Danny Clark: Are there any planned changes with regards to restrictions of free players on the forums? I think we're a little over-restricted!
City of Heroes: Free and Premium players now have access to many sections of the forums shared with our VIP players, such as City Life, Suggestions and Ideas, Gameplay/Technical Issues, and Player Questions.
Liam Coates: How does one access Staff Fighting on Sub beta?
Aaron Driol: I heard staff melee was available on the beta but I can never access the store on the beta server. Are you experiencing beta server issues?
City of Heroes: You will need to purchase Staff Fighting in the Paragon Market™ on VIP Beta. (These are Beta Paragon Points and thus are not actual purchases) You will then be able to access Staff Fighting. Currently, the Paragon Market on VIP Beta is unavailable; we are working on a fix and expect it to be resolved later today.
Dale Johnson: Is the revamped DA open to all accounts?
City of Heroes: The new Dark Astoria coming in Issue 22 will be a coop zone.
Dale Johnson: Yes but is it for ALL ACCOUNTS?? will freebies be able to get or will it be like the SSAs where you have to purchase access to it
City of Heroes: Yes, Free and Premium players will be able to enter Dark Astoria. Certain content, such as the Incarnate path and Trial, will be VIP-only.
Frederic Pedersen: Any plans to add Paragon Store gift cards we can buy and give to other players?
City of Heroes: Paragon Points cards are something we have discussed, but unfortunately I don't have anything to report on them at this time. We'll keep players informed of any news!
David Lutman: Any plans for a Golden Age superpack or specfic costume pieces?
City of Heroes: This is something that players have been requesting, and Lead Concept Artist David Nakayama has been talking to players about ideas for more "Tights" pieces. You can check that thread out here: http://boards.cityofheroes.com/showthread.php?t=282275
Chris Virella: So... Any news on possibly getting holsters/sheaths/scabbards/quivers at some point? Thigh and belt holsters for pistols, sheaths and scabbards for BS and DB sets, quivers for Archery and TA sets... You know, the basics lol
City of Heroes: No info about holsters/sheaths/quivers, however we do know it's something that's been requested. David "Noble Savage" Nakayama talked about it a bit in a recently recorded Ustream.
Mike Speer: Is there any plan to have a system in place to show items that your account already has in the Paragon Store?
City of Heroes: It's functionality we'd love to put in, however the Paragon Market has a lot of moving parts. We'll keep investigating how we can give added functionality to the Paragon Market for our players.
Erik Ottosen: If you could get the licenses for one comic, video game, anime, or other-medium work (hard mode: Not DC or Marvel - you're cooler than them now) to add more to the CoH setting, what would be the gut pick of the man behind the account this Freedom Friday Morning?
City of Heroes: The thing about having a license is that you're only licensing it--the holders of that IP have final say over the characters, their involvement in stories, developments with the characters, etc. The nice thing about City of Heroes is that we own the characters and the world, and we can create a compelling story for the players without worrying about the approval of the IP holder. So I'd have to say, "none."
Rich Raymer: Are there any plans to add more "combat" powers to the pool powersets ala the t5 jump? Especially with the long warmup of TW, the jump power keeps me from just standing there "warming up" while a gang beats on me
City of Heroes: Nothing to comment on about Power Pools at this time.
Ron Sinclair: Will there ever be finger-based claw animations? This would obviously be for animal based characters. (maybe someday be able to properly use the animal costume stuff I purchased...) Also, can we expect any additions to the Titan Weapon options? A trident option would be awesome/appropriate.
City of Heroes: Clawed hand attacks are often requested, and it's something we have tried before. Unfortunately, the result didn't look good, so at this particular time we have no plans to revisit finger-claws. There are a lot of ideas floating around for further Titan Weapons. Also, there's a trident option in Staff Fighting.
Duncan Wardlaw: I've recently had a couple of minor glitches that are account based, which I reported and found to be fixed pretty swiftly, albeit without any kind of response. Is this the power of the VIP /bug command in action?
City of Heroes: We attempt to resolve issues swiftly for all of our players.
Erik Ottosen: Will we ever start seeing "pure" asymmetrical options (such as different boots on each leg, chosen out of the existing boot options)? It's not as common in big-2 comics, but it's everywhere in indie works. It's also good for creating characters who just plain Do Not Care how they dress.
City of Heroes: There are some asymmetrical options currently, such as with robot arms; as for choosing a different boot for each leg, it's unlikely as the way our costume creator works is (to my knowledge) not set up that way. Mismatched boots would actually have to be modeled as mismatched boots.
