What to get for a DP/EM Blaster?
Since fun is subjective I'll leave that to you to decide.
You didn't specify an APP or travel power so I'll just make a few observations and suggestions.
If your goal is lots of AoE while staying at range DP is not the primary you want. You have 2 power choices for that, (not counting Piercing Rounds since it's cone is so narrow you'll be lucky to hit 3 targets with it at most) a 40' cone power (Empty Clips) and an 80' TAoE (Bullet Rain). Both have long animation times especially when compared to Fire/'s 1 second animation time for Fire Ball.
Hail of Bullets is a PBAoE power so you'll have to be in melee/close range to use it. It also has an extremely long recharge for a crashless nuke.
The damage from all ammo types but incendiary is lower than the average performing set (Energy blast). Using incendiary ammo exclusively will put you just a minor amount over average damage.
DP was penalized on its secondary effects due to being able to change ammo (and therefore secondary effect) types. The secondary effects of all ammo types are much lower than if you were playing that elemental type. What that means is that you will lack the mitigation provided by secondary effects of other power sets.
If you are comparing a DP/EM to your Fire/Fire you'll have about the same amount of mitigation but you will be very disappointed in the damage output.
That said, if your heart is set on this combination, then I would recommend a ranged defense build with as much recharge as possible and hover/fly as a travel power to eliminate the melee damage vector.
If you plan to stay out of melee range entirely you can get away without Hail of Bullets but I would take all the other powers in the primary as the single target attacks will hold sets of Thunderstrikes which are awesome for the amount of ranged defense set bonuses that you can slot.
If you plan on using almost exclusively incendiary ammo, then slot Suppressive Fire with a set of Lock Down. If you are going to be using mostly lethal Ammo, then the Stupefy set is the one you'll want. If you are going to be going back and forth then Hamios is going to be the best slotting though you will lose the ranged defense bonus from this power.
From the secondary you won't need to take much. You have to take Power Thrust and 6 slots here and a Mako's set will give you ranged defense. Build Up slotted with Gaussian's and Boost range with enough rech enhancement to perma it are all you really "need" from the secondary.
For your travel powers 2-3 slot them with sets of Blessing of the Zephyr and you'll want to take the fighting pool for Weave and Leadership for Maneuvers.
I could put you together a sample build if you like. It would be best if you can be more specific about other powers that you might want.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Hail of Bullets is a PBAoE power so you'll have to be in melee/close range to use it. It also has an extremely long recharge for a crashless nuke.
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For the OP: you aren't going to find anything with nearly as much AoE as Fire/Fire. It is the undisputed king of pain. That said, Dual Pistols is a perfectly capable set and (I think) quite fun to play. Just get the first five powers in it ASAP, use Incendiary Ammo for extra damage, pick your preference of Executioner's Shot or Piercing Rounds (don't bother getting both), and at 32 get Hail of Bullets. You'll be all set.
For the OP: you aren't going to find anything with nearly as much AoE as Fire/Fire. It is the undisputed king of pain.
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I want to deal great DMG, and stay alive.Fun for me is to be able to hit at fast and hard at much targets as possible or Do spike DMG depending on the mood. I hear that i should get +dmg,+recv,+recgh but idk what IO I should get or if those bonus are need at much as +def.
