SS/SD Brute. Am I doing it right?


Star_Empath

 

Posted

So, I'm fairly new to brutes, despite having been a scrapper player for years now. So, made a build for one of my new characters, an SS/SD Brute, and want to know if I'm doing it right. Here goes...

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Kalam: Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Medicine
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Acc/Dmg(43), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(45)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(50)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5), LkGmblr-Def/EndRdx/Rchg(48)
Level 4: True Grit -- Heal-I(A), Heal-I(9), ResDam-I(9), S'fstPrt-ResDam/Def+(11)
Level 6: Haymaker -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/Rchg(39), T'Death-Dmg/EndRdx(40), T'Death-Acc/Dmg(40)
Level 8: Knockout Blow -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Acc/EndRdx/Rchg(13), Mako-Dmg/Rchg(21), Mako-Dmg/EndRdx(21), Mako-Acc/Dmg(23)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
Level 12: Aid Other -- HO:Golgi(A)
Level 14: Aid Self -- Dct'dW-Rchg(A), Dct'dW-Heal(15), Dct'dW-Heal/EndRdx(15), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17), IntRdx-I(19)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Rage -- RechRdx-I(A), RechRdx-I(19)
Level 20: Phalanx Fighting -- DefBuff-I(A)
Level 22: Kick -- Empty(A)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/Rchg(25), Aegis-EndRdx/Rchg(29), Aegis-ResDam/EndRdx/Rchg(29)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(50)
Level 28: Grant Cover -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(33)
Level 30: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(31)
Level 32: Foot Stomp -- FrcFbk-Rechg%(A), Sciroc-Dam%(33), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg(34), Sciroc-Dmg/EndRdx(34)
Level 35: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
Level 41: Taunt -- Mocking-Rchg(A), Mocking-Taunt/Rng(42), Mocking-Taunt(42), Mocking-Taunt/Rchg(42), Mocking-Taunt/Rchg/Rng(43), Mocking-Acc/Rchg(43)
Level 44: Spring Attack -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-Dmg(46), Oblit-Acc/Rchg(46), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48)
Level 47: Superior Conditioning -- EndMod-I(A)
Level 49: Maneuvers -- HO:Cyto(A), HO:Cyto(50)
Level 50: Agility Partial Core Revamp
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Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run


Now comes with solar-powered flashlights!

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