Skipper Harris: The death of States got me pondering him of course and then in ruminating on a picture of him, I took note of his belt for some odd reason and got to wondering: What the heck does the world's most powerful superhero need a belt full of pouches for? What does he keep in there?
City of Heroes: Justice. He keeps justice in those pouches.
Edwin Stagmer: when are we getting Fortunata-style hip-capes? i don't use standard capes hardly at all, and i think the hip capes would suit my character styles much better. are there any plans for expanding the options for the Trench coats?
City of Heroes: Nothing to report on hip capes (butt capes as some players call them) or additional trenchcoat models at this time. Sorry!
Dave Babler: A couple weeks ago I asked if we could get desktop background sized versions of those FABULOUS Pretorian propaganda posters that show up in Pretorian missions. You said you thought it was a great idea and would ask around. Any word on that?
City of Heroes: No updates just yet. I'll do more follow ups.
Robert Chinnis: Would be nice to have the option to convert incarnate threads to shards. If it is available already sorry. I cannot find that if it is.
Kurtis Black: You can't convert threads to shards, but you CAN convert shards to threads. And everything you can make out of shards (ie, Alpha Abilities) have thread-based recipes too. Just scroll down to find them!
City of Heroes: There are a few coming out soon! (Not all at the same time, but within the same timeframe) We've recently showed the Roman Costume Pack, and the Valentine's Day Pocket D Costume Set, so look forward to those!
City of Heroes: Staff Fighting will not be released with Issue 22: Death Incarnate, but it will be within the I22 timeframe.
Ryan Moore: I know it means around the same time as I-22 but "around the same time" is the same as "soon" ... so I'm wondering if it will be a week or so after I-22 so bugs can be found with the new issue or will it be 2 months after I-22??
City of Heroes: "Within the I22 timeframe" means that it will be released during I22, but will not be out the day Issue 22 goes Live.
Editor's Note: Street Justice and Titan Weapons were both released, "Within the I21 timeframe". I21 went Live on September 27, and Street Justice went Live one week later, on October 4. Titan Weapons went Live on December 6, ten weeks after I21 went Live. Or, if you go by the I21 Headstart date of September 13, then it was 3 weeks later for Street Justice, and twelve weeks for Titan Weapons. I exepct Staff Fighting and Beast Mastery to follow the same pattern, with Staff Fighting to show up ~3 weeks after I22 goes Live, and Beast Mastery ~6-8 weeks after (I21 goes Live).
Christopher Erik Burgess: Will the energy whip used with demon summoning ever be released as it's own power? That would be really nice.
City of Heroes: There are no plans for an energy whip power set, however if we ever did a whip power set it would likely use similar effects, rather than being a physically modeled whip.
Mario Moreau: what will be the next quality of life change after the team teleporter and the base teleporter?
City of Heroes: We're always looking for more ways we can provide QoL for our players. There isn't one specific thing that I can mention at this time, as it's an ongoing process and we have a lot in the works!
Ivan Turgenev: Right now, we have a small sampling of time travel with the Ouroboros/flashback system, and zone-wise, Cimerora. Is there any hope for an expansion to time travel scenarios? For instance, Paragon City in the 1930s, just as Statesman and Atlas and everyone else were starting their gigs?
City of Heroes: Time travel is a possibility if we have content to justify the creation of assets. Using your example of Paragon City in the 1930s, if you think about how Paragon City looked back then, it'd be completely different. The futuristic highrises of today wouldn't exist; you'd have brick and mortar buildings and probably a much more art deco Paragon City. That's a complete zone revamp, in terms of content creation, which is a massive undertaking. There would need to be sufficient content planned to justify the use of resources to build an all-new (or old, as it were) Paragon City in-game. So is it a possibility? Certainly. We'd just need enough compelling content to prompt creation of those assets.
Melissa Fabiano: Will the Gravity set be improved? It seems a tad empty. If not it would be great to see it as a Tank. Also, what about a water power set? we have just about everything else, it kind of surprised me that that wasn't in the works. It would be great for doms, but also for the more melee side of things too.
City of Heroes: We've done some updates to Gravity that are currently on VIP Beta!
Greg Clem: For the staves, are you going to add and medieval pole-arms? I guess the trident is technically one, but more along the lines of the futuristic one. Like a glaive or something. That'll probably make the difference between getting this set or not.
City of Heroes: There are always ideas for more weapon options.
