Exemplar-Fortunata Melee Build.


Nemu_

 

Posted

Take a look. Expensive but I had allt he stuff laying around.

Any critique?

The goal is to be good at all levels. and be exemplar friendly.
Don't ask about the Total Domination, I like the power.

This one is overslotted for endurance reduction (for exemping down...), I might change that, or I may just go witht he spirtual alpha instead of cardiac...

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Mental Blast -- HO:Nucle(A), Apoc-Dmg:50(37)
Level 1: Combat Training: Defensive -- LkGmblr-Def:50(A), LkGmblr-Def/Rchg:50(3), LkGmblr-Rchg+:50(3)
Level 2: Strike -- C'ngImp-Dmg/EndRdx:50(A), C'ngImp-Acc/Dmg:50(36), C'ngImp-Dmg/Rchg:50(36), C'ngImp-Acc/Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/EndRdx:50(37), T'Death-Dam%:40(45)
Level 4: Tactical Training: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(5), LkGmblr-Rchg+:50(5), EndRdx-I:50(48)
Level 6: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(7), LkGmblr-Rchg+:50(7)
Level 8: Follow Up -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg:50(11), C'ngImp-Dmg/EndRdx:50(11), C'ngImp-Dmg/Rchg:50(13), C'ngImp-Acc/Dmg/EndRdx:50(13), T'Death-Dam%:40(48)
Level 10: Indomitable Will -- EndRdx-I:50(A), EndRdx-I:50(48)
Level 12: Spin -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(45), Oblit-Dmg/Rchg:50(46), Oblit-Acc/Dmg/Rchg:50(46), Oblit-Acc/Dmg/EndRdx/Rchg:50(46)
Level 14: Psionic Tornado -- Ragnrk-Knock%:50(A), Ragnrk-Dmg/EndRdx:50(15), Ragnrk-Acc/Rchg:50(15), Ragnrk-Acc/Dmg/Rchg:50(17), Ragnrk-Dmg/Rchg:50(17), FrcFbk-Rechg%:50(36)
Level 16: Lunge -- C'ngImp-Acc/Dmg:50(A), T'Death-Dam%:40(40), C'ngImp-Dmg/EndRdx:50(43), C'ngImp-Dmg/Rchg:50(43), C'ngImp-Acc/Dmg/Rchg:50(43), C'ngImp-Acc/Dmg/EndRdx:50(45)
Level 18: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx:50(19), EndRdx-I:50(50)
Level 20: Mask Presence -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(21), LkGmblr-Rchg+:50(21), EndRdx-I:50(50)
Level 22: Foresight -- DefBuff-I:50(A), DefBuff-I:50(23), S'fstPrt-ResDam/Def+:30(23)
Level 24: Mind Link -- LkGmblr-Def/Rchg:50(A), RedFtn-Def/Rchg:50(25), GftotA-Def/Rchg:40(25), Ksmt-Def/Rchg:30(42), Krma-Def/Rchg:30(42)
Level 26: Total Domination -- UbrkCons-Dam%:50(A), UbrkCons-EndRdx/Hold:50(27), UbrkCons-Acc/Rchg:50(27), UbrkCons-Acc/Hold/Rchg:50(29), UbrkCons-Hold/Rchg:50(29)
Level 28: Dominate -- Apoc-Dam%:50(A), Apoc-Dmg/EndRdx:50(31), Apoc-Acc/Rchg:50(31), Apoc-Acc/Dmg/Rchg:50(31), Apoc-Dmg/Rchg:50(34), Hold-I:50(34)
Level 30: Tactical Training: Assault -- EndRdx-I:50(A)
Level 32: Psychic Wail -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Dmg/Rchg:50(34)
Level 35: Assault -- EndRdx-I:50(A)
Level 38: Aura of Confusion -- CoPers-Conf%:50(A), CoPers-Conf/EndRdx:50(39), CoPers-Acc/Rchg:50(39), CoPers-Acc/Conf/Rchg:50(39), CoPers-Conf/Rchg:50(40), CoPers-Conf:50(40)
Level 41: Electrifying Fences -- HO:Nucle(A), Ragnrk-Dmg:50(42)
Level 44: Fly -- Flight-I:50(A)
Level 47: Vengeance -- DefBuff-I:50(A)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 50: Cardiac Radial Paragon
------------
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Heal/Rchg:40(9)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(9)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Conditioning
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------



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When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Are you planning to have set bonuses exemp down as well? Because other than purples none of your recharge/defensive bonuses are going to exemp. Mind link isn't perma without hasten which means you will experience further downtime on ML when running mid-level content.

