Need Critique-PVE-Scrapper-StJ/EA
Don't need oh so many Kinetic Combats. Don't need that Glad Armor +3% def proc, swap that for a Steadfast +3% def proc. Notice that I left Rib Craxker unslotted, Slot ATOs in there.
With 0 enemies near by, Capped Smash/lethal/fire/cold/energy defenses with 46%. 32% res to S/L. With 10 targets near by, 52.3% Defense.43% defense for Neg. Energy.
With 1 enemy near by, you'll have 147.3% global recharge. With 10 targets, 178.8%.
I took caltrops only because if you pick your own interface, the interface will stack(up to 4? maybe 5 times per cast) Also slotted with Damage Procs. Spring Attack... this power is nice, real nice.
Now for Alpha, you'd want to go with the Agility: Core Paragon. With it active, with 10 Enemies near by when used Energy Drain, your Defenses will be 56% instead of 52%
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Energy Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Heavy Blow
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (5) Luck of the Gambler - Defense
- (7) Luck of the Gambler - Defense/Endurance
- (7) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (42) Aegis - Resistance/Endurance
- (42) Aegis - Resistance
- (43) Aegis - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (11) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (13) Recharge Reduction IO
- (A) Empty
- (A) Endurance Reduction IO
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (15) Obliteration - Damage
- (15) Obliteration - Accuracy/Recharge
- (17) Obliteration - Damage/Recharge
- (17) Obliteration - Accuracy/Damage/Recharge
- (25) Obliteration - Chance for Smashing Damage
- (A) Empty
- (45) Empty
- (45) Empty
- (46) Empty
- (46) Empty
- (A) Empty
- (A) Positron's Blast - Damage/Recharge
- (19) Positron's Blast - Damage/Endurance
- (19) Positron's Blast - Accuracy/Damage
- (21) Positron's Blast - Damage/Range
- (21) Positron's Blast - Accuracy/Damage/Endurance
- (50) Force Feedback - Chance for +Recharge
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff
- (A) Reactive Armor - Resistance
- (37) Reactive Armor - Resistance/Endurance
- (39) Reactive Armor - Resistance/Endurance/Recharge
- (39) Reactive Armor - Resistance/Recharge
- (A) Achilles' Heel - Chance for Res Debuff
- (27) Crushing Impact - Damage/Endurance/Recharge
- (27) Crushing Impact - Accuracy/Damage/Endurance
- (31) Crushing Impact - Accuracy/Damage/Recharge
- (33) Crushing Impact - Accuracy/Damage
- (33) Crushing Impact - Damage/Endurance
- (A) Doctored Wounds - Heal
- (29) Doctored Wounds - Heal/Endurance
- (29) Doctored Wounds - Heal/Recharge
- (31) Doctored Wounds - Heal/Endurance/Recharge
- (31) Doctored Wounds - Recharge
- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (34) Mako's Bite - Damage/Endurance
- (34) Mako's Bite - Damage/Recharge
- (37) Mako's Bite - Accuracy/Endurance/Recharge
- (40) Mako's Bite - Chance of Damage(Lethal)
- (A) Red Fortune - Defense
- (36) Red Fortune - Defense/Endurance
- (36) Red Fortune - Defense/Recharge
- (36) Red Fortune - Defense/Endurance/Recharge
- (37) Red Fortune - Endurance/Recharge
- (A) Resist Damage IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Empty
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (48) Obliteration - Damage
- (48) Obliteration - Accuracy/Recharge
- (48) Obliteration - Damage/Recharge
- (50) Obliteration - Accuracy/Damage/Recharge
- (A) Impeded Swiftness - Chance of Damage(Smashing)
- (50) Javelin Volley - Chance of Damage(Lethal)
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Agility Core Paragon
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Level 2: Swift
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (5) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (3) Performance Shifter - EndMod
- (3) Endurance Modification IO
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Hi all:
Just finished my build for my Street Justice / Energy Aura Scrapper and wanted some critique on it.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Tygrrsmash: Level 50 Magic Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 1: Kinetic Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Rchg+(5)
Level 2: Sweeping Cross -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(17), Erad-Acc/Dmg/Rchg(17), C'ngBlow-Dmg/EndRdx(19), C'ngBlow-Dmg/Rchg(19), C'ngBlow-Acc/Dmg(34)
Level 4: Power Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Rchg+(7)
Level 6: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(9)
Level 8: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Acc/EndRdx/Rchg(46)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Combat Readiness -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(42), Rec'dRet-Pcptn(50), Rec'dRet-ToHit/Rchg(50)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 16: Boxing -- Empty(A)
Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(39), ExStrk-Dam%(39)
Level 20: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(21), Aegis-Psi/Status(21)
Level 22: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Rchg+(25)
Level 24: Energy Cloak -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Rchg+(27)
Level 26: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dmg/EndRdx(45)
Level 28: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(31), Dct'dW-Rchg(31), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(40)
Level 30: Super Jump -- EndRdx-I(A)
Level 32: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/EndRdx/Rchg(43), Mako-Dmg/Rchg(43)
Level 35: Energy Drain -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(36), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/EndRdx(37), Efficacy-EndMod/Acc/Rchg(40)
Level 38: Conserve Power -- RechRdx-I(A)
Level 41: Dampening Field -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(48)
Level 44: Energy Protection -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/Rchg(45)
Level 47: Physical Perfection -- EndMod-I(A), EndMod-I(48), P'Shift-End%(48)
Level 49: Super Speed -- EndRdx-I(A), Winter-ResSlow(50)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(42)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15), EndMod-I(42)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run