Bull Rush: melee attack
Not happening, for so many reasons.
1) Afaik, Teleports so far can only work with a Targetted AoE, not an 'On Target' AoE. I.e. like Shield Charge works now. So trying to make it an 'On Target' teleport set is mechanically impossible.
2) Throws. For the animations to not look utterly silly/broken/godawful you'd need direct interaction between two character models. Again, impossible with this engine and current code, as far as we've been told.
3) Boring. The power names would never make it through. You can't have a whole set of powers with duplicate names, not least because it would confuse the game itself something awful.
All in all, it's simply one mechanical hurdle after another. And not small ones, either.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Gotta go with TA. Seems like it could be interesting if not for Tech hassles...
Open Archetype Suggestion thread!, Kirsten's Epic Weapon Pools, Feudal Japan, Etc., Alignment specific Rularuu iTrials!
If Masterminds didn't suck, they'd be the most powerful AT in the game.
Not happening, for so many reasons.
1) Afaik, Teleports so far can only work with a Targetted AoE, not an 'On Target' AoE. I.e. like Shield Charge works now. So trying to make it an 'On Target' teleport set is mechanically impossible<-opinion. 2) Throws. For the animations to not look utterly silly/broken/godawful <-opinion you'd need direct interaction between two character models. Again, impossible with this engine and current code, as far as we've been told. 3) Boring. The power names would never make it through. You can't have a whole set of powers with duplicate names, not least because it would confuse the game itself something awful. Keep in mind, the self TP can be removed and the throws can be changed (if either or both would need to be).The question remains ... would you like the concept? All in all, it's simply one mechanical hurdle after another. And not small ones, either. |
1) Do you know how hard it would be to implement a TP to target code? No? really? I don't either ... so we can Leave that topic out.
2) I can see how they can make the "Throws" happen. It would look a little off. But your mind and RP would auto connect it.
3) is a poor reasoning ... names can be changed. I put them there for connection purposes only.
1) Do you know how hard it would be to implement a TP to target code? No? really? I don't either ... so we can just go with you don't like the concept?
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I'm indifferent to the concept. I don't see it as a bad thing, nor is it something I'd give souls for. But that doesn't really matter; you can wish technical problems away as much as you want, that won't make them vanish.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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No, but I'd happily wager that it's a blooming big tech hurdle. Otherwise, why would Shield Charge and Lightning Rod still be targeted Teleports, rather than 'on target' teleports?
I'm indifferent to the concept. I don't see it as a bad thing, nor is it something I'd give souls for. But that doesn't really matter; you can wish technical problems away as much as you want, that won't make them vanish. |
I imagine, twigman knows no code, that since they already have TP ... they could make a work around code to make target coding happen.
Example: When you press the power, it places the "target" for the TP under your target and instantly TPs you. They could even use the SJ and Shield Charge attack as the animation.
Though, I just realized that the throw enemy at another enemy would be too complicated ... and I mean to play ... Let me think what i can replace that with.
Bull Rush
All conceptual ... recommendations/order changes/numbers are welcome
Every attack has a miniscule AoE damage. Every "Charge" does self TP to Target. Every "Throw" does an irresistable foe TP.
T1) Charging (5FT) fist-ST charging fist. Minor but stackable(like KM)KU
T2) Charging (5FT) shoulder- ST shoulder. KB
T3) Throw down- ST Throws target over shoulder w/ impact damage(like the changes to Grave troll). heavy Mag KD
T4) placate/taunt
T5) Pending
T6) Iron skin heavy ToHit buff Adds (additional) heavy impact damage to all attacks (including the inherent AoE)
T7) Charging (10FT) strike- TAoE Charge in herding (foe TP) any enemy within taunt aura range to be right in front of player. Minor damage. KD
T8) Charging (5FT) Bull- TAoE Charge in swinging sholders. KB
T9) Charging (20FT) Take down- ST Charge enemy Extreme damage w/impact. high Mag KD