Archery/Energy Build Critique


EJI

 

Posted

The build workshop isn't the most reliable forum so I'm going to post my build both here and there. I am new to Blasters, relatively speaking, and this is the first combo that really grabbed me. She's nearing 50 and I was planning out her final build and came up with the following.

It's got about 42% defense to ranged and a bonus 45% to energy and 30% to s/l all while maintaining a cool 68% bonus to global recharge. I tried moving around slots to hit the softcap on ranged but it's giving me a major headache. SO if anyone can see any better way to achieve that softcap that would be fantastic. OR if I have missed any big points in either set I'd like to know. I am new to Blasters, so please be gentle

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Sara Piper: Level 50 Technology Blaster
Primary Power Set: Archery
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Snap Shot

  • (A) Thunderstrike - Accuracy/Damage/Endurance
  • (3) Thunderstrike - Damage/Endurance/Recharge
  • (3) Thunderstrike - Damage/Endurance
  • (5) Thunderstrike - Accuracy/Damage
  • (5) Thunderstrike - Damage/Recharge
  • (7) Thunderstrike - Accuracy/Damage/Recharge
Level 1: Power Thrust
  • (A) Explosive Strike - Accuracy/Knockback
  • (13) Explosive Strike - Damage/Knockback
  • (17) Explosive Strike - Chance for Smashing Damage
Level 2: Fistful of Arrows
  • (A) Positron's Blast - Accuracy/Damage
  • (15) Positron's Blast - Damage/Endurance
  • (17) Positron's Blast - Damage/Recharge
  • (23) Positron's Blast - Damage/Range
  • (36) Positron's Blast - Accuracy/Damage/Endurance
Level 4: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 6: Blazing Arrow
  • (A) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Damage/Endurance/Recharge
  • (9) Thunderstrike - Damage/Recharge
  • (9) Thunderstrike - Accuracy/Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage
  • (11) Thunderstrike - Damage/Endurance
Level 8: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 12: Explosive Arrow
  • (A) Positron's Blast - Accuracy/Damage
  • (37) Positron's Blast - Damage/Endurance
  • (37) Positron's Blast - Damage/Recharge
  • (37) Positron's Blast - Damage/Range
  • (39) Positron's Blast - Accuracy/Damage/Endurance
Level 14: Aim
  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 16: Conserve Power
  • (A) Recharge Reduction IO
Level 18: Aimed Shot
  • (A) Thunderstrike - Accuracy/Damage/Endurance
  • (19) Thunderstrike - Damage/Endurance
  • (19) Thunderstrike - Accuracy/Damage
  • (21) Thunderstrike - Damage/Endurance/Recharge
  • (21) Thunderstrike - Damage/Recharge
  • (23) Thunderstrike - Accuracy/Damage/Recharge
Level 20: Stealth
  • (A) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense/Endurance
Level 22: Kick
  • (A) Explosive Strike - Accuracy/Knockback
  • (31) Explosive Strike - Damage/Knockback
  • (31) Explosive Strike - Chance for Smashing Damage
Level 24: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (25) Steadfast Protection - Knockback Protection
  • (25) Reactive Armor - Endurance
  • (27) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance
Level 26: Stunning Shot
  • (A) Stupefy - Stun/Range
  • (42) Stupefy - Accuracy/Endurance
  • (42) Stupefy - Endurance/Stun
  • (42) Stupefy - Accuracy/Recharge
  • (43) Stupefy - Chance of Knockback
  • (43) Stupefy - Accuracy/Stun/Recharge
Level 28: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance
Level 30: Hover
  • (A) Luck of the Gambler - Recharge Speed
  • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 32: Rain of Arrows
  • (A) Positron's Blast - Accuracy/Damage
  • (33) Positron's Blast - Damage/Endurance
  • (33) Positron's Blast - Damage/Recharge
  • (33) Positron's Blast - Damage/Range
  • (34) Positron's Blast - Accuracy/Damage/Endurance
  • (40) Recharge Reduction IO
Level 35: Boost Range
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 38: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Defense/Endurance
Level 41: Total Focus
  • (A) Stupefy - Stun/Range
  • (43) Stupefy - Accuracy/Endurance
  • (46) Stupefy - Endurance/Stun
  • (48) Stupefy - Accuracy/Recharge
  • (48) Stupefy - Chance of Knockback
  • (48) Stupefy - Accuracy/Stun/Recharge
Level 44: Summon Spiderlings
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (45) Expedient Reinforcement - Accuracy/Damage
  • (45) Expedient Reinforcement - Damage/Endurance
  • (45) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (46) Expedient Reinforcement - Endurance/Damage/Recharge
  • (46) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 47: Web Envelope
  • (A) Accuracy IO
Level 49: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Endurance Modification IO
Level 1: Brawl
  • (A) Empty
Level 1: Defiance
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run



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Posted

I got it closer, but still not quite there.