Editor's Note: There are 3 additional, plain models being made for Staff Fighting. They'll be included with the powerset, bring the total available models up from 6 to 9. (Source)
Keith Kerbe: Any plans to add another targeted AoE enhancement set? PBAoE got eradication and obliteration! After the purple set, The only option worth anything is Posi's blast. Which has good set bonuses but poor total enhancement values.
City of Heroes: Nothing to report on that right now, but there's always the possibility of more enhancements.
Pete Vargas Mas: It would be great if there was in-game voice chat where our characters mouths would move when we speak. Similar to what There! did a few years back, where you could only hear a character talking if you were close enough.
City of Heroes: We currently aren't looking into implementing an in-game voice chat. As was mentioned in Wednesday's Ustream, there are many dedicated VOIP programs that do a great job of allowing players to communicate over mic.
Kevin Patrick Yanko: will we see more weapons in the shop. ie: a crossbow for trick arrow and archery, the mini gatling guns on the ppd hardsuit for dual pistols or maybe sawed of shotguns would go well with the gunslinger outfit
Ray Sandhoff: Will we every be able to get (Even... buy?) additional animations for blast/assault powers that make them do something ...different? For instance, changing weapons from dual pistols to minigun in the same powerset, or a fire blast flame-thrower? I can not express the amount of pleasure I would have in using a freeze ray as my primary blaster powerset.
City of Heroes: I'm not sure how feasible it is to have a dual weapon-draw like that in a single Power Set. It may be possible, however there are currently no plans for that at this time.
Kurt Charbonnier: Is the ability to 'gift' Paragon Market items to other players being worked on?
I have a member of my SG who just came back to the game as a Premium player, and does not have the funds to subscribe or buy points. He is really only interested in an Invention license, and I would gladly shell out the points o help him out.
City of Heroes: Gifting items or Paragon Points to other players is definitely something we would like to do, however there are a lot of customer service concerns associated with it. If we ever allowed gifting, we want to make sure it's done right, both functionally and with our players' security in mind.
Shawn Wood: when I22 is released will we still be able to get the dark astoria exploration badges and the badge for killing adamaster?
City of Heroes: You'll be able to get the exploration badges in the echo. Adamaster will still award a badge; you can summon him in Talos and Sharkhead.
Emma Stapleton: Would it ever be possible to use the 'fading to sepia' tech that currently happens at the beginning and end of an Ouroboros flashback mission, in an AE arc, to give it a sepia or black and white film noir kind of feel?
City of Heroes: Might be a good suggestion to ask in the Suggestions and Ideas forum.
Danny Clark: Are there any planned changes with regards to restrictions of free players on the forums? I think we're a little over-restricted!
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Thigh and belt holsters for pistols, sheaths and scabbards for BS and DB sets, quivers for Archery and TA sets... You know, the basics lol
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Beast Mastery will be an upcoming Mastermind set that allows you to summon swarms of insects, wolves, and lions.
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City of Heroes: Free and Premium players now have access to many sections of the forums shared with our VIP players, such as City Life, Suggestions and Ideas, Gameplay/Technical Issues, and Player Questions.
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Jeremy Fernstrum: Out of curiosity, is there any new travel power sets in the works? Rather than just temp powers?
City of Heroes: The Coyote Travel Power was just released, which allows you to transform into a speedy coyote!
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Jess Ravn Ørsted: is the Statesman's TF in IP gone? :O
City of Heroes: No, the Statesman TF is not gone. When Issue 23 launches later this year, however, someone else will be handing out that Task Force.
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Liam Coates: How does one access Staff Fighting on Sub beta?
Aaron Driol: I heard staff melee was available on the beta but I can never access the store on the beta server. Are you experiencing beta server issues?
City of Heroes: You will need to purchase Staff Fighting in the Paragon Market™ on VIP Beta. (These are Beta Paragon Points and thus are not actual purchases) You will then be able to access Staff Fighting. Currently, the Paragon Market on VIP Beta is unavailable; we are working on a fix and expect it to be resolved later today.
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Dale Johnson: Is the revamped DA open to all accounts?
City of Heroes: The new Dark Astoria coming in Issue 22 will be a coop zone.
Dale Johnson: Yes but is it for ALL ACCOUNTS?? will freebies be able to get or will it be like the SSAs where you have to purchase access to it
City of Heroes: Yes, Free and Premium players will be able to enter Dark Astoria. Certain content, such as the Incarnate path and Trial, will be VIP-only.
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Frederic Pedersen: Any plans to add Paragon Store gift cards we can buy and give to other players?
