Critique Claws/Elec


DoctorWhat

 

Posted

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

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Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Strike

  • (A) Kinetic Combat - Accuracy/Damage
  • (15) Kinetic Combat - Damage/Endurance
  • (15) Kinetic Combat - Damage/Recharge
  • (21) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Charged Armor
  • (A) Aegis - Resistance/Endurance
  • (3) Aegis - Resistance/Recharge
  • (3) Aegis - Endurance/Recharge
  • (5) Aegis - Resistance/Endurance/Recharge
  • (5) Aegis - Resistance
Level 2: Lightning Field
  • (A) Obliteration - Damage
  • (21) Obliteration - Accuracy/Recharge
  • (23) Obliteration - Damage/Recharge
  • (25) Obliteration - Accuracy/Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage
Level 4: Conductive Shield
  • (A) Aegis - Resistance/Recharge
  • (7) Aegis - Resistance/Endurance
  • (7) Aegis - Endurance/Recharge
  • (9) Aegis - Resistance/Endurance/Recharge
  • (9) Aegis - Resistance
Level 6: Spin
  • (A) Obliteration - Damage
  • (25) Obliteration - Accuracy/Recharge
  • (27) Obliteration - Damage/Recharge
  • (27) Obliteration - Accuracy/Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage
Level 8: Slash
  • (A) Kinetic Combat - Accuracy/Damage
  • (29) Kinetic Combat - Damage/Endurance
  • (29) Kinetic Combat - Damage/Recharge
  • (31) Kinetic Combat - Damage/Endurance/Recharge
Level 10: Static Shield
  • (A) Aegis - Resistance/Endurance
  • (11) Aegis - Resistance/Recharge
  • (11) Aegis - Endurance/Recharge
  • (13) Aegis - Resistance/Endurance/Recharge
  • (13) Aegis - Resistance
Level 12: Follow Up
  • (A) Mocking Beratement - Taunt
  • (19) Mocking Beratement - Taunt/Recharge
  • (19) Mocking Beratement - Taunt/Recharge/Range
  • (46) Mocking Beratement - Accuracy/Recharge
  • (46) Mocking Beratement - Taunt/Range
  • (46) Mocking Beratement - Recharge
Level 14: Taunt
  • (A) Range IO
Level 16: Grounded
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (17) Steadfast Protection - Resistance/Endurance
  • (17) Steadfast Protection - Knockback Protection
Level 18: Focus
  • (A) Mocking Beratement - Taunt
  • (48) Mocking Beratement - Taunt/Recharge
  • (48) Mocking Beratement - Taunt/Recharge/Range
  • (50) Mocking Beratement - Accuracy/Recharge
  • (50) Mocking Beratement - Taunt/Range
  • (50) Mocking Beratement - Recharge
Level 20: Lightning Reflexes
  • (A) Run Speed IO
Level 22: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 24: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 26: Eviscerate
  • (A) Mocking Beratement - Taunt
  • (33) Mocking Beratement - Taunt/Recharge
  • (33) Mocking Beratement - Taunt/Recharge/Range
  • (33) Mocking Beratement - Accuracy/Recharge
  • (34) Mocking Beratement - Taunt/Range
  • (45) Mocking Beratement - Recharge
Level 28: Energize
  • (A) Regenerative Tissue - Heal/Endurance
  • (36) Regenerative Tissue - Endurance/Recharge
  • (37) Regenerative Tissue - Heal/Endurance/Recharge
  • (37) Regenerative Tissue - Heal/Recharge
  • (37) Regenerative Tissue - +Regeneration
Level 30: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Shockwave
  • (A) Positron's Blast - Accuracy/Damage
  • (34) Positron's Blast - Damage/Endurance
  • (34) Positron's Blast - Damage/Recharge
  • (36) Positron's Blast - Damage/Range
  • (36) Positron's Blast - Accuracy/Damage/Endurance
Level 35: Power Sink
  • (A) Performance Shifter - EndMod
  • (39) Performance Shifter - EndMod/Recharge
  • (39) Performance Shifter - EndMod/Accuracy/Recharge
  • (39) Performance Shifter - Accuracy/Recharge
  • (40) Performance Shifter - EndMod/Accuracy
  • (40) Performance Shifter - Chance for +End
Level 38: Power Surge
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 41: Focused Accuracy
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 44: Superior Conditioning
  • (A) Performance Shifter - Chance for +End
Level 47: Physical Perfection
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 49: Stealth
  • (A) Luck of the Gambler - Recharge Speed
Level 50: Spiritual Core Paragon
Level 50: Ageless Radial Epiphany
------------
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (45) Miracle - Heal
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (45) Endurance Modification IO
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 23% Defense(Smashing)
  • 23% Defense(Lethal)
  • 26.13% Defense(Fire)
  • 26.13% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 20.5% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 25.81% Defense(AoE)
  • 5.4% Max End
  • 27% Enhancement(Accuracy)
  • 66.25% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 10% FlySpeed
  • 146.2 HP (9.75%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 8.25%
  • MezResist(Immobilize) 5.5%
  • MezResist(Stun) 4.4%
  • 11.5% (0.19 End/sec) Recovery
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 29% RunSpeed
  • 7.5% XPDebtProtection



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I don't really farm, but I do solo.


Blistering Fire - 50 Fire/Dev/Force Blaster - Virtue
Just_Joe - 50 Illusion/Rad/Fire Controller -Virtue
Muffin Hunter - 47 Kin/Elec/Elec Defender - Virtue

 

Posted

Not much damage in the game is Fire/Cold, you'd be better off slotting for S/L/E/N instead of S/L/F/C.


 

Posted

Don't slot Focus and/or Follow Up with a Taunt set bro, Focus is one of the better single target attacks in Claws, and you will need it in your attack chain. Focus needs a Damage set. I love me some Taunt sets too, but they go in the power Taunt, as a mule. 4 Kinetic combats are NOT enough damage in an attack, so unless you ONLY play at level 50 with Musculature Core alpha, you will probably want to add a 5th slot to your 4 slotted kinetic combat attacks. A Hamidon Nucleolus (I spelled that wrong I bet) otherwise known as the Damage/Accuracy Hamidon is a great suggestion for the 5th slot, which bring those attacks up to usable levels even when not experiencing the sexiness of your Alpha slot. Those were my only real gripes, those two changes will increase your Single Target DPS to a decent level.

Also there is a fun thing to do with Claw slotting that isn't amazing but can make playing the toon a lot of fun. Throw the Gaussian's "Chance for Build Up" proc into the last slot in Follow Up, and the Decimation "Chance for Build Up" proc into Focus. Follow up and Focus will be the first two powers in your Single Target Attack Chain anyways, so you'll use them often and occaisonally experience some massive damage boosts. If we were talking about an "infinite influence" build, then 5 Hecatombs including the Damage proc, and the Build Up proc in the 6th slot would go in Follow Up. For Focus: 5 Apocalypses including the Damage proc and the Build Up proc in the 6th slot. Then you just need filler attacks like Slash, and perhaps Strike and/or Eviscerate depending on Recharge bonuses, or Spin if fighting multiple foes. Follow Up recharges... stir and repeat. I won't lie and say these Build Up procs are some kind of godly thing, since their tiny % of activation really lets them down, but the sudden surprising bursts of damage can be a lot of fun... when it happens.


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