Fire/SR Scrapper build critique


4c3Player

 

Posted

i decided id make a FM scrapper as it hits hard, and SR seems like a good secondary to go with it, so here is my shot at a high damage,tough scrapper, able to excell in end game content, just looking for constructive criticism, if you review the build and dont see anything wrong, please say so, dont just not say anything
With out further ado, meet Pyrostorm


Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
PyroStorm: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Super Reflexes
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
------------
Level 1: Fire Sword
(A) Mako's Bite - Accuracy/Damage
(17) Mako's Bite - Damage/Endurance
(25) Mako's Bite - Damage/Recharge
(25) Mako's Bite - Accuracy/Endurance/Recharge
(27) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(27) Mako's Bite - Chance of Damage(Lethal)

Level 1: Focused Fighting
(A) Luck of the Gambler - Recharge Speed
(5) Luck of the Gambler - Defense
(5) Luck of the Gambler - Defense/Endurance
(7) Endurance Reduction IO
(40) Kismet - Accuracy +6%

Level 2: Focused Senses
(A) Luck of the Gambler - Recharge Speed
(7) Luck of the Gambler - Defense
(9) Luck of the Gambler - Defense/Endurance
(9) Endurance Reduction IO

Level 4: Cremate
(A) Touch of Death - Accuracy/Damage
(19) Touch of Death - Damage/Endurance
(19) Touch of Death - Damage/Recharge
(21) Touch of Death - Accuracy/Damage/Endurance
(21) Touch of Death - Damage/Endurance/Recharge
(23) Touch of Death - Chance of Damage(Negative)

Level 6: Agile
(A) Defense Buff IO
(11) Defense Buff IO

Level 8: Build Up
(A) Recharge Reduction IO
(23) Recharge Reduction IO
(43) Recharge Reduction IO

Level 10: Practiced Brawler
(A) Recharge Reduction IO
(43) Endurance Reduction IO

Level 12: Maneuvers
(A) Endurance Reduction IO
(13) Endurance Reduction IO
(13) Luck of the Gambler - Recharge Speed

Level 14: Hasten
(A) Recharge Reduction IO
(15) Recharge Reduction IO
(15) Recharge Reduction IO
(40) Recharge Reduction IO

Level 16: Dodge
(A) Defense Buff IO
(17) Defense Buff IO

Level 18: Fire Sword Circle
(A) Obliteration - Damage
(29) Obliteration - Accuracy/Recharge
(31) Obliteration - Damage/Recharge
(31) Obliteration - Accuracy/Damage/Recharge
(31) Obliteration - Accuracy/Damage/Endurance/Recharge
(33) Obliteration - Chance for Smashing Damage

Level 20: Quickness
(A) HamiO:Microfilament Exposure

Level 22: Super Speed
(A) Run Speed IO
(37) Celerity - +Stealth

Level 24: Super Jump
(A) Jumping IO
(46) Jumping IO

Level 26: Incinerate
(A) Mako's Bite - Accuracy/Damage
(33) Mako's Bite - Damage/Endurance
(33) Mako's Bite - Damage/Recharge
(34) Mako's Bite - Accuracy/Endurance/Recharge
(34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(34) Mako's Bite - Chance of Damage(Lethal)

Level 28: Lucky
(A) Defense Buff IO
(29) Defense Buff IO

Level 30: Boxing
(A) Empty

Level 32: Greater Fire Sword
(A) Touch of Death - Accuracy/Damage
(37) Touch of Death - Damage/Endurance
(37) Touch of Death - Damage/Recharge
(39) Touch of Death - Accuracy/Damage/Endurance
(39) Touch of Death - Damage/Endurance/Recharge
(39) Touch of Death - Chance of Damage(Negative)

Level 35: Evasion
(A) Luck of the Gambler - Recharge Speed
(36) Luck of the Gambler - Defense
(36) Luck of the Gambler - Defense/Endurance
(36) Endurance Reduction IO

Level 38: Tough
(A) Steadfast Protection - Resistance/+Def 3%
(40) Resist Damage IO
(43) Endurance Reduction IO
(46) Endurance Reduction IO