City of Heroes: Paragon Points cards are something we have discussed, but unfortunately I don't have anything to report on them at this time. We'll keep players informed of any news!
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Liam Coates: why is Numina and War Witch carrying Statesman's coffin? They're both ghosts.
City of Heroes: I think they're there for support more than bearing the coffin. Honestly, Back Alley Brawler could carry the coffin by himself.
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David Lutman: Any plans for a Golden Age superpack or specfic costume pieces?
City of Heroes: This is something that players have been requesting, and Lead Concept Artist David Nakayama has been talking to players about ideas for more "Tights" pieces. You can check that thread out here: http://boards.cityofheroes.com/showthread.php?t=282275
*-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*
Chris Virella: So... Any news on possibly getting holsters/sheaths/scabbards/quivers at some point?
City of Heroes: No info about holsters/sheaths/quivers, however we do know it's something that's been requested. David "Noble Savage" Nakayama talked about it a bit in a recently recorded Ustream.
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Donny Adams: Can my main be the new giver of the Statesman TF? She looks really cool and she's an incarnate like Statesman (maybe even stronger!).
City of Heroes: A lot of heroes applied for the position, but I think one's already been chosen. Sorry!
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Rich Raymer: I WAS kind of bummed to see that there was no kind of "aftermath" cutscene as we've seen in the other SSAs--any reason why?
City of Heroes: The arc has yet to finish. You'll get to see the aftermath of Statesman's death in further episodes.
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Mike Speer: Is there any plan to have a system in place to show items that your account already has in the Paragon Store?
City of Heroes: It's functionality we'd love to put in, however the Paragon Market has a lot of moving parts. We'll keep investigating how we can give added functionality to the Paragon Market for our players.
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Erik Ottosen: If you could get the licenses for one comic, video game, anime, or other-medium work (hard mode: Not DC or Marvel - you're cooler than them now) to add more to the CoH setting, what would be the gut pick of the man behind the account this Freedom Friday Morning?
City of Heroes: The thing about having a license is that you're only licensing it--the holders of that IP have final say over the characters, their involvement in stories, developments with the characters, etc. The nice thing about City of Heroes is that we own the characters and the world, and we can create a compelling story for the players without worrying about the approval of the IP holder. So I'd have to say, "none."
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Ashleyanne Spriggs: When is issue 22 coming out to everyone not just beta?
City of Heroes: Later this year.
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Rich Raymer: Are there any plans to add more "combat" powers to the pool powersets ala the t5 jump? Especially with the long warmup of TW, the jump power keeps me from just standing there "warming up" while a gang beats on me
City of Heroes: Nothing to comment on about Power Pools at this time.
*-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*
Ron Sinclair: Will there ever be finger-based claw animations? This would obviously be for animal based characters. (maybe someday be able to properly use the animal costume stuff I purchased...) Also, can we expect any additions to the Titan Weapon options? A trident option would be awesome/appropriate.
City of Heroes: Clawed hand attacks are often requested, and it's something we have tried before. Unfortunately, the result didn't look good, so at this particular time we have no plans to revisit finger-claws. There are a lot of ideas floating around for further Titan Weapons. Also, there's a trident option in Staff Fighting.
*-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*
Duncan Wardlaw: I've recently had a couple of minor glitches that are account based, which I reported and found to be fixed pretty swiftly, albeit without any kind of response. Is this the power of the VIP /bug command in action?
City of Heroes: We attempt to resolve issues swiftly for all of our players.
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Edwin Stagmer: any plans for a polearm class weapon set? by way of really wanting scythes ^_^
City of Heroes: Staff Fighting has polearms in it currently, such as a tech spear.
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Ron Sinclair: Will we ever see an equivalent of Spines for Brutes?
City of Heroes: Anything's possible.
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Erik Ottosen: Will we ever start seeing "pure" asymmetrical options (such as different boots on each leg, chosen out of the existing boot options)? It's not as common in big-2 comics, but it's everywhere in indie works. It's also good for creating characters who just plain Do Not Care how they dress.
City of Heroes: There are some asymmetrical options currently, such as with robot arms; as for choosing a different boot for each leg, it's unlikely as the way our costume creator works is (to my knowledge) not set up that way. Mismatched boots would actually have to be modeled as mismatched boots.
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Viridiel Derahel: Are there any roleplaying servers?
City of Heroes: There are unofficial RP servers. Virtue and Union are both very popular for roleplayers, but many servers have smaller RP communities.
