BR/Traps Build. Help me by critiquing!


El_Danno

 

Posted

Sooo... I was noodling around with Mids' and found a build that I think I want to play. It's a themed super-scientist type thing, so BR/Traps seemed like a good combo for that. As for my build target, I was going for softcapped S/L/E defense, perma-hasten and a good amount of offensive punch. Please let me know what you think of the build and where it could be improved. Thanks!

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

P.D.: Level 50 Technology Corruptor
Primary Power Set: Beam Rifle
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Single Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Web Grenade -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-Acc/Rchg(40), Enf'dOp-Acc/Immob(43), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/EndRdx(46), Enf'dOp-EndRdx/Immob(48)
Level 2: Charged Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
Level 4: Cutting Beam -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(13)
Level 6: Disintegrate -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(15), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(17)
Level 8: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(19), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-ToHit/EndRdx(21), AdjTgt-Rchg(21)
Level 10: Caltrops -- RechRdx-I(A)
Level 12: Lancer Shot -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(23), Apoc-Acc/Rchg(25), Apoc-Dmg/EndRdx(25), Apoc-Dam%(27)
Level 14: Acid Mortar -- Achilles-ResDeb%(A), Dev'n-Hold%(27)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(34)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
Level 20: Poison Trap -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(34), BasGaze-EndRdx/Rchg/Hold(37), BasGaze-Acc/EndRdx/Rchg/Hold(39), Lock-%Hold(39)
Level 22: Super Speed -- Clrty-Stlth(A)
Level 24: Maneuvers -- LkGmblr-Rchg+(A)
Level 26: Piercing Beam -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(29), Ragnrk-Acc/Rchg(29), Ragnrk-Dmg/EndRdx(31), Ragnrk-Knock%(31)
Level 28: Seeker Drones -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(39), DarkWD-ToHitdeb/Rchg/EndRdx(40), DarkWD-Slow%(40)
Level 30: Boxing -- Acc-I(A)
Level 32: Overcharge -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
Level 35: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 44: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(45), RedFtn-EndRdx(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Assault -- EndRdx-I(A)
Level 50: Musculature Radial Paragon
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(23)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc/Rchg(42), P'Shift-Acc/Rchg(42), P'Shift-EndMod/Acc(43), P'Shift-End%(43)
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run

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Posted

Just some general statements for anyone reading. Any time your are going to use Traps you should always be thinking defense cap. If not your truly short changing yourself in that department.

If your going to use Traps on a Corruptor you need to remember that you will have endurance issues and you need to build for that so six slotting endurance is not far fetched. Also picking some endurance recovery power from the epic pools is not out of the question as well.

Finally even with a recovery tool you still might have to consider an Alpha that might help you curb the endurance drains.

Of course along with this issue you will be looking to get as much recharge as you can get because Traps is very recharge friendly because everything is a pet. So you can have multiple of these pets out and gain the benefits they offer.

This is why you should take Triage beacon, because if you slot correctly with Triage beacon running you can get over 500% regeneration on average. Because of the high recharge you usually can get another out for about 30 seconds. Which means over 1000% regeneration for 30 seconds. That of course is for you. Team mates will see about 300% regeneration for 1 and of course 600% regeneration for 2 on average.

So here is the build.

Traps would benefit from Gladiator +3 Defense IO as well. You will not be able to use Apoc unless your okay with the defense drop. You could use Apoc and then pick up Agility to compensate for the defense drop.

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Corruptor
Primary Power Set: Beam Rifle
Secondary Power Set: Traps
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Single Shot -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(7), Enf'dOp-Acc/EndRdx:50(9), Enf'dOp-Immob/Rng:50(9), Enf'dOp-Acc/Immob/Rchg:50(11), Enf'dOp-Acc/Immob:50(11)
Level 2: Caltrops -- Ragnrk-Knock%:50(A)
Level 4: Triage Beacon -- Numna-Heal:50(A), Numna-Heal/Rchg:50(13), Numna-Heal/EndRdx/Rchg:50(13), Dct'dW-Heal/Rchg:50(15)
Level 6: Cutting Beam -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(15)
Level 8: Disintegrate -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Acc/Dmg:50(19), Thundr-Dmg/Rchg:50(21)
Level 10: Acid Mortar -- ShldBrk-DefDeb:30(A), ShldBrk-Acc/DefDeb:30(23), ShldBrk-Acc/Rchg:30(25), ShldBrk-DefDeb/EndRdx/Rchg:30(25), ShldBrk-Acc/EndRdx/Rchg:30(27), ShldBrk-%Dam:30(27)
Level 12: Lancer Shot -- RzDz-Acc/Rchg:30(A), RzDz-Acc/EndRdx:30(21), RzDz-EndRdx/Stun:30(23), RzDz-Stun/Rng:30(17), RzDz-Acc/Stun/Rchg:30(17), RzDz-Immob%:30(19)
Level 14: Kick -- Acc-I:50(A)
Level 16: Force Field Generator -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(29), LkGmblr-Def/Rchg:50(29)
Level 18: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 20: Poison Trap -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(31), Lock-Rchg/Hold:50(31), Lock-EndRdx/Rchg/Hold:50(31), Lock-Acc/EndRdx/Rchg/Hold:50(33), Lock-%Hold:50(33)
Level 22: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36)
Level 24: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(37), LkGmblr-Def/EndRdx:50(37)
Level 26: Piercing Beam -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(40), Posi-Dmg/Rchg:50(40), Posi-Dmg/Rng:50(42), Posi-Acc/Dmg/EndRdx:50(42)
Level 28: Seeker Drones -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(33), Stpfy-Acc/EndRdx:50(34), Stpfy-Stun/Rng:50(34), Stpfy-Acc/Stun/Rchg:50(34), Stpfy-KB%:50(36)
Level 30: Hasten -- RechRdx-I:50(A)
Level 32: Overcharge -- Posi-Dmg/Rchg:50(A), Posi-Acc/Dmg:50(48), Posi-Dmg/EndRdx:50(50), Posi-Dmg/Rng:50(50), Posi-Acc/Dmg/EndRdx:50(50)
Level 35: Trip Mine -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(37), M'Strk-Dmg/Rchg:50(39), M'Strk-Acc/EndRdx:50(39), M'Strk-Acc/Dmg/EndRdx:50(39), M'Strk-Dmg/EndRdx/Rchg:50(40)
Level 38: Super Speed -- Clrty-Stlth:50(A)
Level 41: Aim -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(46), GSFC-ToHit/Rchg/EndRdx:50(46), GSFC-Rchg/EndRdx:50(46), GSFC-ToHit/EndRdx:50(48), GSFC-Build%:50(43)
Level 44: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 47: Power Sink -- RechRdx-I:50(A)
Level 49: Charged Armor -- Aegis-Psi/Status:50(A)
Level 50: Musculature Radial Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(45), Mrcl-Rcvry+:40(45)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(42), P'Shift-EndMod/Acc/Rchg:50(43), P'Shift-Acc/Rchg:50(43), P'Shift-End%:50(45), P'Shift-EndMod/Acc:50(48)



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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives