Electric Melee/Fiery Aura
Is this a farming build only?
I have a SS/Fire Brute with gobs of recharge (spiritual/ageless) and my chain is only AoE (Footstomp, Burn, Ball Lightning, Elec Fences), no need to use ST attacks to kill even 54 bosses.
I tried to recreate the build I have as an ELM/FA - mine has more fire def (30%) but I usually just go farm with Combat Jumping and the FA toggles on, two small purples softcap me anyway. With ageless I don't even use Consume (in my build I have taunt instead) but I kept it since it may be more useful than Taunt on a farm-only build.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Charged Brawl -- Mocking-Taunt/Rchg(A), Mocking-Taunt(3), Mocking-Taunt/Rchg/Rng(3), Mocking-Acc/Rchg(5), Mocking-Taunt/Rng(5), Mocking-Rchg(7)
Level 1: Fire Shield -- Aegis-ResDam/EndRdx/Rchg(A), Aegis-ResDam/EndRdx(7), Aegis-ResDam(9)
Level 2: Blazing Aura -- M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Dmg/EndRdx(9), Sciroc-Acc/Dmg/EndRdx(11), Sciroc-Dmg/EndRdx(11)
Level 4: Healing Flames -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(17), Dct'dW-Rchg(17)
Level 6: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-EndRdx/Rchg(19), AdjTgt-ToHit(21), AdjTgt-Rchg(21)
Level 8: Thunder Strike -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-Dmg(25), FrcFbk-Rechg%(27)
Level 10: Kick -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(27), KinCrsh-Rchg/KB(29), KinCrsh-Rechg/EndRdx(29), KinCrsh-Dmg/EndRdx/KB(31), KinCrsh-Acc/Dmg/KB(31)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(33)
Level 16: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(33), Aegis-ResDam(33)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 20: Consume -- Mocking-Taunt(A), Mocking-Taunt/Rchg(34), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(36), Mocking-Taunt/Rng(36), Mocking-Rchg(37)
Level 22: Maneuvers -- LkGmblr-Rchg+(A)
Level 24: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-EndRdx/Rchg(37), AdjTgt-ToHit/EndRdx(39), AdjTgt-ToHit/Rchg(39)
Level 26: Vengeance -- LkGmblr-Rchg+(A)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 30: Super Jump -- Zephyr-ResKB(A)
Level 32: Lightning Rod -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(42), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(42), Armgdn-Dam%(43)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(43)
Level 38: Rise of the Phoenix -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(43), Amaze-Acc/Rchg(45), Amaze-EndRdx/Stun(45), Amaze-ToHitDeb%(45)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(48)
Level 44: Ball Lightning -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50), Ragnrk-Dmg(50)
Level 47: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
Level 49: Weave -- LkGmblr-Rchg+(A), HO:Cyto(50)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(13), P'Shift-End%(13)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Set Bonus Totals:
- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 8% Defense(Smashing)
- 8% Defense(Lethal)
- 18.63% Defense(Fire)
- 18.63% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 3% Defense(Ranged)
- 10.81% Defense(AoE)
- 3.6% Max End
- 90% Enhancement(Accuracy)
- 113.8% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- Knockback (Mag -7)
- Knockup (Mag -7)
- MezResist(Held) 5.5%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 2.2%
- 14.5% (0.24 End/sec) Recovery
- 16% (1 HP/sec) Regeneration
- 2.5% Resistance(Smashing)
- 10.4% Resistance(Fire)
- 10.4% Resistance(Cold)
- 2.52% Resistance(Energy)
- 2.52% Resistance(Negative)
- 18% RunSpeed
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I was trying to make a well rounded build, seeing as how drastically the incarnate abilites have changed any flaw i have im thinking of respeccing, i'm just horrible at softcapping these builds w/o gimping recharge and honestly i may keep him the way he is and roll an SS/fire/mu to do the farms, (LR vs Footstomp) I just don't like doing the cookie cutter builds that you see billions of (explains my earth/sonic troller)
I tried as much as i could but i still dont have the speed in farms i would like to have, stumped now any way you guys could think to improve? money is not an issue
