Elec/Elec Build Critique request
-If you wanted Hasten..you could drop Charged Brawl and swap CJ for Hover.
-since Static Sheild is a toggle..It'd be nice to have end reduction in it.
-LR and Swift are Auto powers so you don't want Micro's in them.
see if you like any of it.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
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perma jump is ---> /up 1
You might also want to consider a -KB IO if you find you jump around alot. Remember, Grounded only guards you from Knockback while your on the ground. If your in mid-jump when you get hit you'll be sent sailing back.
Good tips. There is not much room on the build without a complete rewrite. thanks for noticing those Hamis, wasnt sure what i was looking at when I plopped those in. My next goal is to take a long look at it and see if I can squueze about 1.25% S/L def out of it by changing one set/increasing the bonus. Adding another KC is right out, and I want to drop the taunt mule badly. It vexes me. I won't be dropping hover into the build, as was pointed out in the post above being off the ground is very counter productive. And looking to add a mule is the opposite of where I want to go. Not sure what to do about static shield without finding exactly one more enhancer slot. Then i could unmule the Taunt/drop it, and throw in yet another set of reactives there. but the squueze is not making me happy. let me look hard at the enhancer hole that build up turned out to be and get back to ya.
Heres what I did based on the suggestions. There is still some slop, but I think I like it better. I am unsure if I should peel off an enhancer from Health and drop it into Build Up. Also unsure of the enhancer level for power sink, both in number and quality. I am not in love with Summon Mu, Lightning Clap has its uses. (some hate it) but since I will be getting pets with Lore anyways it would help build the army.
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Here's my old Elec/Elec build for referance. I only did a few quick look overs for it. It's not softcapped to S/L, but it's only 3.2% off, but end drain is much better, although not Global Rechage (Maybe if I added in purple sets...) Just for you to referance and compare.
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I am pretty new to Scrappers and this may be my 1st post in Build Workshop.
I also have never run Elec Melee or Elec Armor before. I am trying to find a build that will be used to get every badge in the game, solo a lot of AE arcs, etc. I tend to run tanky Brutes (SS/Invul) but given the nature of combat soloing Ouro arcs for speed this is not the best. A heavy Scrapper fits that profile better. This build will have a lot (too many) tuned enhancers. So going to lower level will be easier. Unfortunately I missed the memo that Kin Cmbts and LOTG were available limited time only. The LOTGs will be tuned, but only two sets of the KC will be.
Please look it over and offer any help you can. Thanks.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Elec2: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(5), RctvArm-ResDam:40(7), RctvArm-EndRdx:40(7)
Level 2: Havoc Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(11)
Level 4: Lightning Field -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(11), Oblit-Dmg/Rchg:50(21), Oblit-Acc/Dmg/Rchg:50(29), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(36)
Level 6: Conductive Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(13), RctvArm-ResDam:40(13), RctvArm-EndRdx:40(15)
Level 8: Jacobs Ladder -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(17), Oblit-Dmg/Rchg:50(31), Oblit-Acc/Dmg/Rchg:50(34), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
Level 10: Static Shield -- S'fstPrt-ResDam/Def+:30(A)
Level 12: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(17), GSFC-ToHit/Rchg/EndRdx:50(46), GSFC-Rchg/EndRdx:50(46), GSFC-ToHit/EndRdx:50(48), GSFC-Build%:50(48)
Level 14: Thunder Strike -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(15), Oblit-Dmg/Rchg:50(31), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(36), Oblit-%Dam:50(36)
Level 16: Grounded -- GA-3defTpProc:50(A)
Level 18: Chain Induction -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(19), KntkC'bat-Dmg/Rchg:35(19), KntkC'bat-Dmg/EndRdx/Rchg:35(21)
Level 20: Energize -- RechRdx-I:50(A)
Level 22: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(23), KntkC'bat-Dmg/Rchg:35(23), KntkC'bat-Dmg/EndRdx/Rchg:35(25)
Level 24: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(25), RctvArm-ResDam:40(27), RctvArm-EndRdx:40(27)
Level 26: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(29), LkGmblr-Def:50(40), LkGmblr-Rchg+:50(40)
Level 28: Lightning Reflexes -- HO:Micro(A)
Level 30: Fly -- Winter-ResSlow:50(A)
Level 32: Lightning Rod -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Dmg/EndRdx:50(33), Armgdn-Dam%:50(34)
Level 35: Power Sink -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(50)
Level 38: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(39), LkGmblr-Def:50(39), LkGmblr-Rchg+:50(39)
Level 41: Mu Bolts -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(42), Apoc-Acc/Dmg/Rchg:50(42), Apoc-Dmg/EndRdx:50(42), Apoc-Dam%:50(43)
Level 44: Ball Lightning -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(45), Ragnrk-Acc/Dmg/Rchg:50(45), Ragnrk-Dmg/EndRdx:50(45), Ragnrk-Knock%:50(46)
Level 47: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48)
Level 49: Confront -- Annoy-Taunt:20(A), Annoy-Taunt/Rchg:20(50), Annoy-Taunt/Rchg/Rng:20(50)
------------
Level 1: Brawl -- HO:Nucle(A)
Level 1: Critical Hit
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Swift -- HO:Micro(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(40), Numna-Regen/Rcvry+:50(43), Numna-Heal:50(43)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(37)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
------------
Set Bonuses:
Kinetic Combat
(Charged Brawl)
- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor(Charged Armor)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat(Havoc Punch)
- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Obliteration(Lightning Field)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Reactive Armor(Conductive Shield)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Obliteration(Jacobs Ladder)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Steadfast Protection(Static Shield)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Gaussian's Synchronized Fire-Control(Build Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Obliteration(Thunder Strike)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Gladiator's Armor(Grounded)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Kinetic Combat(Chain Induction)
- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Kinetic Combat(Boxing)
- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler(Weave)
- 10% (0.56 HP/sec) Regeneration
- 15.06 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Winter's Gift(Fly)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Armageddon(Lightning Rod)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Efficacy Adaptor(Power Sink)
- 15.06 HP (1.12%) HitPoints
Luck of the Gambler(Maneuvers)
- 10% (0.56 HP/sec) Regeneration
- 15.06 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Apocalypse(Mu Bolts)
- 16% (0.89 HP/sec) Regeneration
- 40.16 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
Ragnarok(Ball Lightning)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Luck of the Gambler(Combat Jumping)
- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Annoyance(Confront)
- 4% (0.22 HP/sec) Regeneration
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Miracle(Health)
- 2.5% (0.04 End/sec) Recovery
Numina's Convalescence(Health)
- 12% (0.67 HP/sec) Regeneration
Performance Shifter(Stamina)