Advice on my Emp/Elec


Biospark

 

Posted

This is my first 50. When i first started playing i liked it when people told me "thanx for teh heal" so i built the whole thing around being a pure Emp and was really disappointed at how weak i thought Elec was (seeing as all i had was charged bolts, ball lightning and the pet, i don't know why i should have expected more). 3 years later i came back to playing as a much wiser and well studied player and asked myself what i was thinking. I rerolled her more or less to what you see below (though she will need another respec to get her to this) and found my niche. I know most players want damage buffs these days, but i really love being able to jump into a spawn and pop a Short Circuit or two on everyone around me. I can't debuff my enemies in any traditional fashion, but who cares if all they can do is stand around and stare at you and your buddies.

So that's what i'm going for. An Emp Sapper, hence the slotting on Short Circuit and Ball Lightning. I think with the all the global recharge and the damage slotting on Charged Bolts and Lightning Bolt i should be doing decent damage and even be relatively safe in melee.

As far as slotting, this is my first ever build and it's a rough draft because i don't really know what i'm doing. I stole most of the slotting for the Emp powers from another poster on this board (i'm sorry! i would give you credit but i can't remember your name!) I know i should build for recharge but i'm a little unsure about the slotting for Fort, and i would love some advice as to what i should do with the Leadership pool ( i originally had assault and tactics but took both Veng and Manuevers to stick the extra LotG in there)

Your advice and input is much appreciated.Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Defender
Primary Power Set: Empathy
Secondary Power Set: Electrical Blast
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Healing Aura

  • (A) Doctored Wounds - Heal/Endurance
  • (3) Doctored Wounds - Heal/Recharge
  • (3) Doctored Wounds - Heal/Endurance/Recharge
  • (5) Doctored Wounds - Heal
  • (5) Doctored Wounds - Recharge
Level 1: Charged Bolts
  • (A) Decimation - Accuracy/Damage
  • (7) Decimation - Damage/Endurance
  • (7) Decimation - Damage/Recharge
  • (9) Decimation - Accuracy/Endurance/Recharge
  • (13) Decimation - Accuracy/Damage/Recharge
Level 2: Heal Other
  • (A) Doctored Wounds - Heal/Endurance
  • (9) Doctored Wounds - Endurance/Recharge
  • (11) Doctored Wounds - Heal/Recharge
  • (11) Doctored Wounds - Heal/Endurance/Recharge
  • (13) Doctored Wounds - Heal
Level 4: Lightning Bolt
  • (A) Decimation - Accuracy/Damage
  • (25) Decimation - Damage/Endurance
  • (27) Decimation - Damage/Recharge
  • (27) Decimation - Accuracy/Endurance/Recharge
  • (39) Decimation - Accuracy/Damage/Recharge
Level 6: Recall Friend
  • (A) Range IO
Level 8: Resurrect
  • (A) Endurance Reduction IO
Level 10: Short Circuit
  • (A) Performance Shifter - EndMod
  • (17) Performance Shifter - EndMod/Recharge
  • (19) Performance Shifter - EndMod/Accuracy/Recharge
  • (21) Performance Shifter - Accuracy/Recharge
  • (23) Performance Shifter - EndMod/Accuracy
  • (50) Damage Increase IO
Level 12: Fortitude
  • (A) Luck of the Gambler - Recharge Speed
  • (15) Luck of the Gambler - Defense/Recharge
  • (17) Luck of the Gambler - Defense
  • (19) Adjusted Targeting - To Hit Buff
  • (21) Adjusted Targeting - To Hit Buff/Recharge
  • (23) Adjusted Targeting - To Hit Buff/Endurance/Recharge
Level 14: Teleport
  • (A) Winter's Gift - Slow Resistance (20%)
  • (48) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Ball Lightning
  • (A) Performance Shifter - EndMod
  • (40) Performance Shifter - EndMod/Recharge
  • (40) Performance Shifter - EndMod/Accuracy/Recharge
  • (40) Performance Shifter - Accuracy/Recharge
  • (43) Performance Shifter - EndMod/Accuracy
  • (50) Ragnarok - Chance for Knockdown
Level 18: Recovery Aura
  • (A) Efficacy Adaptor - EndMod/Recharge
  • (25) Performance Shifter - EndMod/Recharge
  • (31) Recharge Reduction IO
Level 20: Clear Mind
  • (A) Endurance Reduction IO
Level 22: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 24: Hasten
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 26: Absorb Pain
  • (A) Doctored Wounds - Heal/Endurance
  • (31) Doctored Wounds - Recharge
  • (34) Doctored Wounds - Heal/Recharge
  • (36) Doctored Wounds - Heal/Endurance/Recharge
  • (36) Doctored Wounds - Heal
Level 28: Assault
  • (A) Endurance Reduction IO
Level 30: Regeneration Aura
  • (A) Doctored Wounds - Heal/Endurance
  • (36) Doctored Wounds - Heal
  • (37) Doctored Wounds - Recharge
  • (37) Doctored Wounds - Heal/Recharge
  • (37) Doctored Wounds - Heal/Endurance/Recharge
Level 32: Adrenalin Boost
  • (A) Doctored Wounds - Heal
  • (33) Doctored Wounds - Heal/Recharge
  • (33) Doctored Wounds - Endurance/Recharge
  • (33) Doctored Wounds - Heal/Endurance
  • (34) Doctored Wounds - Recharge
  • (34) Efficacy Adaptor - EndMod/Recharge
Level 35: Tesla Cage
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (39) Basilisk's Gaze - Accuracy/Recharge
  • (42) Basilisk's Gaze - Recharge/Hold
  • (42) Basilisk's Gaze - Endurance/Recharge/Hold
  • (46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 38: Voltaic Sentinel
  • (A) Call to Arms - Accuracy/Recharge
  • (43) Call to Arms - Accuracy/Damage
  • (43) Call to Arms - Damage/Endurance
  • (45) Call to Arms - Accuracy/Damage/Recharge
  • (48) Call to Arms - Endurance/Damage/Recharge
Level 41: Power Build Up
  • (A) Adjusted Targeting - To Hit Buff/Recharge
  • (45) Adjusted Targeting - Recharge
  • (45) Recharge Reduction IO
Level 44: Temp Invulnerability
  • (A) Steadfast Protection - Resistance/Endurance
  • (46) Steadfast Protection - Resistance/+Def 3%
  • (46) Resist Damage IO
Level 47: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 49: Super Speed
  • (A) Quickfoot - Endurance/RunSpeed
Level 50: Spiritual Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 1: Vigilance
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (39) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (15) Endurance Modification IO
  • (48) Performance Shifter - Chance for +End
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run



