Beam Rifle/Cold or Fire/Cold?


slainsteel

 

Posted

So till now Fire/Cold seemed to be one of the most powerful combinations for a corruptor; considering Fire's crazy damage and /cold's crazy resistance debuffs.

Now BR is a bit less damage but more debuff. Also it has a ranged nuke which is awesome for my style of play since I hate getting too close.

My major concern with Beam Rifle is the redraw - so how bad is it?

The only weapons toon I played was a bane, on which I hated the redraw so much that I respec'ed into a crab. I've _never_ played a ranged toon with redraw.

Does the redraw cause a slowdown in the attack chain dropping DPS? Where can I get numbers on the redraw. Does it actually really effect gameplay enough on a /cold (considering sleet, heatloss and benumb will be the most oft used powers but they are all on at least 15-30-90s recharges).


The builds I have for both are very similar.
About 170-180% recharge.
Capped Ranged Def
40%+ to s/l/e resistances
Enough endurance to survive a HeatLoss miss.

Desperately looking for suggestions


Virtue Speed Junkie
A Simplified Guide to Attack and Defense

 

Posted

BR is a fun niche set with redraw (that does slow you down when you alternate with other abilities) that does solid ST damage and is average otherwise.

Fire is a monster that does great AOE and ST damage.

You can decide based on what you want. I have both types of characters.

For what its worth, I have currently gone back to my Beam/NRG blaster. It is (somewhat) gimp but still fun.


"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator