Looking for the rune cast mov, anyone?


Dark_Respite

 

Posted

I'm trying to setup a certain shot for my comic and I have a character using the Rune temp powers, or whatever its called.

I found the fx command on the codex but I can't find the MOV. Been searching, going up and down for over an hours now.

Please save me?!


Need help making your own CoH comics or read other's comics at cohcomicindex.com

www.jkcomics.com for Justice-Knights comics series and more!
Storylines:
Introductions, Obey,

 

Posted

Gimme just a sec.

33 263 MOV TELEQUICK

Michelle
aka
Samuraiko/Dark_Respite


Dark_Respite's Farewell Video: "One Last Day"
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)

 

Posted

Quote:
Originally Posted by Dark_Respite View Post
Gimme just a sec.

33 263 MOV TELEQUICK

Michelle
aka
Samuraiko/Dark_Respite
Awesome! Thank you!

Another question, is there a way to make an FX appear but be smaller? For instance, is there a way to effect the FXSCALE and make it half or a quarter the size it normally renders at?


Need help making your own CoH comics or read other's comics at cohcomicindex.com

www.jkcomics.com for Justice-Knights comics series and more!
Storylines:
Introductions, Obey,

 

Posted

Not that I've ever found, but I wouldn't be surprised if there were a way - knowing Leandro, he's probably found it already and just not told me.

Michelle
aka
Samuraiko/Dark_Respite


Dark_Respite's Farewell Video: "One Last Day"
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)

 

Posted

Can you see if Leandro knows?

Cause if it can't be changed in scale then what is the FXSCALE actually do but have the exact same number for every FX I've ever seen?


Need help making your own CoH comics or read other's comics at cohcomicindex.com

www.jkcomics.com for Justice-Knights comics series and more!
Storylines:
Introductions, Obey,

 

Posted

Quote:
Originally Posted by Sin_Stalker View Post
Can you see if Leandro knows?

Cause if it can't be changed in scale then what is the FXSCALE actually do but have the exact same number for every FX I've ever seen?
Something you have to remember is the demo code you see is the remains of a system that has been built on top of itself time and time again. Why are body types designated 0,1, and 4? What are Body Types 2 and 3?
*shrugs* no clue. The game doesn't actually use them. The FX scale could actually be a hold over from something they had originally intended to make use of but had to drop for whatever reason.




 

Posted

Quote:
Originally Posted by Sin_Stalker View Post
Another question, is there a way to make an FX appear but be smaller? For instance, is there a way to effect the FXSCALE and make it half or a quarter the size it normally renders at?
I haven't personally tried this with every FX out there, but I have seen some FXs scale with the size of the target. So you can try making a totally black COSTUME character and making it size 1 so it'd be 5 feet below 6' tall. the FX MIGHT scale that way.




 

Posted

I couldn't get it working but I think I had my POS off or something. I'll figure something else to do.

Thank you both for help.


Need help making your own CoH comics or read other's comics at cohcomicindex.com

www.jkcomics.com for Justice-Knights comics series and more!
Storylines:
Introductions, Obey,