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Jared Scott: A scythe...a freaking scythe in the staff melee weapon choices...is this possible?
City of Heroes: Anything's possible.
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Skipper Harris: The death of States got me pondering him of course and then in ruminating on a picture of him, I took note of his belt for some odd reason and got to wondering: What the heck does the world's most powerful superhero need a belt full of pouches for? What does he keep in there?
City of Heroes: Justice. He keeps justice in those pouches.
*-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*
Edwin Stagmer: when are we getting Fortunata-style hip-capes? i don't use standard capes hardly at all, and i think the hip capes would suit my character styles much better. are there any plans for expanding the options for the Trench coats?
City of Heroes: Nothing to report on hip capes (butt capes as some players call them) or additional trenchcoat models at this time. Sorry!
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Rich Raymer: I saw mention of a funeral, and States' coffin, but where was this?
City of Heroes: We have some things along those lines planned, but nothing's happened just yet.
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Robert Chinnis: Been seeing wolves and dogs popping up lately. Any chance you are working on a MM set with animals as pets?
City of Heroes: Yes, we are.
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Eric Horvath: Would it be possible to implement dark and light power colors in one power?
City of Heroes: Not sure. I don't believe so, but I'll ask the FX team.
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Dave Babler: A couple weeks ago I asked if we could get desktop background sized versions of those FABULOUS Pretorian propaganda posters that show up in Pretorian missions. You said you thought it was a great idea and would ask around. Any word on that?
City of Heroes: No updates just yet. I'll do more follow ups.
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Robert Chinnis: Would be nice to have the option to convert incarnate threads to shards. If it is available already sorry. I cannot find that if it is.
Kurtis Black: You can't convert threads to shards, but you CAN convert shards to threads. And everything you can make out of shards (ie, Alpha Abilities) have thread-based recipes too. Just scroll down to find them!
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Daniel Briceno: Whats the newest outfit?
City of Heroes: There are a few coming out soon! (Not all at the same time, but within the same timeframe) We've recently showed the Roman Costume Pack, and the Valentine's Day Pocket D Costume Set, so look forward to those!
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Daniel Smith: Staff fighting WITH i22 or after?
City of Heroes: Staff Fighting will not be released with Issue 22: Death Incarnate, but it will be within the I22 timeframe.
Ryan Moore: I know it means around the same time as I-22 but "around the same time" is the same as "soon" ... so I'm wondering if it will be a week or so after I-22 so bugs can be found with the new issue or will it be 2 months after I-22??
City of Heroes: "Within the I22 timeframe" means that it will be released during I22, but will not be out the day Issue 22 goes Live.
Editor's Note: Street Justice and Titan Weapons were both released, "Within the I21 timeframe". I21 went Live on September 27, and Street Justice went Live one week later, on October 4. Titan Weapons went Live on December 6, ten weeks after I21 went Live. Or, if you go by the I21 Headstart date of September 13, then it was 3 weeks later for Street Justice, and twelve weeks for Titan Weapons. I exepct Staff Fighting and Beast Mastery to follow the same pattern, with Staff Fighting to show up ~3 weeks after I22 goes Live, and Beast Mastery ~6-8 weeks after (I21 goes Live).
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Ryan Franklin Jackson: who will replace statesman in freedom phalanx?
City of Heroes: You'll have to wait and see!
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Christopher Erik Burgess: Will the energy whip used with demon summoning ever be released as it's own power? That would be really nice.
City of Heroes: There are no plans for an energy whip power set, however if we ever did a whip power set it would likely use similar effects, rather than being a physically modeled whip.
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Mario Moreau: what will be the next quality of life change after the team teleporter and the base teleporter?
City of Heroes: We're always looking for more ways we can provide QoL for our players. There isn't one specific thing that I can mention at this time, as it's an ongoing process and we have a lot in the works!
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David Maciaszek: We have a Halloween Event, Winter Event, & Spring Fling. Are any plans in the works for a summer themed event?
City of Heroes: Hmm, it's a good idea.
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Ivan Turgenev: Right now, we have a small sampling of time travel with the Ouroboros/flashback system, and zone-wise, Cimerora. Is there any hope for an expansion to time travel scenarios? For instance, Paragon City in the 1930s, just as Statesman and Atlas and everyone else were starting their gigs?
