WM/ELA - Some sage advice needed


EJI

 

Posted

Been playing for a while but have really fallen behind when it comes to doing builds with all the sets. I read back about 7 or 8 months and couldn't find any threads about War Mace & Elec Armor.

I'm having a blast leveling mine up but would like to start planning and doing some shopping if I can find good deals.

I would greatly appreciate any advice on this build I am thinking of using!

Villain Plan by Mids' Villain Designer 1.953
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WARF0RG3D: Level 50 Mutation Brute
Primary Power Set: War Mace
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Bash

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Charged Armor
  • (A) Reactive Armor - Resistance/Endurance
  • (7) Reactive Armor - Resistance
  • (7) Reactive Armor - Resistance/Recharge
  • (9) Reactive Armor - Resistance/Endurance/Recharge
Level 2: Jawbreaker
  • (A) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Recharge
  • (11) Kinetic Combat - Damage/Endurance/Recharge
Level 4: Lightning Field
  • (A) Eradication - Damage/Recharge
  • (15) Eradication - Accuracy/Damage/Endurance/Recharge
  • (15) Eradication - Accuracy/Damage/Recharge
  • (17) Cleaving Blow - Accuracy/Damage
  • (17) Cleaving Blow - Damage/Endurance
  • (19) Cleaving Blow - Accuracy/Recharge
Level 6: Build Up
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
  • (27) Recharge Reduction IO
Level 10: Super Speed
  • (A) Winter's Gift - Slow Resistance (20%)
Level 12: Clobber
  • (A) Kinetic Combat - Accuracy/Damage
  • (23) Kinetic Combat - Damage/Endurance
  • (23) Kinetic Combat - Damage/Recharge
  • (25) Kinetic Combat - Damage/Endurance/Recharge
Level 14: Conductive Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (27) Reactive Armor - Resistance
  • (29) Reactive Armor - Resistance/Recharge
  • (29) Reactive Armor - Resistance/Endurance/Recharge
Level 16: Static Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance
  • (31) Reactive Armor - Resistance/Recharge
  • (31) Reactive Armor - Resistance/Endurance/Recharge
Level 18: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (33) Kinetic Combat - Damage/Endurance
  • (33) Kinetic Combat - Damage/Recharge
  • (33) Kinetic Combat - Damage/Endurance/Recharge
Level 20: Whirling Mace
  • (A) Obliteration - Damage
  • (21) Obliteration - Accuracy/Recharge
  • (25) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Chance for Smashing Damage
Level 22: Lightning Reflexes
  • (A) Run Speed IO
Level 24: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (46) Reactive Armor - Resistance
  • (46) Reactive Armor - Resistance/Recharge
  • (50) Reactive Armor - Resistance/Endurance/Recharge
Level 26: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance/Recharge
Level 28: Energize
  • (A) Doctored Wounds - Heal
  • (37) Doctored Wounds - Recharge
  • (37) Doctored Wounds - Heal/Recharge
Level 30: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
Level 32: Crowd Control
  • (A) Eradication - Damage/Recharge
  • (40) Eradication - Accuracy/Damage/Endurance/Recharge
  • (40) Eradication - Accuracy/Damage/Recharge
  • (42) Multi Strike - Accuracy/Damage
  • (42) Multi Strike - Damage/Recharge
Level 35: Power Sink
  • (A) Perfect Zinger - Accuracy/Recharge
  • (37) Perfect Zinger - Taunt
  • (39) Perfect Zinger - Taunt/Range
  • (43) Perfect Zinger - Chance for Psi Damage
  • (43) Perfect Zinger - Taunt/Recharge
  • (45) Perfect Zinger - Taunt/Recharge/Range
Level 38: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 41: Grounded
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 44: Soul Tentacles
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (45) Enfeebled Operation - Endurance/Immobilize
  • (45) Enfeebled Operation - Accuracy/Endurance
  • (46) Enfeebled Operation - Immobilize/Range
Level 47: Dark Obliteration
  • (A) Siphon Insight - Accuracy/Endurance/Recharge
  • (48) Siphon Insight - Accuracy/ToHit Debuff
  • (48) Siphon Insight - Accuracy/Recharge
  • (48) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (50) Siphon Insight - ToHit Debuff
Level 49: Power Surge
  • (A) Resist Damage IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (21) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (5) Endurance Modification IO
  • (13) Performance Shifter - EndMod
------------
Set Bonus Totals:
  • 5.5% DamageBuff(Smashing)
  • 5.5% DamageBuff(Lethal)
  • 5.5% DamageBuff(Fire)
  • 5.5% DamageBuff(Cold)
  • 5.5% DamageBuff(Energy)
  • 5.5% DamageBuff(Negative)
  • 5.5% DamageBuff(Toxic)
  • 5.5% DamageBuff(Psionic)
  • 34.25% Defense(Smashing)
  • 34.25% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 15.5% Defense(Energy)
  • 15.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 21.44% Defense(Melee)
  • 9.25% Defense(Ranged)
  • 3% Defense(AoE)
  • 3.6% Max End
  • 45% Enhancement(Accuracy)
  • 32.5% Enhancement(RechargeTime)
  • 3% Enhancement(Immobilize)
  • 9% FlySpeed
  • 140.6 HP (9.38%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • MezResist(Immobilize) 15.4%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 4.95%
  • 1% (0.02 End/sec) Recovery
  • 40% (2.5 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 9% RunSpeed
  • 2% XPDebtProtection
------------
Set Bonuses:
Kinetic Combat
(Bash)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Charged Armor)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat
(Jawbreaker)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Eradication
(Lightning Field)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Cleaving Blow
(Lightning Field)
  • 1% (0.02 End/sec) Recovery
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Winter's Gift
(Super Speed)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Kinetic Combat
(Clobber)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Conductive Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Reactive Armor
(Static Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat
(Boxing)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Obliteration
(Whirling Mace)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler
(Weave)
  • 10% (0.62 HP/sec) Regeneration
  • 16.87 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Doctored Wounds
(Energize)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.62 HP/sec) Regeneration
  • 16.87 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Eradication
(Crowd Control)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Multi Strike
(Crowd Control)
  • MezResist(Sleep) 1.65%
Perfect Zinger
(Power Sink)
  • MezResist(Terrorized) 2.75%
  • 10% (0.62 HP/sec) Regeneration
  • 5% Enhancement(RechargeTime)
  • 2.5% DamageBuff(All)
  • 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
Luck of the Gambler
(Maneuvers)
  • 10% (0.62 HP/sec) Regeneration
  • 16.87 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Steadfast Protection
(Grounded)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Enfeebled Operation
(Soul Tentacles)
  • 3% Enhancement(Immobilize)
  • 1.88% Resistance(Negative)
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Siphon Insight
(Dark Obliteration)
  • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
  • 2% XPDebtProtection
  • 9% Enhancement(Accuracy)
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



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Posted

Accuracy seems a bit low in your ST attacks, if you don't fight uplevel baddies it's probably no big deal. I'd slot dark oblit as an attack.

I'm working on an axe/electric atm, I'm not taking epic attacks because redraw drives me nuts. I'll post my planned build as wm/ela below (wm and axe are pretty similar). It's a little pricey but may give you some ideas. Tactics is a set mule.

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Posted

Had a question about what sets to use for the ST attacks while i work on getting the Kinetic sets.