Help please: DB/NIN
Slot some EndRdx in Attacks and Toggels.
Slot the Mircale and Numinas Proc.
Endu Problems done.
Slot RechRdx in Kuji-In Rin .
Acrobatics. Get Ride of it or slot it less. Get a Kb IO
U started with the fighting pool, so may be go for Weave.
I would take a attack, i think, to get a full chain.
Yes, now that you're in the 30's you'll start getting 3 slots every non-power level, so start working on 5-slotting your previous attacks and toggles: Instead of Damx3,Accx1, go Damx2,Accx1,Endx1,Rechx1
In your Defense Toggles, go Defx3,Endx2
Hide doesn't give enough defense really to justify 4 slotting: I always go with the base slot for Defx1: It doesn't need Rech reduction since the only time it's shut off is when you die...
Yeah I have no idea why I had Rechx in Hide
Working on a build to continue from level 31 as we speak. Thanks for the tips. I'll post what I create.
So after a bit of working, here is where I'm at.
No, this doesn't have any IO's. It's just a road-map for my other half and I to follow until we get to level 50. I grabbed Weapon Mastery because it really fits the characters concept.
Comments, suggestions and advice is welcome! :-D
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Moon Diamond: Level 50 Mutation Stalker
Primary Power Set: Dual Blades
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Weapon Mastery
Villain Profile:
Level 1: Power Slice -- Dmg(A), Dmg(3), RechRdx(3), Acc(25), EndRdx(40)
Level 1: Hide -- DefBuff(A)
Level 2: Nimble Slash -- Dmg(A), Dmg(7), RechRdx(7), Acc(13), EndRdx(40)
Level 4: Ninja Reflexes -- DefBuff(A), DefBuff(5), DefBuff(5), EndRdx(11), EndRdx(43)
Level 6: Assassin's Blades -- Dmg(A), Dmg(9), RechRdx(9), Acc(11), EndRdx(39)
Level 8: Build Up -- RechRdx(A), RechRdx(21), RechRdx(21)
Level 10: Combat Jumping -- DefBuff(A), DefBuff(13), DefBuff(15), EndRdx(15), EndRdx(48)
Level 12: Placate -- RechRdx(A)
Level 14: Super Jump -- Jump(A)
Level 16: Danger Sense -- DefBuff(A), DefBuff(17), DefBuff(17), EndRdx(19), EndRdx(43)
Level 18: Kuji-In Rin -- RechRdx(A), RechRdx(19)
Level 20: Hasten -- RechRdx(A), RechRdx(23), RechRdx(31)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- ResDam(A), ResDam(27), ResDam(27), EndRdx(31), EndRdx(46)
Level 26: Kuji-In Sha -- Heal(A), Heal(33), Heal(33), RechRdx(33), RechRdx(45), RechRdx(46)
Level 28: Weave -- DefBuff(A), DefBuff(29), DefBuff(29), EndRdx(31), EndRdx(46)
Level 30: Vengeful Slice -- Dmg(A), Dmg(34), RechRdx(34), Acc(36), EndRdx(40)
Level 32: Sweeping Strike -- Dmg(A), Dmg(34), RechRdx(36), Acc(36), EndRdx(43)
Level 35: One Thousand Cuts -- Dmg(A), Dmg(37), RechRdx(37), Acc(37), EndRdx(42)
Level 38: Blinding Powder -- Conf(A), Conf(39), Conf(39)
Level 41: Physical Perfection -- EndMod(A), EndMod(42), EndMod(42)
Level 44: Targeting Drone -- ToHit(A), ToHit(45), ToHit(45)
Level 47: Exploding Shuriken -- Dmg(A), Dmg(48), Dmg(48), Acc(50), EndRdx(50), RechRdx(50)
Level 49: Kuji-In Retsu -- RechRdx(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod(A), EndMod(23), EndMod(25)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
The endurance cost for Combat Jump is low (0.07 e/s), slotting 2 end redux is kind of a waste while Targeting Drone is more than 11 times the end cost (0.78 e/s).
Check all your recipe drops while playing to see if they will work with any of your attack power picks. Craft and slot whatever is useable. Disregard IO set bonuses and just go for the power buff percentages. Out of the 4 main buffs (acc/dam/end/rech), in most cases, 3 of the 4 will be higher than just using straight SO's.
Softcap defense is great. If you are not planning to achieve it until much later, just build defense to 32.5% in M/R/A. Visit contacts, AE building, hospitals, auction house to stock up on small purples in between missions. That would save 6 slots that can be used to fully slot your attacks for more damage or end redux.
Knockback protection needed.