City of Heroes: Time travel is a possibility if we have content to justify the creation of assets. Using your example of Paragon City in the 1930s, if you think about how Paragon City looked back then, it'd be completely different. The futuristic highrises of today wouldn't exist; you'd have brick and mortar buildings and probably a much more art deco Paragon City. That's a complete zone revamp, in terms of content creation, which is a massive undertaking. There would need to be sufficient content planned to justify the use of resources to build an all-new (or old, as it were) Paragon City in-game. So is it a possibility? Certainly. We'd just need enough compelling content to prompt creation of those assets.
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Melissa Fabiano: Will the Gravity set be improved? It seems a tad empty. If not it would be great to see it as a Tank. Also, what about a water power set? we have just about everything else, it kind of surprised me that that wasn't in the works. It would be great for doms, but also for the more melee side of things too.
City of Heroes: We've done some updates to Gravity that are currently on VIP Beta!
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Michael L Morea: Do you keep any unspent reward tokens when u go from VIP to premium, or lose them?
City of Heroes: You keep them.
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Dan Sodano: What other zones are you planning on revamping like Atlas Park, Galaxy and Dark Astoria?
City of Heroes: We've thought of a few more.
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Donald Lynch: When will archetype io's b available?(probably alrdy been asked/answered but I didn't see it)
City of Heroes: Very soon!
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Greg Clem: For the staves, are you going to add and medieval pole-arms? I guess the trident is technically one, but more along the lines of the futuristic one. Like a glaive or something. That'll probably make the difference between getting this set or not.
City of Heroes: There are always ideas for more weapon options.
Editor's Note: There are 3 additional, plain models being made for Staff Fighting. They'll be included with the powerset, bring the total available models up from 6 to 9. (Source)
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Melissa Fabiano: What about making a PvP server?
City of Heroes: There are no plans at this time to make a PvP server. As for PvP love in general, we have a few ideas regarding PvP.
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Dallas Bloom: Can we get just a plain spear for staff melee?
City of Heroes: We have heard player request on this.
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Keith Kerbe: Any plans to add another targeted AoE enhancement set? PBAoE got eradication and obliteration! After the purple set, The only option worth anything is Posi's blast. Which has good set bonuses but poor total enhancement values.
City of Heroes: Nothing to report on that right now, but there's always the possibility of more enhancements.
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Pete Vargas Mas: It would be great if there was in-game voice chat where our characters mouths would move when we speak. Similar to what There! did a few years back, where you could only hear a character talking if you were close enough.
City of Heroes: We currently aren't looking into implementing an in-game voice chat. As was mentioned in Wednesday's Ustream, there are many dedicated VOIP programs that do a great job of allowing players to communicate over mic.
*-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*
Kevin Patrick Yanko: will we see more weapons in the shop. ie: a crossbow for trick arrow and archery, the mini gatling guns on the ppd hardsuit for dual pistols or maybe sawed of shotguns would go well with the gunslinger outfit
City of Heroes: Anything's possible.
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Ray Sandhoff: Will we every be able to get (Even... buy?) additional animations for blast/assault powers that make them do something ...different? For instance, changing weapons from dual pistols to minigun in the same powerset, or a fire blast flame-thrower? I can not express the amount of pleasure I would have in using a freeze ray as my primary blaster powerset.
City of Heroes: I'm not sure how feasible it is to have a dual weapon-draw like that in a single Power Set. It may be possible, however there are currently no plans for that at this time.
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Kurt Charbonnier: Is the ability to 'gift' Paragon Market items to other players being worked on?
I have a member of my SG who just came back to the game as a Premium player, and does not have the funds to subscribe or buy points. He is really only interested in an Invention license, and I would gladly shell out the points o help him out.
City of Heroes: Gifting items or Paragon Points to other players is definitely something we would like to do, however there are a lot of customer service concerns associated with it. If we ever allowed gifting, we want to make sure it's done right, both functionally and with our players' security in mind.
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Emma Stapleton: What happens to Super/Villain Groups when everyone leaves them? Do they disappear, or does the name stay as a ghostly reminder?
City of Heroes: I believe the SG name gets freed, but I will have to double check on that to be sure. Good question!
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Shawn Wood: when I22 is released will we still be able to get the dark astoria exploration badges and the badge for killing adamaster?
City of Heroes: You'll be able to get the exploration badges in the echo. Adamaster will still award a badge; you can summon him in Talos and Sharkhead.
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Emma Stapleton: Would it ever be possible to use the 'fading to sepia' tech that currently happens at the beginning and end of an Ouroboros flashback mission, in an AE arc, to give it a sepia or black and white film noir kind of feel?
City of Heroes: Might be a good suggestion to ask in the Suggestions and Ideas forum.
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