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Havoc Punch
- (A) Crushing Impact - Accuracy/Damage/Endurance
- (3) Crushing Impact - Damage/Endurance/Recharge
- (3) Crushing Impact - Accuracy/Damage
- (5) Crushing Impact - Damage/Endurance
- (5) Crushing Impact - Accuracy/Damage/Recharge
Level 1: Fire Shield- (A) Impervium Armor - Resistance
- (7) Impervium Armor - Resistance/Endurance
- (7) Impervium Armor - Resistance/Recharge
- (9) Impervium Armor - Resistance/Endurance/Recharge
- (50) Steadfast Protection - Knockback Protection
Level 2: Blazing Aura- (A) Armageddon - Chance for Fire Damage
- (9) Armageddon - Damage/Endurance
- (11) Armageddon - Damage
- (11) Armageddon - Accuracy/Damage/Recharge
- (13) Armageddon - Accuracy/Recharge
Level 4: Healing Flames- (A) Doctored Wounds - Heal
- (13) Doctored Wounds - Heal/Endurance
- (15) Doctored Wounds - Recharge
- (15) Doctored Wounds - Heal/Recharge
- (21) Doctored Wounds - Heal/Endurance/Recharge
Level 6: Build Up- (A) Recharge Reduction IO
- (21) Recharge Reduction IO
Level 8: Thunder Strike- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (17) Obliteration - Damage
- (17) Obliteration - Accuracy/Recharge
- (19) Obliteration - Damage/Recharge
- (19) Obliteration - Accuracy/Damage/Recharge
- (23) Obliteration - Chance for Smashing Damage
Level 10: Temperature Protection- (A) Steadfast Protection - Resistance/+Def 3%
- (33) Steadfast Protection - Knockback Protection
Level 12: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (46) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 14: Kick- (A) Empty
Level 16: Plasma Shield- (A) Impervium Armor - Resistance
- (25) Impervium Armor - Resistance/Endurance
- (27) Impervium Armor - Resistance/Recharge
- (27) Impervium Armor - Resistance/Endurance/Recharge
Level 18: Chain Induction- (A) Hecatomb - Chance of Damage(Negative)
- (29) Hecatomb - Damage/Endurance
- (29) Hecatomb - Damage/Recharge
- (31) Hecatomb - Accuracy/Damage/Recharge
- (31) Hecatomb - Accuracy/Recharge
Level 20: Consume- (A) Performance Shifter - EndMod/Accuracy
- (31) Performance Shifter - EndMod/Accuracy/Recharge
- (33) Performance Shifter - EndMod/Recharge
- (33) Performance Shifter - Accuracy/Recharge
Level 22: Tough- (A) Impervium Armor - Resistance
- (34) Impervium Armor - Resistance/Recharge
- (34) Impervium Armor - Resistance/Endurance
- (34) Impervium Armor - Resistance/Endurance/Recharge
Level 24: Hasten- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
Level 26: Maneuvers- (A) Luck of the Gambler - Recharge Speed
Level 28: Burn- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Damage
- (37) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Chance for Smashing Damage
Level 30: Assault- (A) Endurance Reduction IO
Level 32: Lightning Rod- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Chance for Smashing Damage
Level 35: Fiery Embrace- (A) Recharge Reduction IO
- (40) Recharge Reduction IO
Level 38: Rise of the Phoenix- (A) Healing IO
Level 41: Char- (A) Unbreakable Constraint - Chance for Smashing Damage
- (42) Unbreakable Constraint - Endurance/Hold
- (42) Unbreakable Constraint - Hold/Recharge
- (42) Unbreakable Constraint - Accuracy/Hold/Recharge
- (43) Unbreakable Constraint - Accuracy/Recharge
Level 44: Fire Blast- (A) Apocalypse - Chance of Damage(Negative)
- (45) Apocalypse - Damage/Endurance
- (45) Apocalypse - Damage/Recharge
- (45) Apocalypse - Accuracy/Damage/Recharge
- (46) Apocalypse - Accuracy/Recharge
Level 47: Fire Ball- (A) Ragnarok - Chance for Knockdown
- (48) Ragnarok - Damage/Endurance
- (48) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (50) Ragnarok - Accuracy/Recharge
Level 49: Vengeance- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
Level 0: The Atlas MedallionLevel 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Spiritual Core Paragon
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Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: FuryLevel 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
Level 2: Hurdle- (A) Jumping IO
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (23) Numina's Convalescence - Heal
- (25) Miracle - +Recovery
- (36) Regenerative Tissue - +Regeneration
Level 2: Stamina