Attack set: Pressure point strike


firespray

 

Posted

Pressure Point Stiker

1) body blow: ST moderate damage fast recharge. After 3 stacks of any effect, it does 100%critical strike.

2) temple blow: ST moderate damage fast recharge (-def) after 3 stacks they're hit with -perception.

3) diaphragm blow: ST moderate damage fast recharge (-recovery) after 3 stacks it drains end

4) round house(like ken and ryu from street fighter)/assassin strike: PBAoE moderate damage moderate recharge (kd)/AS damage

5) taunt/placate

[b]6)[/]b] go for the jugular: moderate damage fast recharge (-regen) after 3 stacks, any next attack has +50% chance to critical strike.

7) focus fighting: (primary powers)+recharge 50%, –animation time, –end cost, and +ToHit for 30 sec recharge is 120 sec.(unaffected by itself)

8) thigh blow: moderate damage fast recharge (-res, slow) after 3 stacks, opponents has bruising for 5%

9) lunging knee: extreme damage long recharge (-def, -perception, -regen) after 6 stacks of any effect, adds extreme DoT.


 

Posted

The idea kind of falls apart when you consider that a lot of the enemies we fight aren't human, and that some don't even have bodies at all. It also doesn't seem to really distinguish itself from martial arts and street justice.


 

Posted

Quote:
Originally Posted by firespray View Post
The idea kind of falls apart when you consider that a lot of the enemies we fight aren't human, and that some don't even have bodies at all. It also doesn't seem to really distinguish itself from martial arts and street justice.
Karnak says that everything has weak points to strike.

Personally, I would like to see a "pressure point strike" type of set. Preferably with animations somewhere between Kenshiro (and various characters who employ a similar style) from Hokuto no Ken and Gen from Street Fighter Alpha.

The way I'd like to see such a set work, is that each attack stacks a special effect on the enemy for a certain amount of time and when the effect expires the enemy would take damage based on the number of effects stacked.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Why do people not realize that a name or title is to give a relatable concept not as a set in stone requirment.

Example: StJ has "rib cracker" and most of the time, my toons are kneeing opponents in the thigh. Not to metion not all enemes have ribs(robots).


 

Posted

Quote:
Originally Posted by Tenzhi View Post
Karnak says that everything has weak points to strike.

Personally, I would like to see a "pressure point strike" type of set. Preferably with animations somewhere between Kenshiro (and various characters who employ a similar style) from Hokuto no Ken and Gen from Street Fighter Alpha.

The way I'd like to see such a set work, is that each attack stacks a special effect on the enemy for a certain amount of time and when the effect expires the enemy would take damage based on the number of effects stacked.
Thanks ... I like the concept too. I am going to see if I can incorporate your extra damage concept into it and see how it feels.