Build Request: Fortunata


Broken_Wings

 

Posted

Hi all, I'm wondering if anybody has a good fortunata build to share with me? I've searched the SoA forum and there's a few posted, but often the threads are very short and contain very little discussion so I feel a bit unsure.

Recently I've been feeling interested in trying a VEAT and the fortunata appeals to me the most. My goal with the character is all around gameplay, I tend to do a little bit of each.

I have a preference for ranged/hoverblaster style gameplay, but if mixing in a bit of melee is effective that's cool too. I can imagine the follow up/spin combo would be nice to put in for example.


 

Posted

I've never made a Fortunata build before, and now that see it I'm gonna make it!

perma Mindlink seem's pretty broken.

solid attack chains for ST and AoE.

Dominate->Gloom->Subdue

and FIVE solid cone's. Perfect for a hover blaster

I haven't had a chance to check out Widow yet..

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Poison Dart -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Hold%(11)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 2: Subdue -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Acc/Dmg/Rchg(7), HO:Centri(7), TotHntr-Dam%(9)
Level 4: Tactical Training: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(5), LkGmblr-Rchg+(5)
Level 6: Dart Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dam%(11), Posi-Dmg/Rchg(23), Posi-Acc/Dmg/EndRdx(36)
Level 8: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(34), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(34)
Level 10: Indomitable Will -- EndRdx-I(A)
Level 12: Dominate -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(13), Dev'n-Acc/Dmg/Rchg(13), HO:Centri(15), UbrkCons-Dam%(15), Decim-Build%(36)
Level 14: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Acc/Dmg/EndRdx(29), Posi-Dam%(29), ExStrk-Dam%(37)
Level 16: Tactical Training: Assault -- EndRdx-I(A)
Level 18: Aim -- GSFC-ToHit/Rchg(A), GSFC-Rchg/EndRdx(19), GSFC-ToHit/Rchg/EndRdx(19)
Level 20: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-ToHit/Rchg(37), GSFC-Build%(37)
Level 22: Foresight -- LkGmblr-Rchg+(A), S'fstPrt-ResDam/Def+(23)
Level 24: Mind Link -- SW-Def/Rchg(A), SW-EndRdx/Rchg(25), SW-Def/EndRdx/Rchg(25), LkGmblr-Def/Rchg(27), LkGmblr-Def/EndRdx/Rchg(36)
Level 26: Hover -- LkGmblr-Rchg+(A), Zephyr-Travel(43), Zephyr-Travel/EndRdx(43)
Level 28: Fly -- Zephyr-ResKB(A)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def/EndRdx(31)
Level 32: Assault -- EndRdx-I(A)
Level 35: Gloom -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(40), Dev'n-Acc/Dmg/Rchg(43), HO:Centri(46), Cloud-%Dam(48), Apoc-Dam%(48)
Level 38: Soul Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dam%(39), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(40), GravAnch-Hold%(40)
Level 41: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(42), DarkWD-Rchg/EndRdx(42), DarkWD-ToHitDeb/EndRdx(42)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46), RechRdx-I(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Summon Widow -- S'bndAl-Dmg(A), S'bndAl-Acc/Dmg/Rchg(50), S'bndAl-Acc/Rchg(50)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(27)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 1: Conditioning
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------



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perma jump is ---> /up 1