Some notes:

Stamina was underslotted, even with conserve power, imho.
I lost the recharge IO from RoA . You'll have to play it and see, perhaps you could lose a slot from stamina and get it back, but without diving into your attack chains it's hard to tell. And that sounds like work, hehe, better you than me.
Boost Range is perma on a single Recharge IO.
Conventional wisdom suggests that 8pts kb protection is not much more useful than 4pts, most would recommend either building to 12pts or sticking at 4. For a list of kb magnitudes, look here: http://paragonwiki.com/wiki/Knockbac...ockback_Powers

My changes to your build get you to 44.6% ranged- you could get to the cap by slotting Stunning Shot with T-strikes, but I'd personally rather have that slotted for stun. You could also pick up another tenth or two by playing with enzymes in your slotting (stealth, weave) but here again I didn't feel like the cost was worth the benefit.

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edit to add: Another thought, if you can swing an enzyme: replace the def/end and def in scorp shield with the enzyme, move the extra slot to hover and put in a LotG Defense IO. That will push the above build past the ranged cap. (45.1%)


 

Posted

Here you go:

This build hits the soft cap to ranged defense with Stealth suppression factored in. It costs you quite a bit in terms of S/L defense to hit it, but this build fixes your endurance problems, frees up conserve power as a power choice, and allows you to take phase shift as a rescue power instead.

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Sara Piper: Level 50 Technology Blaster
Primary Power Set: Archery
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Snap Shot -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Dmg/EndRdx/Rchg:50(3), Thundr-Dmg/EndRdx:50(3), Thundr-Acc/Dmg:50(5), Thundr-Dmg/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(7)
Level 1: Power Thrust -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(7), Mako-Dmg/Rchg:50(9), Mako-Acc/EndRdx/Rchg:50(9), Mako-Acc/Dmg/EndRdx/Rchg:50(11), Mako-Dam%:50(11)
Level 2: Fistful of Arrows -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(13), Posi-Dmg/Rchg:50(13), Posi-Dmg/Rng:50(15), Posi-Acc/Dmg/EndRdx:50(15)
Level 4: Build Up -- GSFC-Rchg/EndRdx:50(A), GSFC-ToHit/Rchg/EndRdx:50(19), GSFC-ToHit/Rchg:50(19), GSFC-ToHit:50(21), GSFC-Build%:50(21), GSFC-ToHit/EndRdx:50(23)
Level 6: Blazing Arrow -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Dmg/EndRdx/Rchg:50(23), Thundr-Dmg/Rchg:50(25), Thundr-Acc/Dmg/Rchg:50(25), Thundr-Acc/Dmg:50(27), Thundr-Dmg/EndRdx:50(27)
Level 8: Super Speed -- Zephyr-ResKB:50(A), Zephyr-Travel/EndRdx:50(29)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(29)
Level 12: Explosive Arrow -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(31), Posi-Dmg/Rchg:50(31), Posi-Dmg/Rng:50(31), Posi-Acc/Dmg/EndRdx:50(33)
Level 14: Aim -- AdjTgt-ToHit/Rchg:50(A), AdjTgt-Rchg:50(33)
Level 16: Stealth -- LkGmblr-Rchg+:50(A)
Level 18: Aimed Shot -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Dmg/EndRdx:50(34), Thundr-Acc/Dmg:50(34), Thundr-Dmg/EndRdx/Rchg:50(34), Thundr-Dmg/Rchg:50(36), Thundr-Acc/Dmg/Rchg:50(36)
Level 20: Grant Invisibility -- LkGmblr-Rchg+:50(A)
Level 22: Kick -- Acc-I:50(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+:30(A), RctvArm-ResDam/EndRdx:40(36), RctvArm-ResDam:40(37), RctvArm-EndRdx:40(43)
Level 26: Stunning Shot -- Stpfy-Stun/Rng:50(A), Stpfy-Acc/EndRdx:50(37), Stpfy-EndRdx/Stun:50(37), Stpfy-Acc/Rchg:50(39), Stpfy-KB%:50(39), Stpfy-Acc/Stun/Rchg:50(39)
Level 28: Weave -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(33), RedFtn-EndRdx/Rchg:50(40), RedFtn-Def/EndRdx/Rchg:50(40), RedFtn-Def:50(45), RedFtn-EndRdx:50(45)
Level 30: Hover -- LkGmblr-Rchg+:50(A), Zephyr-Travel:50(40), Zephyr-Travel/EndRdx:50(42)
Level 32: Rain of Arrows -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(42), Posi-Dmg/Rchg:50(42), Posi-Dmg/Rng:50(43), Posi-Acc/Dmg/EndRdx:50(43)
Level 35: Boost Range -- RechRdx-I:50(A)
Level 38: Scorpion Shield -- LkGmblr-Rchg+:50(A)
Level 41: Total Focus -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(45), Mako-Dmg/Rchg:50(46), Mako-Acc/EndRdx/Rchg:50(46), Mako-Acc/Dmg/EndRdx/Rchg:50(46), Mako-Dam%:50(48)
Level 44: Summon Spiderlings -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(48), ExRmnt-Dmg/EndRdx:50(48), ExRmnt-Acc/Dmg/Rchg:50(50), ExRmnt-EndRdx/Dmg/Rchg:50(50), ExRmnt-+Res(Pets):50(50)
Level 47: Web Envelope -- Acc-I:50(A)
Level 49: Phase Shift -- RechRdx-I:50(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(17)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
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