Human-Only Peacebringer Build Help


ArticulateT

 

Posted

Hello there, builders. I have been trying to create a human-only pb build that has max resistances and good defenses, while having perma Hasten, LF, IL, and EB. I have been able to achieve this for the most part, but I have not been able to softcap my s/l defense nor achieve perma-hasten (7.5s off). I'm not too stellar of a builder, so I hope that reachin' out to you folks will allow me to get the build I desire.

[I went for Eye as opposed to Bolt because I like it better, that is all. I also grabbed the Rez, because sometimes death just happens.]

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Silver Destroyer: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Glinting Eye

  • (A) Decimation - Accuracy/Damage: Level 40
  • (3) Decimation - Damage/Endurance: Level 40
  • (3) Decimation - Damage/Recharge: Level 40
  • (5) Decimation - Accuracy/Endurance/Recharge: Level 40
  • (5) Decimation - Accuracy/Damage/Recharge: Level 40
Level 1: Incandescence
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 2: Gleaming Blast
  • (A) Decimation - Accuracy/Damage: Level 40
  • (7) Decimation - Damage/Endurance: Level 40
  • (7) Decimation - Damage/Recharge: Level 40
  • (9) Decimation - Accuracy/Endurance/Recharge: Level 40
  • (9) Decimation - Accuracy/Damage/Recharge: Level 40
Level 4: Essence Boost
  • (A) Doctored Wounds - Heal/Endurance: Level 50
  • (11) Doctored Wounds - Endurance/Recharge: Level 50
  • (11) Doctored Wounds - Heal/Recharge: Level 50
  • (13) Doctored Wounds - Heal/Endurance/Recharge: Level 50
  • (13) Doctored Wounds - Heal: Level 50
Level 6: Radiant Strike
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (15) Kinetic Combat - Damage/Endurance: Level 35
  • (15) Kinetic Combat - Damage/Recharge: Level 35
  • (17) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 8: Proton Scatter
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (21) Positron's Blast - Damage/Endurance: Level 50
  • (23) Positron's Blast - Damage/Recharge: Level 50
  • (23) Positron's Blast - Damage/Range: Level 50
  • (25) Positron's Blast - Accuracy/Damage/Endurance: Level 50
Level 10: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (25) Recharge Reduction IO: Level 50
  • (27) Recharge Reduction IO: Level 50
Level 12: Luminous Detonation
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (27) Positron's Blast - Damage/Endurance: Level 50
  • (29) Positron's Blast - Damage/Recharge: Level 50
  • (29) Positron's Blast - Damage/Range: Level 50
  • (31) Positron's Blast - Accuracy/Damage/Endurance: Level 50
Level 14: Inner Light
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 16: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 18: Incandescent Strike
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (34) Kinetic Combat - Damage/Endurance: Level 35
  • (34) Kinetic Combat - Damage/Recharge: Level 35
  • (34) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 20: Boxing
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (36) Kinetic Combat - Damage/Endurance: Level 35
  • (36) Kinetic Combat - Damage/Recharge: Level 35
  • (36) Kinetic Combat - Knockdown Bonus: Level 35
Level 22: Reform Essence
  • (A) Doctored Wounds - Heal/Endurance: Level 50
  • (37) Doctored Wounds - Endurance/Recharge: Level 50
  • (37) Doctored Wounds - Heal/Recharge: Level 50
  • (37) Doctored Wounds - Heal/Endurance/Recharge: Level 50
  • (39) Doctored Wounds - Heal: Level 50
Level 24: Quantum Acceleration
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 26: Solar Flare
  • (A) Obliteration - Damage: Level 50
  • (39) Obliteration - Accuracy/Recharge: Level 50
  • (39) Obliteration - Damage/Recharge: Level 50
  • (40) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (40) Obliteration - Chance for Smashing Damage: Level 50
Level 28: Tough
  • (A) Aegis - Resistance/Endurance: Level 50
  • (50) Endurance Reduction IO: Level 50
Level 30: Weave
  • (A) Luck of the Gambler - Defense: Level 50
  • (42) Luck of the Gambler - Defense/Endurance: Level 50
  • (43) Luck of the Gambler - Recharge Speed: Level 50
Level 32: Photon Seekers
  • (A) Expedient Reinforcement - Accuracy/Damage: Level 50
  • (43) Expedient Reinforcement - Damage/Endurance: Level 50
  • (43) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
  • (45) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
Level 35: Maneuvers
  • (A) Luck of the Gambler - Defense: Level 50
  • (45) Luck of the Gambler - Defense/Endurance: Level 50
  • (45) Luck of the Gambler - Recharge Speed: Level 50
Level 38: Light Form
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (46) Reactive Armor - Resistance/Recharge: Level 40
  • (46) Reactive Armor - Resistance: Level 40
  • (46) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (48) Recharge Reduction IO: Level 50
Level 41: White Dwarf
  • (A) Empty
Level 44: Tactics
  • (A) Empty
Level 47: Vengeance
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 49: Restore Essence
  • (A) Recharge Reduction IO: Level 50
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Core Paragon
------------
Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (17) Miracle - +Recovery: Level 40
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Stamina
  • (A) Performance Shifter - EndMod: Level 50
  • (19) Performance Shifter - EndMod/Recharge: Level 50
  • (19) Performance Shifter - EndMod/Accuracy: Level 50
  • (21) Performance Shifter - Chance for +End: Level 50
Level 1: Brawl
  • (A) Empty
Level 1: Cosmic Balance
Level 1: Energy Flight
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 1: Sprint
  • (A) Endurance Reduction IO: Level 50
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 4: Ninja Run
Level 10: Combat Flight
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
------------
Level 41: White Dwarf Antagonize
  • (A) Empty
Level 41: White Dwarf Flare
  • (A) Empty
Level 41: White Dwarf Smite
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (42) Kinetic Combat - Damage/Endurance: Level 35
  • (42) Kinetic Combat - Damage/Recharge: Level 35
  • (48) Kinetic Combat - Knockdown Bonus: Level 35
Level 41: White Dwarf Step
  • (A) Empty
Level 41: White Dwarf Strike
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (48) Kinetic Combat - Damage/Endurance: Level 35
  • (50) Kinetic Combat - Damage/Recharge: Level 35
  • (50) Kinetic Combat - Knockdown Bonus: Level 35
Level 41: White Dwarf Sublimation
  • (A) Empty
------------
Set Bonus Totals:
  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 19.25% Defense(Melee)
  • 26.13% Defense(Smashing)
  • 26.13% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 6.13% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 4.5% Max End
  • 8% Enhancement(Heal)
  • 83.75% Enhancement(RechargeTime)
  • 27% Enhancement(Accuracy)
  • 10% FlySpeed
  • 168.7 HP (15.75%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 17.35%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 4.7%
  • MezResist(Terrorized) 6.9%
  • 10% (0.17 End/sec) Recovery
  • 20% (0.89 HP/sec) Regeneration
  • 5.67% Resistance(Fire)
  • 5.67% Resistance(Cold)
  • 10% RunSpeed