This is what i got in paper, suggestion welcome
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Jack D. Knigth: Level 50 Natural Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Energy Manipulation
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Medicine
Power Pool: Concealment
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Dual Wield -- Empty(A), Empty(3), Empty(3), Empty(5)
Level 1: Power Thrust -- Empty(A), Empty(5), Empty(7), Empty(7)
Level 2: Empty Clips -- Empty(A), Empty(9), Empty(9), Empty(11)
Level 4: Teleport -- Empty(A)
Level 6: Build Up -- Empty(A), Empty(11), Empty(13)
Level 8: Swap Ammo
Level 10: Bullet Rain -- Empty(A), Empty(13), Empty(15), Empty(15)
Level 12: Suppressive Fire -- Empty(A), Empty(17), Empty(17), Empty(23)
Level 14: Hasten -- Empty(A), Empty(23), Empty(34)
Level 16: Conserve Power -- RechRdx-I(A), RechRdx-I(34), Empty(36)
Level 18: Executioner's Shot -- Empty(A), Empty(19), Empty(19), Empty(21), Empty(21)
Level 20: Bone Smasher -- Empty(A)
Level 22: Aid Other -- Empty(A)
Level 24: Aid Self -- Empty(A), Empty(25), Empty(25), Empty(31), Empty(31), Empty(33)
Level 26: Piercing Rounds -- Empty(A), Empty(27), Empty(27), Empty(31)
Level 28: Power Boost -- Empty(A), Empty(29), Empty(29)
Level 30: Stealth -- Empty(A)
Level 32: Hail of Bullets -- Empty(A), Empty(33), Empty(33), Empty(34)
Level 35: Boost Range -- Empty(A), Empty(36), Empty(36)
Level 38: Total Focus -- Empty(A), Empty(39), Empty(39), Empty(39)
Level 41: Body Armor -- Empty(A), Empty(42), Empty(42)
Level 44: Surveillance -- Empty(A)
Level 47: LRM Rocket -- Empty(A), Empty(48), Empty(48), Empty(48), Empty(50), Empty(50)
Level 49: Cryo Freeze Ray -- Empty(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A), Empty(40), Empty(40)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A), Empty(37), Empty(37), Empty(37)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 8: Chemical Ammunition
Level 8: Cryo Ammunition
Level 8: Incendiary Ammunition
I want /Fire stalker. Because nothing says stealth like dumping a can of gasoline on yourself and lighting a match. -Morac
I think EM is sort of limiting for DP because of how HOB works. If HOB were more like Rain of Arrow then I could say yes.
Piercing round how I get multiple targets is I step back which causes the mobs to line up as they charge me. But other then that as was mentioned your not getting much for multiple targets. If anything its a PITA because it goes through your intended target sometimes and hits another mobs in yet another group you didn't want to aggro. That has happen to me.
So your choices are utilizing boost range for single target attack styles and then using HOB for when mobs come in close. So you could go range cap hover blaster but there is an issue of having your HOB short ranged that your going to have to get uncomfortably close to the mobs to get HOB to hit. Again if boost range increased the radius less of an issue. This in turn means your going to get hit back with just about every attack an NPC will has at possible melee range. Not good since you don't have those defenses.
I'm thinking maybe having scorpion shield along with some range defense and using purple inspirations to cap you out on both Range and S/L might give you some survivability at both ends of the fight.
I would say pick another secondary like fire but of course you already have a fire / fire so whats the point.
I always thought about DP Dark with Scorpion Shield and Spring attack.
You open up with a spring attack knocking the mobs down and then firing off some buffs followed by HOB which is another knock down. Then bullet Rain. During your down times of HOB it would just be spring, buffs, bullet rain.
Also Dark Pit seems good for minion mitigation, I consider like Oppressive gloom. So I would spring then Dark Pit for the stun.
I would eventually pick up ageless for the heal and regeneration.
My issues / questions would be how reliable is spring attacks knockdown ?
Will slotting knockback IOs in spring now make it a knock back attack ?
Does Boost Range by chance increase the radius of an attack like hail of bullets ? Maybe Mids does not show the numbers like it does with some other stuff..
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
After playing around with Dark this is what I am thinking of going with.
You can pick up Musculature for increased damage.
You have Aid self for healing.
Spring attack is a question I will research or ask in the general forums. If the KB IOs do in fact make it a knock back then I would switch the one IO in it for a proc. If the Knock down is pretty consistent and reliable then I would probably keep the force feedback +recharge and just swap that other FF for a recharge IO to have it up more often.
I do not know if Dark Consumption is auto hit or not. If it is auto hit then maybe 2 slotting it will give you yet another slot.
You have 1 slot left over to add some where. pretty much your probably relegated to adding a proc somewhere.
Destiny wise you can either go for full Defense / resistance cap with Barrier which is pretty good along with aid other. It really does make you massive while Barrier is up and running as it slowly fades. Or you could go again with ageless for the extra regeneration and emergency heal.
Also I was thinking you coud get rid of shadow maul and pick up the spiderlings. Slot them for the recharge bonus you just lost in shadow maul and now you almost have some perma pets. They are 60 seconds off perma.