Ablating Strike is a good power pick. Same cast time as Nimble Slash; more damage than Power Slice. The DB combos on stalkers probably makes it less attractive right now but when i22 hits, pick it up. Assassin's Strike becomes uninterruptible, the Sweeping combo (BU-AS-AB) will be pretty handy.
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1476;585;1170;HEX;| |78DA65545D73D24014DD90500A85B6505BA0145AE887142485D1776714751C4965E| |4C14726966D5D8D09D304C73ED6F1F3CFF8CFFCF80778C99E58679319E664CF9E73| |EFB9EC4EAC0FFDEC8F27D7F799967BE8D8BE3F1E05B6F3965F2E5BB3C00E84E7EA8| |CB1ACE579EE5E5FD8EF3C779222A20CD5D8E20EE7667F663BE3078E3DE17E29DAE9| |F373EEFADC3C15EE1B11F833961D7A9E630EB83D15EE45265C8CA69C4F72E1EB637| |1F13AA08D7CB87AEABE17BE78251C115C551E4DC599F9927C9E3BB66C3FE0975751| |CA126539A6DFC734C3334FB245624367090557DB8455832D3C8BF5ED94C4670BAF1| |67A692DB9EB3428AAA7C1BFA460368FBA4ABD017975594FD751CF88B02E3364A0FD| |44DA24FA24517739C22AB4E893DD96EB23783F933725BD891434B714DC22411AB3A| |591E10BF956A48FAD4057245D0E5C6E557216E9D630C71ABCEB11628E02B23C276D| |5E6AB53C6A16800DD26CC8BDC446940B58036AA4D944FFCD393D4C27A6285D46B12| |055DB0AD6D0BD031C528A32FECD7246727B2AA2E31D600768508D0A525630E50EA6| |8CF02BD5AFA27E15A754C329D5B1AEA3DEBE722BBE917717DEDD480BDC573C2D785| |AE8FB9DBC0D781BF01C4408EF01BCC78AF705790F714B0E1372EF48C126D56862F6| |E612EA28D8224D1BE7D12EE13F54B0839E27C036794CE43691F744C11E72F790BB8| |7794694BB8B1BD105F793CE50C36DD6C25BF2FB7F0627FC2BA6FA73C32434CCB305| |2C01C33397FDE63B37EF8B255568C5986E8CE9C598BB31E65E8C19C498A1F1EFDB8| |3FCE975167ED4A420FEFC0557B7CB9C| |-------------------------------------------------------------------|
Thanks for the advice. This will give us something to go for until we hit level 50
Hello everyone.
I'm posting this on behalf of my other half. She is working on a Stalker and has been loving it. We just hit level 30 on our toons and I'm looking into what to get her next.
I'm not looking for a level 50 build, but something that we can work for in leveling. I'm thinking I will be needed to respec her into fighting.
This is what I have for her right now. I know nothing about making builds. And I know nothing about stalker. So please, any creative criticism would be appreciated.
Some issues is that she seems to be burning though endurance. I'm guessing that Nin is end heavy. My plan was to get her cardiac Alpha at 50 to help with that.
Thank you all for viewing.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 31 Mutation Stalker
Primary Power Set: Dual Blades
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Villain Profile:
Level 1: Power Slice -- Dmg(A), Dmg(3), Dmg(5), Acc(5)
Level 1: Hide -- DefBuff(A), DefBuff(3), DefBuff(11), RechRdx(17)
Level 2: Nimble Slash -- Dmg(A), Dmg(13), Dmg(15), Acc(23)
Level 4: Ninja Reflexes -- DefBuff(A), DefBuff(7), DefBuff(7)
Level 6: Assassin's Blades -- Dmg(A), Dmg(9), Dmg(9), Acc(13)
Level 8: Build Up -- RechRdx(A), RechRdx(11), RechRdx(15)
Level 10: Combat Jumping -- DefBuff(A)
Level 12: Placate -- RechRdx(A)
Level 14: Super Jump -- Jump(A)
Level 16: Kuji-In Rin -- EndRdx(A), EndRdx(17)
Level 18: Danger Sense -- DefBuff(A), DefBuff(19), DefBuff(19)
Level 20: Acrobatics -- KBDist(A), KBDist(21), KBDist(21)
Level 22: Hasten -- RechRdx(A), RechRdx(23)
Level 24: Vengeful Slice -- Dmg(A), Dmg(25), Dmg(25), Acc(31)
Level 26: Sweeping Strike -- Dmg(A), Dmg(29), Dmg(29), Acc(31)
Level 28: Kuji-In Sha -- Heal(A)
Level 30: Boxing -- Empty(A)
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(27), EndMod(27)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- EndMod(A)
Level 4: Ninja Run