Level 41: Weave
(A) Luck of the Gambler - Recharge Speed
(42) Luck of the Gambler - Defense
(42) Luck of the Gambler - Defense/Endurance
(42) Endurance Reduction IO

Level 44: Char
(A) Unbreakable Constraint - Hold
(45) Unbreakable Constraint - Hold/Recharge
(45) Unbreakable Constraint - Accuracy/Hold/Recharge
(45) Unbreakable Constraint - Accuracy/Recharge
(46) Unbreakable Constraint - Endurance/Hold

Level 47: Fire Blast
(A) Decimation - Accuracy/Damage
(48) Decimation - Damage/Endurance
(48) Decimation - Damage/Recharge
(48) Decimation - Accuracy/Damage/Recharge
(50) Decimation - Accuracy/Endurance/Recharge

Level 49: Fire Ball
(A) Positron's Blast - Accuracy/Damage
(50) Positron's Blast - Damage/Recharge
(50) Positron's Blast - Accuracy/Damage/Endurance

Level 50: Agility Core Paragon
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Reactive Total Radial Conversion
Level 50: Warworks Core Superior Ally
------------
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------------------------------------------------------
Regards, Four-Cee-Three

 

Posted

Bearing in mind the incarnate trial softcap is around 59%, your current defenses are:

Melee: 56.7%
Ranged: 53%
AoE: 45.5%

If you're gonna have to eat a small purple to softcap yourself anyway, you might as well lower melee and ranged, and make your attacks hurt more along with getting some bonuses to raise your accuracy a bit.

Also, Hasten is overslotted by far. It's one thing to make Hasten perma, but if it's at the cost of your build, you will have to ask yourself if it's worth it.


Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller

 

Posted

You're in for a real treat man. I've got a fire/SR and he is my favorite character I've ever made. He absolutely tears through pretty much anything.

I took a look at the build. I'm not entirely sure what you're building for, it looks like defense and recharge. It would also help to know your goals. Do you want to solo AVs? Just play on teams at high levels and such? And what is your budget. I notice you don't have any damage purples slotted, are they out of the question?

The first thing I notice about your build is that you have either too little or too much defense. You don't have enough to reach the softcap for incarnate content, and you have quite a bit over the softcap for normal content. Since it is impractical to reach the incarnate softcap for all 3 positions, I would suggest lowering your defense to just over 45%.

At that point you can do one of two things. You can take elude. My fire/SR has it, and it's great for incarnate content. Pop that and you're back to being pretty much invincible again, at least until it crashes. The other option is just to keep purples with you and pop them when you need them. Either way, I'd get rid of some of the defense stuff you have slotted in the build since you'll need to use one of those options to reach the softcap anyway.

Next issue. You have just slightly too little recharge in Greater fire sword to use the best single-target attack chain available to fiery melee (GFS-incinerate-cremate). You'll have a very slight gap the way you've currently got it built. This could be fixed by replacing the touch of death set in GFS with crushing impact.

The next problem I see is that you can't sustain endurance. For the GFS-incinerate-cremate chain, you'll be using 3.93 endurance/s and only regaining 3.4, meaning you'll run out of endurance in a little over 3 minutes. This one is harder to fix. You probably won't be able to slot enough endurance reduction into stuff to get to sustainable endurance. If you don't mind popping blues on a regular basis, then it's no big deal. To fix it, you'd probably need to swap blaze mastery out for body mastery. That would give you access to both conserve power and physical perfection, which would solve your problems.