I am thinking if you go with the pets I would go with Barrier because I have it on my SOA Huntsman with Barrier and it makes the pets super tanks. It would really go far to making your pets last the full duration. Otherwise your gonna come across those times where your summoning them, getting them killed in the first fight and cursing why you even bother with the power.
1st build with shadow maul
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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Take a slot out of Super Jump. Put winters in Super Jump and put the stealth jump IO in sprint if you like. It gives you yet another IO.
So you have 2 slots now. You could move the pet up and add a recharge IO to get that much closer to perma.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Just got 25 levels on a DP Dark.. I've been trying out spring and to me its pretty cool. But without a doubt with the PBAOE of soul drain is pretty good on a full team running 2/8. Its so good that using spring attack, soul drain, Bullet rain and Empty clips is getting me too much aggro that I am getting killed.
Death Shroud sucks so far straight and simple. I might swap it out for Shadow Maul. I just want to lay down as much aoe as I can though.
I read up that Spring attack with KB IOs does change Knock down to Knock back. So reslotted for damage proc.
Since Dark Consumption can accept Accuracy I am assuming it is not auto hit.. So will leave it as is, but will 2 slot it first to see how it goes. Maybe the endurance it gives back might be good enough.
Did a bit of reslotting now spiderlings are 30 seconds off perma.
Incarnates - Musculature, Reactive and Barrier.
Hope this helps.
If your really set on EM then just swap out dark and fix what your short on set bonus wise.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Darkness Manipulation
Power Pool: Medicine
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Dual Wield -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Penumbral Grasp -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(7), SipInsght-Acc/Rchg(7), SipInsght-ToHitDeb/EndRdx/Rchg(23), SipInsght-Acc/EndRdx/Rchg(27)
Level 2: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 4: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(39)
Level 6: Swap Ammo
Level 8: Aid Other -- Dct'dW-Heal/Rchg(A)
Level 10: Death Shroud -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(21)
Level 12: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(15)
Level 14: Suppressive Fire -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(46), BasGaze-Rchg/Hold(46), BasGaze-EndRdx/Rchg/Hold(40)
Level 16: Soul Drain -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(17), Sciroc-Acc/Dmg(17), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(19), Erad-%Dam(37)
Level 18: Aid Self -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(39), Numna-Heal(39)
Level 20: Kick -- Acc-I(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(23)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 28: Dark Consumption -- Efficacy-EndMod/Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(29), Adrenal-EndMod/Acc/Rchg(29)
Level 30: Super Jump -- Winter-ResSlow(A)
Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Dark Pit -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(36), RzDz-Acc/EndRdx(36), RzDz-Stun/Rng(36), RzDz-Acc/Stun/Rchg(37)
Level 38: Midnight Grasp -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(43), Enf'dOp-Acc/EndRdx(43), Enf'dOp-Immob/Rng(43), Enf'dOp-Acc/Immob/Rchg(45), Enf'dOp-Acc/Immob(45)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 47: Summon Spiderlings -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(48), C'Arms-Acc/Dmg/Rchg(48), C'Arms-EndRdx/Dmg/Rchg(48), RechRdx-I(50)
Level 49: Spring Attack -- Range-I(A), ExStrk-Dam%(50), FrcFbk-Rchg/KB(50)
Level 50: Musculature Core Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(27), P'Shift-EndMod/Rchg(37)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 8: Chemical Ammunition
Level 8: Cryo Ammunition
Level 8: Incendiary Ammunition
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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
I read everything you say plain guy, but since i would be in melee range To use HoB and other PBAOE that would make /EM work better?
I would just a attack with the melee attack.
I want /Fire stalker. Because nothing says stealth like dumping a can of gasoline on yourself and lighting a match. -Morac
I read everything you say plain guy, but since i would be in melee range To use HoB and other PBAOE that would make /EM work better?
I would just a attack with the melee attack. |
I could see you using boost range and then using HOB for the mobs that come into range. As a min max combo I don't think they go well together.
Look I know with EM you can get range cap so that's good. Might consider going 30s range cap and pick up scorpion shield and getting mid 30s in S/L. That will also boost up your Melee positional defense. You could then use purple inspirations to get your defenses capped.
What pretty much is bothering me is HOB gets nothing from EM and HOB is really your big power. So if you slot the melee attacks for melee defense or use Kinetic combats and then pick up the single attacks and slot them with thunder strike you might get some decent numbers. Then work with LOTG + recharge and Positron blast IOs for the recharge.