I tossed together an exemp build with softcap to all positions with perma ML and perma-hasten + aid self by level 30. Mask Presence is not necessary for softcap so you can swap that and lunge if you wanted more melee attacks, as you will have full invis anyway with SS and stealth proc.



Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine

Villain Profile:
Level 1: Poison Dart -- Decim-Acc/Dmg:31(A), Decim-Build%:31(3), Decim-Dmg/EndRdx:31(7), Decim-Dmg/Rchg:31(7), Decim-Acc/Dmg/Rchg:31(9)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+:31(A)
Level 2: Subdue -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(11), Apoc-Acc/Rchg:50(13), Apoc-Dmg/EndRdx:50(13), Apoc-Dam%:50(15)
Level 4: Tactical Training: Maneuvers -- LkGmblr-Rchg+:31(A), HO:Cyto(5), LkGmblr-Def:31(5)
Level 6: Aim -- GSFC-ToHit:31(A)
Level 8: Follow Up -- Hectmb-Dmg/Rchg:50(A), Hectmb-Dam%:50(9), Hectmb-Acc/Dmg/Rchg:50(27), Hectmb-Acc/Rchg:50(34), Hectmb-Dmg/EndRdx:50(34)
Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+:30(A)
Level 12: Combat Jumping -- Zephyr-Travel:31(A), Zephyr-Travel/EndRdx:31(37), Zephyr-ResKB:31(45)
Level 14: Super Speed -- Zephyr-Travel:31(A), Zephyr-Travel/EndRdx:31(15), Zephyr-ResKB:31(27)
Level 16: Psionic Tornado -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(17), Ragnrk-Acc/Dmg/Rchg:50(17), Ragnrk-Acc/Rchg:50(25), Ragnrk-Dmg/EndRdx:50(25), FrcFbk-Rechg%:31(42)
Level 18: Spin -- Armgdn-Dmg/Rchg:50(A), Armgdn-Acc/Dmg/Rchg:50(19), Armgdn-Acc/Rchg:50(19), Armgdn-Dmg/EndRdx:50(21), Armgdn-Dam%:50(21)
Level 20: Mask Presence -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(45), HO:Cyto(45)
Level 22: Foresight -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(23), DefBuff-I:50(23)
Level 24: Mind Link -- HO:Membr(A), HO:Membr(29), HO:Membr(34)
Level 26: Hasten -- RechRdx-I:31(A), RechRdx-I:31(29), RechRdx-I:31(50)
Level 28: Stimulant -- EndRdx-I:50(A)
Level 30: Aid Self -- IntRdx-I:31(A), Dct'dW-Heal/EndRdx:31(31), Dct'dW-EndRdx/Rchg:31(31), Dct'dW-Heal/Rchg:31(31), Dct'dW-Heal/EndRdx/Rchg:31(33), Dct'dW-Heal:31(33)
Level 32: Psychic Wail -- Oblit-Dmg:31(A), Oblit-Acc/Rchg:31(33), Oblit-Dmg/Rchg:31(43), Oblit-Acc/Dmg/Rchg:31(43), Oblit-Acc/Dmg/EndRdx/Rchg:31(43)
Level 35: Dominate -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(36), BasGaze-EndRdx/Rchg/Hold:30(36), BasGaze-Acc/EndRdx/Rchg/Hold:30(36), Dmg-I:31(37), Dmg-I:31(37)
Level 38: Confuse -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(39), CoPers-Acc/Conf/Rchg:50(39), CoPers-Acc/Rchg:50(39), CoPers-Conf/EndRdx:50(40), CoPers-Conf%:50(40)
Level 41: Lunge -- C'ngImp-Acc/Dmg:31(A), C'ngImp-Acc/Dmg/Rchg:31(42), C'ngImp-Acc/Dmg/EndRdx:31(42), C'ngImp-Dmg/EndRdx:31(48), C'ngImp-Dmg/Rchg:31(50)
Level 44: Total Domination -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(48), BasGaze-EndRdx/Rchg/Hold:30(48), BasGaze-Acc/EndRdx/Rchg/Hold:30(50)
Level 47: Tactical Training: Leadership -- EndRdx-I:50(A)
Level 49: Tactical Training: Vengeance -- LkGmblr-Rchg+:50(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Agility Radial Paragon
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+:31(A), Numna-Regen/Rcvry+:31(40)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod:31(A), P'Shift-End%:31(3), P'Shift-EndMod/Acc:31(11), P'Shift-EndMod/Rchg:31(46), P'Shift-EndMod/Acc/Rchg:31(46), P'Shift-Acc/Rchg:31(46)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:31(A)
Level 1: Conditioning
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------