You've got some (IMO) wasted power picks as well, and some bad slotting in others. Two travel powers seems to be a big waste of powers, especially on a character that doesn't really need any (swift+quickness+ninja run gives you superjump levels of run speed). Maneuvers is also unnecessary, since you can easily get to 45% defense at all positions without it. The microfilament in quickness is a waste of money, just use a level 50 run speed IO, since quickness doesn't have an endurance cost. A single level 50 recharge is fine in practiced brawler, the EPS of it is really low as it is, so you don't need the endurance reduction in there. If you remove some of the extraneous defense in your build, you'll be able to put more recharge in and get rid of the 4th recharge in hasten. Health is underslotted, and at least 2 more slots should be added (regenerative tissue and numina's heal are best). The kismet +accuracy isn't needed. Instead you should replace the endredux IOs in focused fighting, focused senses, evasion, and weave with the LotG def/end/rech to get the 9% accuracy set bonus. You only need 1 slot in superspeed, with quickness and swift I'm pretty sure you can hit the run speed cap without enhancing it.


 

Posted

I thought I'd also share with you my fire/sr build. He has sustainable endurance, hasten to within a couple seconds of perma without the spiritual alpha, softcapped (for normal content) to all positions and elude to make up the difference in incarnate content. He uses hecatomb and armageddon sets, but you could swap those out for crushing impact and obliteration respectively. If you do that I'd probably move a slot out of fire sword and put it in fire sword circle so you can slot the whole obliteration set in it, and then five-slot crushing impact into fire sword. You've only lost 5% global recharge that way, and the build is much cheaper. It also doesn't have a travel power, but you could remove assault from the build and replace it with one if you wanted.

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Napalm Firestorm: Level 50 Science Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Super Reflexes
Power Pool: Leadership
Power Pool: Medicine
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Fire Sword