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Posted

Glad to see a fellow Emp/Electric out there.

Not sure what area in particular that you are looking for advice on, but here are a few things that I noticed with the build;

This is most likely a team build, from the way that you have a couple powers slotted. Correct ?

My character takes full advantage of the extra builds and has a Team build and 2 different solo builds (one based on s/l capped defense and the other more hybrid def/resist for survival. So I will talk mostly about a team-oriented build. Keep in mind that whatever I say is just personal opinion. You may get different advice from others.

Leadership Pool : I have all four powers on my team build and it is very cool. My team gets +dmg, +def, and +acc from being near me, and most of my teammates get Fort which gives more +dmg, +def, and +acc. Oh, and if someone just happens to die (sometimes unavoidable), guess what ?; even MORE +dmg, +def, and +acc for everyone INCLUDING ME (lets not forget the status protection). Of course you probably know all this, but I felt that Empathy plus the entire leadership pool (and rez) just seem made for each other.

I strongly recommend adding Tactics to the mix. It helps againts those arachnos mobs that use blind.

You mentioned slotting on Fortitude and I noticed that you like adjusted targeting. I prefer the rectified reticle because of the S/L defense bonus. I have 2 pieces of rectified in both Tactics AND Fortitude. If you fit in tactics, you could have 3 of these bonuses since you chose Power Buildup. I have Fortitude 5-slotted (2-piece LotG, 2-piece rectified, 1 generic recharge), but this power is worthy of 6-slots, so you did fine by it.

There are other powers that I would seriously reconsider as follows;

Voltaic Sentinel; You are not getting much from 5 slots. The set bonus is not that great and the most important bonus is the 4-piece one, so I would consider robbing that 5th slot for someplace else. Back to the leadership pool, I have Assault 2 slotted for end-reduc. That would be a place to consider.

Additionally I only have three slots on Maneuvers and Tactics. Not sure how much benefit that 4th slot on maneuvers gives you, but then again I run tactics for Acc.

Tesla Cage : again, the 5th slot does not gain you much for set bonus. That being said, I also have Tesla 5-slotted with 4 Basilisk's Gaze and the Hold proc from the Lockdown set.

