Bane Questions + Critique please.
Need to start all over, Banes don't have any in-set KB protection so you're about 40 points short.
@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
slapped some kb io's in it.
defense based is squishie as hell right?
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Code:
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perma jump is ---> /up 1
I have made a build for my new PvP Bane, I have tried to max out Hp Resists and decent def... but I have forgotten about KB, Does anyone know if they are counted as melee toons? Or do I need to start all over again... ?
Here is the build, please let me know what you think and if there are any ways to improve it. This will be for Zonal play, 25% teaming 75% Random encountering and the Incarnate's I have looked at will be, Cardiac, Rebirth, Reactive and Pyronic.
Thanks for looking :P
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Mace Beam -- HO:Nucle(A), HO:Nucle(11), HO:Centri(13)
Level 1: Wolf Spider Armor -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(3), TtmC'tng-ResDam/Rchg(3)
Level 2: Bane Spider Armor Upgrade -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(5), TtmC'tng-ResDam/Rchg(5)
Level 4: Super Jump -- ULeap-EndRdx(A), ULeap-Jump(13), ULeap-Stlth(33), SprngFt-Jump(33), SprngFt-EndRdx/Jump(33)
Level 6: Build Up -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Rchg/EndRdx(7)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 10: Super Speed -- QckFt-RunSpd(A), QckFt-EndRdx/RunSpd(34), Zephyr-Travel(34), Zephyr-Travel/EndRdx(36)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- GA-ResDam(A), GA-Res/Rech/End(15), GA-End/Res(15), GA-RechEnd(17), GA-RechRes(17)
Level 16: Pulverize -- GS-Acc/Dmg(A), GS-Acc/End/Rech(23), GS-%Dam(29), Mako-Acc/Dmg(31), Mako-Acc/EndRdx/Rchg(31), Mako-Dmg/Rchg(31)
Level 18: Shatter -- GS-Acc/Dmg(A), GS-Acc/End/Rech(19), GS-%Dam(19), Mako-Acc/Dmg(21), Mako-Dmg/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(23)
Level 20: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-EndRdx/Rchg(39)
Level 22: Combat Training: Defensive -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-EndRdx/Rchg(40)
Level 24: Cloaking Device -- SW-ResDam/Re TP(A), SW-Def/EndRdx(25), SW-EndRdx/Rchg(25), LkGmblr-Def/EndRdx(27), LkGmblr-EndRdx/Rchg(27), LkGmblr-Rchg+(29)
Level 26: Tactical Training: Leadership -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(36), Rec'dRet-Pcptn(37)
Level 28: Tactics -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37)
Level 30: Tactical Training: Maneuvers -- SW-Def/EndRdx(A), SW-EndRdx/Rchg(43), SW-Def/EndRdx/Rchg(45), LkGmblr-Rchg+(45)
Level 32: Weave -- SW-Def/EndRdx(A), SW-EndRdx/Rchg(45), SW-Def/EndRdx/Rchg(46), LkGmblr-Rchg+(46)
Level 35: Mace Blast -- HO:Nucle(A), HO:Nucle(48), HO:Centri(50)
Level 38: Placate -- RechRdx-I(A), RechRdx-I(46)
Level 41: Shatter Armor -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(42), Hectmb-Acc/Dmg/Rchg(42), Hectmb-Acc/Rchg(42), Hectmb-Dam%(43), GS-%Dam(43)
Level 44: Web Cocoon -- GladNet-Acc/Hold(A), GladNet-Acc/Rchg(50), GladNet-Acc/EndRdx/Rchg/Hold(50)
Level 47: Surveillance -- HO:Lyso(A), HO:Lyso(48), HO:Lyso(48)
Level 49: Mental Training -- Run-I(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(9), P'Shift-End%(9)
Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Consciousness: that annoying time between naps.