I have EM and I like it, I just don't feel it works well with DP as it does with other blaster primaries like AR or Archery.
This is something I quickly drummed up.. Mid 30s Smash, Lethal and Range. I guess you would boost range fire off your aoe and cones and then use HOB on those that close in for melee combat.
Again what bothers me is needing to rely on purple inspirations. You could cap out one defense either S/L or Range but then you will need 2 purple inspirations to cap your defenses in the lowest of the two. I would imagine it would be easier to make or get 1 purple inspiration then two when needed.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Dual Wield -- Thundr-Dmg/EndRdx:50(A), Thundr-Acc/Dmg:50(5), Thundr-Dmg/Rchg:50(7), Thundr-Acc/Dmg/Rchg:50(7), Thundr-Acc/Dmg/EndRdx:50(9), Thundr-Dmg/EndRdx/Rchg:50(9)
Level 1: Power Thrust -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(17)
Level 2: Empty Clips -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(29), Posi-Dmg/Rchg:50(29), Posi-Dmg/Rng:50(31), Posi-Acc/Dmg/EndRdx:50(34)
Level 4: Build Up -- Empty(A)
Level 6: Swap Ammo
Level 8: Bullet Rain -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(36), Posi-Dmg/EndRdx:50(36), Posi-Dmg/Rchg:50(36), Posi-Dmg/Rng:50(37)
Level 10: Energy Punch -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(27), Mako-Dmg/Rchg:50(46), Mako-Acc/EndRdx/Rchg:50(46), Mako-Acc/Dmg/EndRdx/Rchg:50(46), Mako-Dam%:50(48)
Level 12: Suppressive Fire -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx/Rchg:50(13), Thundr-Dmg/EndRdx:50(13), Thundr-Dmg/Rchg:50(15), Thundr-Acc/Dmg/Rchg:50(15), Thundr-Acc/Dmg/EndRdx:50(17)
Level 14: Bone Smasher -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(39), Mako-Dmg/Rchg:50(40), Mako-Acc/EndRdx/Rchg:50(40), Mako-Acc/Dmg/EndRdx/Rchg:50(40), Mako-Dam%:50(42)
Level 16: Conserve Power -- RechRdx-I:50(A)
Level 18: Executioner's Shot -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(19), Thundr-Dmg/Rchg:50(19), Thundr-Acc/Dmg/Rchg:50(23), Thundr-Acc/Dmg/EndRdx:50(23), Thundr-Dmg/EndRdx/Rchg:50(25)
Level 20: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(21), LkGmblr-Def/EndRdx:50(21)
Level 22: Kick -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(25), KntkC'bat-Dmg/Rchg:35(27), KntkC'bat-Dmg/EndRdx/Rchg:35(45)
Level 24: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 26: Piercing Rounds -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rng:50(37), Posi-Dmg/EndRdx:50(37), Posi-Dmg/Rchg:50(39), Posi-Acc/Dmg/EndRdx:50(39)
Level 28: Power Boost -- RechRdx-I:50(A)
Level 30: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx:50(31)
Level 32: Hail of Bullets -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(34)
Level 35: Boost Range -- RechRdx-I:50(A)
Level 38: Total Focus -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(42), Mako-Dmg/Rchg:50(42), Mako-Acc/EndRdx/Rchg:50(43), Mako-Acc/Dmg/EndRdx/Rchg:50(43), Mako-Dam%:50(43)
Level 41: Aid Other -- Empty(A)
Level 44: Aid Self -- Numna-Heal/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(45), Dct'dW-Heal/Rchg:50(45)
Level 47: Scorpion Shield -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(48), LkGmblr-Rchg+:50(48)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(3), P'Shift-EndMod/Rchg:50(3)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
I want to start off a New DP/EM Blaster Project, Pure PvE, Heavy DMG and fun to play.
But i don't know how to do it. My only blaster is Fire/fire and I love all the AoE. Hoping to do the same but mostly at range. Also there is almost No info about DP that i could use.
Trying to make a build in mids but i have no idea what to get from IO. Any suggestion how to make build my blaster?
I want /Fire stalker. Because nothing says stealth like dumping a can of gasoline on yourself and lighting a match. -Morac