Superspeed : I ran this power for a long time, and it is great in a team to fly under the aggro radar. I would consider putting a (celerity) stealth proc in it if that is the way you use it. There are times when I miss this ability if the team wants to stealth a mission.

Short Circuit : I understand why you slotted the way you have, but I prefer to dish out some damage while teamed. Even though the power does not do stellar damage, it recharges very fast and will keep everything drained, so you might as well contribute to defeating mobs. I use Short Circuit + Powersink at the start of a battle instead of PBU, but the results are the same. Superspeed in to position, drain and keep hitting AoEs unless someone needs a heal. My personal slotting on Short Circuit is 3-piece Eradication and 3-piece Efficacy adapter. It gets decent damage, Acc, and good recharge and drain.

Ball Lightning : I have gone back and forth on adding end drain in this power. Currently I have this power 5-slotted with Positron's Blast and use it for more damage. Personally do not feel that enhancing the drain buys that much since I fire short circuit every time it cycles. This is where you could claim another slot for your build.

As far as slotting on the rest of the powers, you did fine by focusing on +recharge.
My build skips Absorb pain and I only have Adrenaline boost 3-slotted to help give other powers slots, but this would be based on personal taste and slot needs.

Everything else is just nit-picky stuff. I slot rez for recharge, Clear Mind for Range, etc..

Hope that gives you some ideas.

-Bio-


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Here is a sample of some of the ideas I expressed. Tried to avoid changing powers, but you will see one swap.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Defender
Primary Power Set: Empathy
Secondary Power Set: Electrical Blast
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Healing Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal(5), Dct'dW-Rchg(5)
Level 1: Charged Bolts -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(13)
Level 2: Heal Other -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(13)
Level 4: Lightning Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(25), Decim-Dmg/Rchg(27), Decim-Acc/EndRdx/Rchg(27), Decim-Acc/Dmg/Rchg(39)
Level 6: Recall Friend -- Range-I(A)
Level 8: Resurrect -- EndRdx-I(A)
Level 10: Short Circuit -- Erad-Dmg(A), Erad-Dmg/Rchg(17), Erad-Acc/Dmg/Rchg(19), Efficacy-EndMod(21), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc/Rchg(23)
Level 12: Fortitude -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/Rchg(17), Rec'dRet-ToHit(19), Rec'dRet-ToHit/Rchg(21), RechRdx-I(48)
Level 14: Teleport -- Winter-ResSlow(A), Zephyr-ResKB(48)
Level 16: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(43)
Level 18: Recovery Aura -- Efficacy-EndMod/Rchg(A), RechRdx-I(25), RechRdx-I(31)
Level 20: Clear Mind -- EndRdx-I(A)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def(29), LkGmblr-Def/EndRdx/Rchg(50)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(42)
Level 26: Absorb Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(31), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(36)
Level 28: Tactics -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(50), EndRdx-I(50)
Level 30: Regeneration Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(36), Dct'dW-Rchg(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37)
Level 32: Adrenalin Boost -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(33), Dct'dW-EndRdx/Rchg(33), Dct'dW-Heal/EndRdx(33), Dct'dW-Rchg(34), Efficacy-EndMod/Rchg(34)
Level 35: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42), Lock-%Hold(46)
Level 38: Voltaic Sentinel -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(43), C'Arms-Dmg/EndRdx(43), C'Arms-Acc/Dmg/Rchg(45)
Level 41: Power Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(45), RechRdx-I(45)
Level 44: Temp Invulnerability -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(46), ResDam-I(46)
Level 47: Vengeance -- LkGmblr-Rchg+(A)
Level 49: Super Speed -- Clrty-Stlth(A)
Level 50: Spiritual Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(39)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), EndMod-I(15), P'Shift-End%(48)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Quote:
This is most likely a team build, from the way that you have a couple powers slotted. Correct ?
Yep, but I find I can actually solo decently (nothing like +4/x8 or anything) but with SC, I can do a lot with active defense (and Temp Invuln handles the little attacks they throw my way when they only have 5 end). I may Work on a solo build some day, but for the moment i'm content just to get this one off the ground

Quote:
Leadership Pool : I have all four powers on my team build and it is very cool. My team gets +dmg, +def, and +acc from being near me, and most of my teammates get Fort which gives more +dmg, +def, and +acc. Oh, and if someone just happens to die (sometimes unavoidable), guess what ?; even MORE +dmg, +def, and +acc for everyone INCLUDING ME (lets not forget the status protection). Of course you probably know all this, but I felt that Empathy plus the entire leadership pool (and rez) just seem made for each other.
Hmm, That a good point. I sometimes forget that leadership helps me out too. I'm still a little torn on tactics though. Seems like most people don't have a hard time hitting anything but i had forgotten about the perception increase. Is that really in demand at all?