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"There's no magic formula that's guaranteed to make us produce a universally loved item each and every week, hell some people even poo pooed Street Justice." --Zwillinger

 

Posted

Build looks great, I am sorry i cannot improve on it. But did have one big question. Did you never plan on being Exemplar'd below Light Form or did you plan on having a second build for those times?


Nuclear Annihilation: 50. (Rad/Rad) Corruptor.
Quasar Eclipse: 50 Warshade.
Humanoid No. 7: 50 (Invuln/SS) Tank.

faces.cohtitan.com/profile/chefinferno

 

Posted

I do plan to drop below for SSAs. I'll be using a second build with just simple IOs for the ones below LF. Shouldn't be so bad, methinks.

EDIT: Also, from what I understand, with the ATOs, khelds get a proc that boosts resistance, right? With that I can drop the extra slot from tough and not use it, since I should hit 85% res without it with that in place.


"There's no magic formula that's guaranteed to make us produce a universally loved item each and every week, hell some people even poo pooed Street Justice." --Zwillinger

 

Posted

The ATOs include a form empowerment, yeah. Humans get a boost to Resistance, Novas get a damage boost and Dwarves get a health boost. The set bonuses found in them include a nice 8% recharge boost as well as damage and resistance boosts as well.

What I will as though is what role are you hoping to fill when it comes to fighting?

As a suggestion, I can let you have a look at the build I use for my pure human Peacebringer. While still incomplete (it unfortunately uses a purple set, which I have yet to fill) it's capable of stalemating with any Arch-villain, soloing a select few like Requiem and Adamastor (this, however, does take a while) but has a specific weakness against endurance draining enemies like Scirocco, Recluse, Mu'Drakhan and Protean.

... god I hate supression.