  • (A) Touch of Death - Accuracy/Damage
  • (3) Touch of Death - Damage/Endurance
  • (3) Touch of Death - Damage/Recharge
  • (5) Touch of Death - Accuracy/Damage/Endurance
  • (5) Touch of Death - Damage/Endurance/Recharge
  • (7) Touch of Death - Chance of Damage(Negative)
Level 1: Focused Fighting
  • (A) Luck of the Gambler - Defense/Endurance
  • (17) Luck of the Gambler - Defense/Endurance/Recharge
  • (23) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Recharge Speed
Level 2: Cremate
  • (A) Mako's Bite - Accuracy/Damage
  • (7) Mako's Bite - Damage/Endurance
  • (9) Mako's Bite - Damage/Recharge
  • (9) Mako's Bite - Accuracy/Endurance/Recharge
  • (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (11) Mako's Bite - Chance of Damage(Lethal)
Level 4: Focused Senses
  • (A) Red Fortune - Defense/Endurance
  • (25) Red Fortune - Defense/Recharge
  • (31) Red Fortune - Endurance/Recharge
  • (31) Red Fortune - Defense/Endurance/Recharge
  • (34) Red Fortune - Defense
Level 6: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (17) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 8: Agile
  • (A) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Recharge Speed
Level 10: Practiced Brawler
  • (A) Recharge Reduction IO
Level 12: Assault
  • (A) Endurance Reduction IO
Level 14: Stimulant
  • (A) Interrupt Reduction IO
Level 16: Dodge
  • (A) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Recharge Speed
Level 18: Fire Sword Circle
  • (A) Armageddon - Damage/Recharge
  • (19) Armageddon - Damage
  • (19) Armageddon - Accuracy/Damage/Recharge
  • (21) Armageddon - Accuracy/Recharge
  • (21) Armageddon - Chance for Fire Damage
Level 20: Quickness
  • (A) Run Speed IO
Level 22: Aid Self
  • (A) Interrupt Reduction IO
  • (43) Interrupt Reduction IO
  • (43) Numina's Convalescence - Heal/Recharge
  • (45) Numina's Convalescence - Heal
  • (45) Numina's Convalescence - Heal/Endurance/Recharge
Level 24: Hasten
  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO
  • (43) Recharge Reduction IO
Level 26: Incinerate
  • (A) Crushing Impact - Accuracy/Damage
  • (27) Crushing Impact - Damage/Recharge
  • (27) Crushing Impact - Accuracy/Damage/Recharge
  • (29) Crushing Impact - Accuracy/Damage/Endurance
  • (29) Crushing Impact - Damage/Endurance/Recharge
  • (31) Mako's Bite - Chance of Damage(Lethal)
Level 28: Lucky
  • (A) Defense Buff IO
  • (36) Defense Buff IO
Level 30: Boxing
  • (A) Absolute Amazement - Stun
  • (37) Absolute Amazement - Stun/Recharge
  • (37) Absolute Amazement - Accuracy/Stun/Recharge
  • (39) Absolute Amazement - Accuracy/Recharge
  • (39) Absolute Amazement - Endurance/Stun
Level 32: Greater Fire Sword
  • (A) Hecatomb - Damage/Recharge
  • (33) Hecatomb - Accuracy/Damage/Recharge
  • (33) Hecatomb - Accuracy/Recharge
  • (33) Hecatomb - Damage/Endurance
  • (34) Hecatomb - Chance of Damage(Negative)
  • (34) Crushing Impact - Accuracy/Damage/Endurance
Level 35: Evasion
  • (A) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Recharge Speed
Level 38: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (39) Aegis - Resistance
  • (40) Aegis - Resistance/Endurance
  • (40) Aegis - Resistance/Endurance/Recharge
Level 41: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense/Endurance/Recharge
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Recharge Speed
Level 44: Conserve Power
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 47: Physical Perfection
  • (A) Endurance Modification IO
Level 49: Elude
  • (A) Recharge Reduction IO
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Total Core Revamp
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Endurance Modification IO
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Regenerative Tissue - +Regeneration
  • (45) Miracle - +Recovery
  • (46) Numina's Convalescence - +Regeneration/+Recovery
  • (46) Numina's Convalescence - Heal
  • (46) Healing IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod/Recharge
  • (48) Performance Shifter - EndMod/Accuracy/Recharge
  • (48) Performance Shifter - EndMod
  • (50) Performance Shifter - Accuracy/Recharge
  • (50) Performance Shifter - EndMod/Accuracy
  • (50) Performance Shifter - Chance for +End
------------
Set Bonus Totals:
  • 12.5% DamageBuff(Smashing)
  • 12.5% DamageBuff(Lethal)
  • 12.5% DamageBuff(Fire)
  • 12.5% DamageBuff(Cold)
  • 12.5% DamageBuff(Energy)
  • 12.5% DamageBuff(Negative)
  • 12.5% DamageBuff(Toxic)
  • 12.5% DamageBuff(Psionic)
  • 6.13% Defense(Smashing)
  • 6.13% Defense(Lethal)
  • 8.94% Defense(Fire)
  • 8.94% Defense(Cold)
  • 6.13% Defense(Energy)
  • 6.13% Defense(Negative)
  • 3% Defense(Psionic)
  • 9.25% Defense(Melee)
  • 9.25% Defense(Ranged)
  • 10.19% Defense(AoE)
  • 70% Enhancement(Accuracy)
  • 77.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 175.7 HP (13.12%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 6.05%
  • MezResist(Immobilize) 10.45%
  • 17% (0.28 End/sec) Recovery
  • 74% (4.13 HP/sec) Regeneration
  • 8.82% Resistance(Fire)
  • 8.82% Resistance(Cold)
  • 15% RunSpeed



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Posted

Quote:
Originally Posted by Ideon View Post
Bearing in mind the incarnate trial softcap is around 59%, your current defenses are:

Melee: 56.7%
Ranged: 53%
AoE: 45.5%

If you're gonna have to eat a small purple to softcap yourself anyway, you might as well lower melee and ranged, and make your attacks hurt more along with getting some bonuses to raise your accuracy a bit.

Also, Hasten is overslotted by far. It's one thing to make Hasten perma, but if it's at the cost of your build, you will have to ask yourself if it's worth it.
I was thinking the soft cap was 55, I will alter the build to 45%, add some purp damage procs


------------------------------------------------------
Regards, Four-Cee-Three

 

Posted

here is my new updated build ,incenerate is empty for the new scrapper ATO

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------------------------------------------------------
Regards, Four-Cee-Three

 

Posted

Quote:
Originally Posted by 4c3Player View Post
here is my new updated build ,incenerate is empty for the new scrapper ATO

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A lot of my earlier comments still apply. You've still got some power picks which aren't all that useful, and you still can't sustain endurance. You've also got some poor slotting in certain places.

