Change Burn for Scrappers


DreadShinobi

 

Posted

Once again I feel I should advocate this change because it is not a difficult one. Burn currently does not work right for Scrappers because it causes mobs to flee from the Burn patch which means an overall loss of damage and killing efficiency.

Simple solution is this:

1: Make Burn a normal PBAOE Attack like Combustion. Up the damage of the attack to compensate.

2: Remove Immobilize Protection from Burn and place it into Plasma Shield.


This change allows the same IOs to be used in the attack.

Scrapper Fire Aura currently is broken cause of this and it does not give extra damage as it promises. When Burn was fixed..this was overlooked for Scrappers who have no Taunt ability to keep mobs in place.


This same issue exists for Blaster Burn as well although it might not be as much as an annoyance for a Blaster. Since the Blasters already get Combustion..maybe somehow make Burn not a Location/Pet AOE that causes mobs to run.... and if you can do this , you can do the same for Scrappers if you dont like making Burn something like Combustion.


 

Posted

The issue is not Burn

Burn is fine, the issue is the high amount of aoe damage and DoTs shatter enemies morale extremely quickly.

What fire aura scrappers need is a taunt aura. Just like brutes and tanks get a taunt component to blazing aura scrappers should get this also. Same with every other scrapper secondary set with a damage aura. The disparity between brutes and scrappers is too large in this area. Shield Defense (and to a lesser extent, Invul and WP's RTTC is too weak) should not be the only set that scrappers have that can actually keep mobs together.

I had a fire/fire scrapper IO'd to the max and even so, the toon was nearly unplayable. Sure I could pull great aoe and single target dps, but only in tests, in practical situations, it just was not practical, for lack of a better word.


 

Posted

Quote:
Originally Posted by DreadShinobi View Post
The issue is not Burn

Burn is fine, the issue is the high amount of aoe damage and DoTs shatter enemies morale extremely quickly.

What fire aura scrappers need is a taunt aura. Just like brutes and tanks get a taunt component to blazing aura scrappers should get this also. Same with every other scrapper secondary set with a damage aura. The disparity between brutes and scrappers is too large in this area. Shield Defense (and to a lesser extent, Invul and WP's RTTC is too weak) should not be the only set that scrappers have that can actually keep mobs together.

I had a fire/fire scrapper IO'd to the max and even so, the toon was nearly unplayable. Sure I could pull great aoe and single target dps, but only in tests, in practical situations, it just was not practical, for lack of a better word.

Thought giving Scrappers more Taunt auras was a no no... or just not likely to happen.



Whatever works. Burn should be fixed for Scrappers. Not sure how Blasters feel about it.


 

Posted

Quote:
Originally Posted by New_Dark_Age View Post
Thought giving Scrappers more Taunt auras was a no no... or just not likely to happen.



Whatever works. Burn should be fixed for Scrappers. Not sure how Blasters feel about it.
I'm not sure if it's a "no-no" or not in the view of the devs, but I don't think it would break the balance between scrappers and brutes.

Shield, Invul, and WP scrappers already get taunt auras, and it's one of the most defining characteristics of those sets on scrappers because of how much scrappers benefit from everything not running to the four winds. Inter AT sets shouldn't be defined by a core game mechanic, they should be defined by what the set is actually supposed to do (like the amount of defense, resistance, regen, etc it gives).

Even if Scrappers got taunt auras on the rest of their sets, brutes would still have:
-higher base hp and hp caps
-higher resistance caps (which mostly applies to fiery aura and electric armor, which would be sets in question for adding taunt auras)
-nonaoe gauntlet
-AoE taunt (scrapper taunt is single target)
-arguably better ancillary pools


Right now scrappers get:
-Higher upfront damage and slightly higher maximum damage (sometimes dependant on sets, SS/FA brutes and non-weapon set Brutes with Gloom make this gap smaller)
-Higher base damage making them more responsive to damage buffs.


Take that for what it's worth.