Here's what my build looks like when finished. I have enhancement boosters in Hasten, and use Agility as an Alpha (if there was an endurance reduction and recharge enhancing one, I would have taken that, but this is the next best thing)

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Paladin Jameson: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Presence
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Gleaming Bolt

  • (A) Devastation - Chance of Hold
Level 1: Incandescence
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (3) Gladiator's Armor - TP Protection +3% Def (All)
  • (15) Steadfast Protection - Knockback Protection
Level 2: Shining Shield
  • (A) Reactive Armor - Resistance
  • (3) Reactive Armor - Endurance
  • (5) Reactive Armor - Resistance/Endurance
  • (5) Reactive Armor - Resistance/Endurance/Recharge
Level 4: Essence Boost
  • (A) Doctored Wounds - Recharge
  • (27) Doctored Wounds - Endurance/Recharge
  • (29) Doctored Wounds - Heal/Recharge
  • (29) Doctored Wounds - Heal/Endurance/Recharge
  • (11) Doctored Wounds - Heal
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (9) Recharge Reduction IO
  • (43) Recharge Reduction IO
  • (46) Recharge Reduction IO
Level 8: Provoke
  • (A) Mocking Beratement - Taunt
  • (9) Mocking Beratement - Taunt/Recharge
  • (11) Mocking Beratement - Taunt/Recharge/Range
  • (45) Mocking Beratement - Accuracy/Recharge
  • (46) Mocking Beratement - Taunt/Range
  • (46) Mocking Beratement - Recharge
Level 10: Gleaming Blast
  • (A) Entropic Chaos - Chance of Heal Self
  • (23) Entropic Chaos - Accuracy/Damage
  • (25) Entropic Chaos - Damage/Endurance
  • (25) Entropic Chaos - Damage/Recharge
  • (27) Entropic Chaos - Damage/Endurance/Recharge
Level 12: Radiant Strike
  • (A) Kinetic Combat - Accuracy/Damage
  • (13) Kinetic Combat - Damage/Endurance
  • (13) Kinetic Combat - Damage/Recharge
  • (15) Kinetic Combat - Damage/Endurance/Recharge
Level 14: Inner Light
  • (A) Adjusted Targeting - To Hit Buff
  • (31) Adjusted Targeting - Recharge
  • (37) Adjusted Targeting - To Hit Buff/Recharge
  • (37) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (37) Adjusted Targeting - Endurance/Recharge
Level 16: Thermal Shield
  • (A) Aegis - Resistance
  • (17) Aegis - Resistance/Endurance
  • (17) Aegis - Resistance/Endurance/Recharge
Level 18: Quantum Shield
  • (A) Aegis - Resistance
  • (19) Aegis - Resistance/Endurance
  • (19) Aegis - Resistance/Endurance/Recharge
Level 20: Incandescent Strike
  • (A) Kinetic Combat - Accuracy/Damage
  • (21) Kinetic Combat - Damage/Endurance
  • (21) Kinetic Combat - Damage/Recharge
  • (23) Kinetic Combat - Damage/Endurance/Recharge
  • (48) Endurance Reduction IO
  • (50) Endurance Reduction IO
Level 22: Pulsar
  • (A) Absolute Amazement - Chance for ToHit Debuff
  • (33) Absolute Amazement - Endurance/Stun
  • (34) Absolute Amazement - Stun
  • (34) Absolute Amazement - Stun/Recharge
  • (34) Absolute Amazement - Accuracy/Stun/Recharge
Level 24: Reform Essence
  • (A) Doctored Wounds - Heal/Endurance
  • (31) Doctored Wounds - Recharge
  • (31) Doctored Wounds - Endurance/Recharge
  • (33) Doctored Wounds - Heal/Recharge
  • (33) Doctored Wounds - Heal/Endurance/Recharge
Level 26: Conserve Energy
  • (A) Recharge Reduction IO
Level 28: Glowing Touch
  • (A) Regenerative Tissue - +Regeneration
Level 30: Solar Flare
  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (40) Obliteration - Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage
Level 32: Kick
  • (A) Force Feedback - Chance for +Recharge
Level 35: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (36) Reactive Armor - Resistance
  • (36) Reactive Armor - Endurance
  • (36) Reactive Armor - Resistance/Endurance/Recharge
Level 38: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Defense/Endurance
Level 41: Light Form
  • (A) Aegis - Resistance/Recharge
  • (42) Aegis - Resistance/Endurance/Recharge
  • (43) Aegis - Endurance/Recharge
  • (48) Recharge Reduction IO
Level 44: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance
Level 47: Quantum Acceleration
  • (A) Luck of the Gambler - Recharge Speed
Level 49: Restore Essence
  • (A) Doctored Wounds - Recharge
Level 50: Spiritual Core Boost
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (50) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (50) Performance Shifter - Chance for +End
Level 1: Brawl
  • (A) Empty
Level 1: Cosmic Balance
Level 1: Energy Flight
  • (A) Freebird - Endurance
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 10: Combat Flight
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (42) Luck of the Gambler - Defense/Endurance
  • (48) Winter's Gift - Slow Resistance (20%)
------------

take a gander at that and see what you think. It's been designed as a Tank, hence the taunt. It has Challenge right now, but I plan on respecing at some point to change it for Provoke.


 

Posted

well this is 44.9% sm/leth. might have to give up too much to get it tho.

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!



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perma jump is ---> /up 1