However, the new things which I notice are:

You still have more defense than you need. The softcap for normal content is only 45%. I would suggest getting rid of the Agility alpha (you don't need the defense or recharge really) and get musculature for more damage. You'd be slightly under on AoE defense then, but you could fix that by adding the rest of the performance shifter set to stamina for the AoE defense bonus.

You don't really need all 6 pieces of the purple sets in GFS and FSC, leave out the straight damage pieces of both of them since the added damage buff to the powers from those two slots is so small, and the 6-piece set bonus isn't worth it. That's where you get your two extra slots for stamina. The Gausian's proc in buildup is kind of a waste too unless you're going to put the entire set in there for the defense bonus. That proc is only really useful if you have a toggle to-hit buff like tactics or focused accuracy, since then it has a chance to fire much more often.


 

Posted

Quote:
Originally Posted by firespray View Post
A lot of my earlier comments still apply. You've still got some power picks which aren't all that useful, and you still can't sustain endurance. You've also got some poor slotting in certain places.

However, the new things which I notice are:

You still have more defense than you need. The softcap for normal content is only 45%. I would suggest getting rid of the Agility alpha (you don't need the defense or recharge really) and get musculature for more damage. You'd be slightly under on AoE defense then, but you could fix that by adding the rest of the performance shifter set to stamina for the AoE defense bonus.

You don't really need all 6 pieces of the purple sets in GFS and FSC, leave out the straight damage pieces of both of them since the added damage buff to the powers from those two slots is so small, and the 6-piece set bonus isn't worth it. That's where you get your two extra slots for stamina. The Gausian's proc in buildup is kind of a waste too unless you're going to put the entire set in there for the defense bonus. That proc is only really useful if you have a toggle to-hit buff like tactics or focused accuracy, since then it has a chance to fire much more often.
( this may sound hostile but it is not intended) honestly i find mine is more well rounded than yours, here are the reasons why
1. build up is way overslotted for only 2.5 % defense
2. my recovery is actually higher than yours, remember to turn incarnate and accolades on, and i have lower consumption
3 red fortune is not a very good set, i acheive the same thing with the 3 Lotg's as you do with 5 red's( and
4. the regen procs rlly arent necesary anyway, this isnt a regen toon
5. aid self is ridiculously overslotted
6. stamina is over slotted
7.not a regen toon, health is overslotted
8. phys perfection is underslotted
9. and agility is VERY good for a defense toon, dont need more recharge? you cant get enough recharge!, endurance modification is also very good
and defense bonus is great aswell.
10. my build has the same amount of recharge as yours but isnt gimped by red fortune, mine will have about 176% when i get the scrapper ATO, and thats the NON catalyst'd ones, the catalyst ones will give even more recharge.


------------------------------------------------------
Regards, Four-Cee-Three

 

Posted

Quote:
Originally Posted by 4c3Player View Post
( this may sound hostile but it is not intended) honestly i find mine is more well rounded than yours, here are the reasons why
I don't consider your comments hostile, only ignorant. I disagree that your build is more well-rounded than mine, but even so, my build isn't designed to be well-rounded. It's designed to solo archvillains without the help of temp powers or inspirations, and it does so extremely well.

Quote:
Originally Posted by 4c3Player View Post
1. build up is way overslotted for only 2.5 % defense
Six slots is not a waste for 2.5% defense to all positions, considering that many attacks get 6-slotted with otherwise underperforming sets (touch of death for instance) for 3.75% defense to one position, and I have the slots available.