Quote:
You mentioned slotting on Fortitude and I noticed that you like adjusted targeting. I prefer the rectified reticle because of the S/L defense bonus. I have 2 pieces of rectified in both Tactics AND Fortitude. If you fit in tactics, you could have 3 of these bonuses since you chose Power Buildup. I have Fortitude 5-slotted (2-piece LotG, 2-piece rectified, 1 generic recharge), but this power is worthy of 6-slots, so you did fine by it.
Hmm, yeah I see where you're going at here. I honestly just didn't know what to do with Fort, despite loving it to death. I'm thinking i might switch it over to 4 peices of LotG and Rectified Reticle

Some of that goofy slotting In Voltaic Sentinel, Maneuvers and Tesla cage was just because i was swimming in slots by lvl 50 and i really didn't know where to throw them, but i like that Lockdown in Tesla cage and will probably make that change.

Quote:
Superspeed : I ran this power for a long time, and it is great in a team to fly under the aggro radar. I would consider putting a (celerity) stealth proc in it if that is the way you use it. There are times when I miss this ability if the team wants to stealth a mission.
Oversight on my part, that should have the stealth slotted.

Quote:
Short Circuit : I understand why you slotted the way you have, but I prefer to dish out some damage while teamed. Even though the power does not do stellar damage, it recharges very fast and will keep everything drained, so you might as well contribute to defeating mobs. I use Short Circuit + Powersink at the start of a battle instead of PBU, but the results are the same. Superspeed in to position, drain and keep hitting AoEs unless someone needs a heal. My personal slotting on Short Circuit is 3-piece Eradication and 3-piece Efficacy adapter. It gets decent damage, Acc, and good recharge and drain.

Ball Lightning : I have gone back and forth on adding end drain in this power. Currently I have this power 5-slotted with Positron's Blast and use it for more damage. Personally do not feel that enhancing the drain buys that much since I fire short circuit every time it cycles. This is where you could claim another slot for your build.
This is where i'm still a little in the dark, because i haven't gotten to run this build in a real situation and i have no idea what it's going to look like, practically. Numerically, i can see where i would really only need Short Circuit slotted for sapping. The recharge on this build is enough that i have it back every 3 seconds and i should just be completely leveling everyone's endurance, but i'm nervous about what can happen in those three seconds to someone without much in the way of defense. I dunno, i certainly wouldn't complain about the extra recharge from posi.

Thanks for the input!


 

Posted

Don't currently have access to a computer with Mids installed (and this one isn't mine so installing it isn't an option) but I'll throw out some random thoughts.

Another vote for Tactics in the build, in addition to the already mentioned things I believe Tactics also carries Confusion protection. Love Leadership in general for defenders but all my Emps have it on anything resembling a team build. (And nothing cuts thru high defense foes like +To Hit). I'll point out that Vengeance will also take To Hit buff sets letting you add another bit of S/L def here with Rectified Reticle if so desired. That said I generally don't worry too much about defense on my team builds ... between inspires, teammate buffs/debuffs, +/- epic armor resists, RegenAura, HA, etc., I don't really seem to need it. But if you are going to build for defense try to do so without the loss of much global recharge and shoot to get at least 32% to be within a small luck of the soft cap for defense.

Quote:
Some of that goofy slotting In Voltaic Sentinel, Maneuvers and Tesla cage was just because i was swimming in slots by lvl 50 and i really didn't know where to throw them ...
One place I might look to drop those 'extra' slots in a /Elec sapper build would be for a 6th slot in those blast attacks adding either a common Endmod or for more if a bit random draining the Tempest -End drain proc. Depending on teammates (i.e. if you have one or more who are reliably boosting your global recharge so you don't lose out there for not running Spiritual) consider having Musculature Radial Paragon available and potentially running. On top of slotting for damage and Musculature's boost to damage it will also boost Endmod so one can have, in 6-slots, the equal of 2 Endmod worth of -End per blast.

Very much like Biospark's thoughts on slotting for Short Circuit. One can push hard against ED limits for recharge, damage and Endmod in the power with such slotting. And if you can get in a situation where running Musculature is doable, PBU+ Short Circuit is positively frightening for an AoE attack on a defender.