A strange kind of bug?
Quote:
Yes, that's a bug. Sometimes it's possible that the server kind of forgets that the pets are associated with you, causing them to no longer follow your orders, including even the "dismiss" order. You still can't summon new pets, though.
Some hours ago, I was playing a character I have on the Justice Server, named Bloody Leather. Bloody Leather is a Mastermind with Mercenaries. The possible bug I saw, has to do with the fact, that, after I had dismissed the Mercenaries, they stayed active! Why would that happen?
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One way to solve this is to do a "hard" dismissal by typing the command "/release_pets". This will kill all of your pets (interestingly, they don't even get their death animations) and reset your pet list.
If you found a way to reproduce the bug consistently, the developers might be interested in hearing about it.
10joy
It's not that kind of a bug. When I had dismissed the Mercenaries? The spot on the game screen that shows where the MM's pets are? It showed no active MM pets. Even though the Mercenaries had been dismissed? They still acted as if I still had them summoned, when they no longer were, so, what bug is this? Is is a new one, altogether, or, maybe a variant on an old one, that has not been taken care of, yet? Just wondering, is all.
Try my 3 MArcs: I.D.#67166:Protect the Artifacts!! I.D.#97724:Level-Up Time. I.D.#243803:Witch War! Salem vs. Croatoa!
Some hours ago, I was playing a character I have on the Justice Server, named Bloody Leather. Bloody Leather is a Mastermind with Mercenaries. The possible bug I saw, has to do with the fact, that, after I had dismissed the Mercenaries, they stayed active! Why would that happen?
Try my 3 MArcs: I.D.#67166:Protect the Artifacts!! I.D.#97724:Level-Up Time. I.D.#243803:Witch War! Salem vs. Croatoa!