Quote:
Originally Posted by 4c3Player View Post
2. my recovery is actually higher than yours, remember to turn incarnate and accolades on, and i have lower consumption
Your recovery is 3.9 EPS (including the Performance shifter proc) and your consumption with a chain of GFS-incinerate-cremate is 4.3 EPS. My recovery is 4.14 (including 2 performance shifter procs, physical perfection has one which wasn't listed in my build), and my consumption is 4.45 EPS running the same chain. Your consumption is only less than mine if you ignore consumption from your attack chain, which is foolish, since that's where 75% of it comes from. The other difference is that I have conserve power, and you don't, which makes the difference between being able to sustain endurance indefinitely, and running out in a couple minutes.

Quote:
Originally Posted by 4c3Player View Post
3 red fortune is not a very good set, i acheive the same thing with the 3 Lotg's as you do with 5 red's( and
It's a fine set if you want recharge bonuses. And the rule of 5 prevents me from putting more LotG in there anyway.

Quote:
Originally Posted by 4c3Player View Post
4. the regen procs rlly arent necesary anyway, this isnt a regen toon
For simply playing on teams, possibly (though I'd argue that any survivability you can add without sacrificing something else useful is good). For soloing AVs, you want as much added survivability as you can get your hands on, and the regen bonuses are quite useful.

Quote:
Originally Posted by 4c3Player View Post
5. aid self is ridiculously overslotted
No, you simply don't realize why it's slotted the way it is. It's there to keep me alive during AV fights, which means I need it to recharge quickly, heal quite a bit, and not get interrupted when I need to use it. The slotting I used meets those goals, and gets me some nice set bonuses besides.

Quote:
Originally Posted by 4c3Player View Post
6. stamina is over slotted
It is, but I needed all 6 pieces for the defense bonus.

Quote:
Originally Posted by 4c3Player View Post
7.not a regen toon, health is overslotted
This is the same point as number 4, and my rebuttal is the same. The regen becomes necessary when soloing AVs.

Quote:
Originally Posted by 4c3Player View Post
8. phys perfection is underslotted
No, it's slotted just enough for what I need it for. I can sustain endurance indefinitely, so I don't need more recovery out of it.

Quote:
Originally Posted by 4c3Player View Post
9. and agility is VERY good for a defense toon, dont need more recharge? you cant get enough recharge!, endurance modification is also very good
and defense bonus is great aswell.
Agility IS good for a defense based toon, but it's not always the best. In my case (and in yours if you changed your build a little bit) it is unnecessary. You can indeed get too much recharge if the amount you have meets your needs (in this case, allows me to run a gapless GFS-incinerate-cremate chain) and adding more involves sacrificing too much elsewhere in the build. I don't need the endurance modification, since I can sustain endurance indefinitely without it, and I don't need the defense bonus, since I'm softcapped without it. Therefore, agility is a waste, and musculature is a much better choice.

Quote:
Originally Posted by 4c3Player View Post
10. my build has the same amount of recharge as yours but isnt gimped by red fortune, mine will have about 176% when i get the scrapper ATO, and thats the NON catalyst'd ones, the catalyst ones will give even more recharge.
I hardly see how a single red fortune set has 'gimped' my build. And while you do have more recharge than me, I can sustain endurance where you can't, My regen is 70% better than yours, I have a self heal where you don't, my accuracy is 25% better than yours, and my single target DPS is 35 points higher than yours.

I'm not saying you have to use my build, or that mine is the best fire/sr build out there. I know for a fact that it could be improved upon. I'm simply trying to point out that your build has quite a lot of room for improvement, and show you one of the many ways it can be done.


 

Posted

Quote:
Originally Posted by 4c3Player View Post
I was thinking the soft cap was 55, I will alter the build to 45%, add some purp damage procs
Aim for about 46.5-47% if you plan to do incarnate stuff a lot. A small purple will softcap you to incarnate trials, while the extra 2% could help with any giant defense debuffs in normal content (though as super reflexes, you should be aiming for 95+% defense debuff resistance anyway).

Regarding your current build versus firespray's, you will probably want to ask yourself what you want to use your scrapper for - defeating AVs more readily, or defeating mobs. Not to say a build can't do both, but if you plan to specialize in one over the other more, it can be easier to work out what to slot.

Also, Gaussian's is great for getting easy 2.5% to melee/range/aoe, don't complain about it.


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