Teenage AT Idea
not sure we need this as an AT but, as a costume idea, I'm all for a hoodie
Writer of In-Game fiction: Just Completed: My Summer Vacation. My older things are now being archived at Fanfiction.net http://www.fanfiction.net/~jwbullfrog until I come up with a better solution.
Don't forget the Inherent "Ask Dad for money."
I used to fiddle with my back feet music for a black onyx. My entire room absorbed every echo. The music was . . . thud like. The music was . . . thud like. I usually played such things as rough-neck and thug. Opaque melodies that would bug most people. Music from the other side of the fence.
I like it, describe what this inherent does lol
1. Doesn't sound neccessary. If you want to play a young hero, make a young looking hero in the tailor. Making a new AT that is intentionally weaker than the other doesn't make sense. If you want to have realistic/low effectiveness powers, you can already do that.
2. You've already heard in the other thread why this game can't do Parkour. Use ninja run, it will do as a stand in.
3. Streetsweeping is not neccessary in this game, and there is no reason to train new players to do it.
I respect your opinion.
New Idea for lower level AT
"Hoodie"
Laugh all you want lol I think this is a cool "street level" idea. Used as a beginner AT where Streetsweeping is used to learn the game. Once a few levels are completed you then choose your actual AT. A story arc can be implemented titled "Highschool of Heroes" to provide some easy missions so Streetsweeping is not the only thing to do.
A "Hoodie" is one of the young children living in Paragon City who witness the epic battles between the various heroes and villains and wish to help in some way. Since they are young and inexperienced the best they can do is practice by eliminating the low level thugs that roam the streets. As the Hoodie streetsweeps and gains more experience they then choose their actual AT and enter the "real game". Treat this is an extended, more involved tutorial for new players to the game that also adds a bit of role paying and story.
Since these are young kids, no older than 19 at most they most likely don't have the money or means for expensive costumes, suits or armor or weaponry so they use what they can, this is where their name Hoodie comes from, they wear big hooded sweat shirts and Halloween masks to conceal their identity. Sports protective gear acts as their armor and things like baseball bats, sling shots and martial arts and Parkour/Freerunning serve as their means of attack and travel. This AT only has 18 levels that are gained rather quickly as it is a trial, tutorial type.
Archetype: Hoodie
Primay: Improvised Weapons
Secondary: Improvised Defenses
Inhernt: Imagination
Base HP: 806.2
Max HP: 1606.4
Primary Sets: 5
Secondary Sets: 5
Overview: Read above
The Hoodies powersets are:
Survivability: 5
Melee Damage: 3
Ranged Damage: 3
Crowd Control: 2
Support: 2
Pets: 3
Powersets
Primary Powersets
A Hoodies primary powersets are designed for improvised assault and offense. They are:
Baseball Bats
Sling Shots
BB Guns
Wrestling Team
MMA
A Hoodies secondary powersets are designed for improvised defense. They are:
Sports Armor
Graffiti Skills
Gymnastics Squad
Stage Crew
Parents Bank Account
Inherent Power
Imagination
Imagination isnthe inherent power of the Hoodie and it allows them to use their young, open minds to conjure and create fantastic ideas and stories in their own minds that allow them to take on the thugs roaming the streets of Paragon City. Imagination provides a buff to a Hoodies primary powersets that gives a small bonus to their attacks against older and more experienced adversaries. This bonus only works if the Hoodie does not become intimidated by older authority.
Below is a quick example of one of the primary powersets.
Primary: Basebll Bats
1. Quick Stirke- Melee DMG(smashing), Foe: disorient.
1. Power Thrust- Melee DMG(knockback), Foe: Knockback
2. Fastball- Ranged DMG(smashing), Foe: - travel from tripping.
6. Triple- Melee- DMG(lethal), Foe: Bludgeoing, - to hit.
8. Grapple- Foe: Subdue
12: Homerun- Melee DMG(Lethal), Foe: disorient, - to hit, knockback
18. Grandslam- Melee (cone) DMG(Superior), Hits all Foes in Melee range and causes lethal smashing damage.
Could be a pretty cool "the local kids wanted to help" and became vigilante heroes and went out into their own neighborhood to fight the drug dealers and thugs.
Let me know what you think.
I also posted this in Kristens Consolidated AT Thread.