WM/ELA - Some sage advice needed
Accuracy seems a bit low in your ST attacks, if you don't fight uplevel baddies it's probably no big deal. I'd slot dark oblit as an attack.
I'm working on an axe/electric atm, I'm not taking epic attacks because redraw drives me nuts. I'll post my planned build as wm/ela below (wm and axe are pretty similar). It's a little pricey but may give you some ideas. Tactics is a set mule.
Code:
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Had a question about what sets to use for the ST attacks while i work on getting the Kinetic sets.
Been playing for a while but have really fallen behind when it comes to doing builds with all the sets. I read back about 7 or 8 months and couldn't find any threads about War Mace & Elec Armor.
I'm having a blast leveling mine up but would like to start planning and doing some shopping if I can find good deals.
I would greatly appreciate any advice on this build I am thinking of using!
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
WARF0RG3D: Level 50 Mutation Brute
Primary Power Set: War Mace
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Bash
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Charged Armor- (A) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Resistance
- (7) Reactive Armor - Resistance/Recharge
- (9) Reactive Armor - Resistance/Endurance/Recharge
Level 2: Jawbreaker- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (11) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance/Recharge
Level 4: Lightning Field- (A) Eradication - Damage/Recharge
- (15) Eradication - Accuracy/Damage/Endurance/Recharge
- (15) Eradication - Accuracy/Damage/Recharge
- (17) Cleaving Blow - Accuracy/Damage
- (17) Cleaving Blow - Damage/Endurance
- (19) Cleaving Blow - Accuracy/Recharge
Level 6: Build Up- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
Level 8: Hasten- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (27) Recharge Reduction IO
Level 10: Super Speed- (A) Winter's Gift - Slow Resistance (20%)
Level 12: Clobber- (A) Kinetic Combat - Accuracy/Damage
- (23) Kinetic Combat - Damage/Endurance
- (23) Kinetic Combat - Damage/Recharge
- (25) Kinetic Combat - Damage/Endurance/Recharge
Level 14: Conductive Shield- (A) Reactive Armor - Resistance/Endurance
- (27) Reactive Armor - Resistance
- (29) Reactive Armor - Resistance/Recharge
- (29) Reactive Armor - Resistance/Endurance/Recharge
Level 16: Static Shield- (A) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance
- (31) Reactive Armor - Resistance/Recharge
- (31) Reactive Armor - Resistance/Endurance/Recharge
Level 18: Boxing- (A) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Damage/Endurance/Recharge
Level 20: Whirling Mace- (A) Obliteration - Damage
- (21) Obliteration - Accuracy/Recharge
- (25) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
Level 22: Lightning Reflexes- (A) Run Speed IO
Level 24: Tough- (A) Reactive Armor - Resistance/Endurance
- (46) Reactive Armor - Resistance
- (46) Reactive Armor - Resistance/Recharge
- (50) Reactive Armor - Resistance/Endurance/Recharge
Level 26: Weave- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Defense/Endurance/Recharge
Level 28: Energize- (A) Doctored Wounds - Heal
- (37) Doctored Wounds - Recharge
- (37) Doctored Wounds - Heal/Recharge
Level 30: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Defense/Endurance/Recharge
Level 32: Crowd Control- (A) Eradication - Damage/Recharge
- (40) Eradication - Accuracy/Damage/Endurance/Recharge
- (40) Eradication - Accuracy/Damage/Recharge
- (42) Multi Strike - Accuracy/Damage
- (42) Multi Strike - Damage/Recharge
Level 35: Power Sink- (A) Perfect Zinger - Accuracy/Recharge
- (37) Perfect Zinger - Taunt
- (39) Perfect Zinger - Taunt/Range
- (43) Perfect Zinger - Chance for Psi Damage
- (43) Perfect Zinger - Taunt/Recharge
- (45) Perfect Zinger - Taunt/Recharge/Range
Level 38: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 41: Grounded- (A) Steadfast Protection - Resistance/+Def 3%
Level 44: Soul Tentacles- (A) Enfeebled Operation - Accuracy/Recharge
- (45) Enfeebled Operation - Endurance/Immobilize
- (45) Enfeebled Operation - Accuracy/Endurance
- (46) Enfeebled Operation - Immobilize/Range
Level 47: Dark Obliteration- (A) Siphon Insight - Accuracy/Endurance/Recharge
- (48) Siphon Insight - Accuracy/ToHit Debuff
- (48) Siphon Insight - Accuracy/Recharge
- (48) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (50) Siphon Insight - ToHit Debuff
Level 49: Power Surge- (A) Resist Damage IO
------------Level 1: Brawl
- (A) Empty
Level 1: FuryLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Miracle - +Recovery
- (21) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Performance Shifter - Chance for +End
- (5) Endurance Modification IO
- (13) Performance Shifter - EndMod
------------Set Bonus Totals:
- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 34.25% Defense(Smashing)
- 34.25% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 15.5% Defense(Energy)
- 15.5% Defense(Negative)
- 3% Defense(Psionic)
- 21.44% Defense(Melee)
- 9.25% Defense(Ranged)
- 3% Defense(AoE)
- 3.6% Max End
- 45% Enhancement(Accuracy)
- 32.5% Enhancement(RechargeTime)
- 3% Enhancement(Immobilize)
- 9% FlySpeed
- 140.6 HP (9.38%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- MezResist(Immobilize) 15.4%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 4.95%
- 1% (0.02 End/sec) Recovery
- 40% (2.5 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 1.88% Resistance(Negative)
- 9% RunSpeed
- 2% XPDebtProtection
------------Set Bonuses:
Kinetic Combat
(Bash)
- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor(Charged Armor)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat(Jawbreaker)
- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Eradication(Lightning Field)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Cleaving Blow(Lightning Field)
- 1% (0.02 End/sec) Recovery
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Winter's Gift(Super Speed)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Kinetic Combat(Clobber)
- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor(Conductive Shield)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Reactive Armor(Static Shield)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat(Boxing)
- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Obliteration(Whirling Mace)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Reactive Armor(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler(Weave)
- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Doctored Wounds(Energize)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
Luck of the Gambler(Combat Jumping)
- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Eradication(Crowd Control)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Multi Strike(Crowd Control)
- MezResist(Sleep) 1.65%
Perfect Zinger(Power Sink)
- MezResist(Terrorized) 2.75%
- 10% (0.62 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
- 2.5% DamageBuff(All)
- 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
Luck of the Gambler(Maneuvers)
- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Steadfast Protection(Grounded)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Enfeebled Operation(Soul Tentacles)
- 3% Enhancement(Immobilize)
- 1.88% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Siphon Insight(Dark Obliteration)
- 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
- 2% XPDebtProtection
- 9% Enhancement(Accuracy)
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Performance Shifter(Stamina)