13s away from perm hasten - need advise Inv/DM
A cyto seems extravagant in CJ (or veng), since CJ costs a negligible amount of endurance. A cyto enables you to save slightly less than a negligible amount of endurance. Slap an LOTG of some sort in there and get the regen bonus.
As for further enhancing recharge, you could +5 each of the 2 recharge IOs in Hasten, get Spiritual and keep a steady supply of kinetic weapon, ruby and chaos theorems on hand to get the base empowerment buff. For 100 inf (or 3 inf even) you can have, for an hour at a time what others pay billions for: 20% global recharge.
Just FYI you have a rule of 5 violation for 3.13 fire/cold def (aegis & mocking beratement).
As for CJ or Veng, well NR will consume quite a bit of endurance compared to CJ, I'd be inclined to keep CJ and switch when you're in travel mode to NR.
Global = Hedgefund (or some derivation thereof)
Apologies, I wasn't look when i posted that, the cyto was there for veng (+tohit and +def).
I had a def and def/rech lotg for CJ.
The base empowerment sounds interesting but not something i would keep doing everytime i wanted to go running with some trials or SFs. Even with spiritual (45% rech) i get within 8s of perma hasten, still no good. I want to be able to log on, and instantly join a mission to kill some time, rather than to have to go to a base, of which i am not a member of ANY SG anymore, get the buff and zone back into PD or wherever im entering.
Thanks for the "Ro5" violation point out, completely missed that. Fixed with 3 reactive armors.
On the CJ vs Veng issue, I have jet pack, rocket board and various other flying powers for traveling in the city from mission to mission or zone to zone etc. But in a mission, i am dreadfully slow with combat jumping and sprint running. Unless there is a SB'er or AM'er of course.
This honestly doesn't matter for a tanker once in battle, but moving from battle to battle across a large map like say RWZ i would assume it would only slow me and thus the team down. But with Veng + NR, there is almost bound to be at least one death during a big fight (hopefully not during Mo<Trial/Task Force>) or even during raids etc.
CJ would be there to help out with speed during a mission, but the same is done with NR. Not to mention that conserve power is down only every 90 or so seconds, its not like I will be running NR at all times, just moving inbetween battles.
So changes Ive made - Vengeance instead of CJ
3 set of reactive armor inplace of aegis due to rule of 5 violation.
Improved build:
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I would try to get the right mix of defense to be happy in normal pve and incarnates, whilst settling for perma dullpain and an end rec rate satisfactorily competing against the end use rate. With that in mind I think the build could be better. I don't chase the extra 2 hitpoints per sec in regen, I just rather kill something with 1 hit than let it take 2 hits.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I am also stuck on what incarnates to go with at t4.
For Alpha I cannot decide on Agility Core or Radial. The movement increase is a great help, but not sure if that extra 12% end mod increase is worth being slower in an iTrial that requires tanks move quickly. Any advise?
For Lore; Seer Core or Radial?
For Judgement I chose Ion Radial Final
For interface I was thinking of going Diamagnetic Core or Gravitic Radial
And for Destiny I'm going Barrier Core
Thoughts?
Anyone have any thoughts on the incarnate ?'s or choices?
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
...I have jet pack, rocket board and various other flying powers for traveling in the city from mission to mission or zone to zone etc. But in a mission, i am dreadfully slow with combat jumping and sprint running. Unless there is a SB'er or AM'er of course.
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/bind shift+w powexecname sprint
/bind g "powexecname combat jumping$$powexecname ninja run"
Many of my toons use NR for main travel power. The first bind is pretty self explanatory. Since W is forward anyway...just a quick tap of the shift key...and now i'm sprinting. Another tap...and normal speed.
The second bind, for the toons i have that picked up CJ along the way, is used to quickly switch between the two powers as needed. Just a quick key press, and switch from one to the other on the fly.
Between these 2 binds, you'll be able to kick out a quick burst of speed when you needed it in no time flat and go back to battle mode just as quickly (ie, no sprint and CJ on). I've gotten so used to this setup that i can switch "modes" in less than a second.
RaikenX is currently seeking new quotes to add to his signature.
Someone say something funny.
That'll do, pig. That'll do.
Cool! Thanks for the binds and info Raiken.
Needing some help pushing my Inv/DM Tanker to perma hasten with help of Incarnate abilities.
This is my current build.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Help me reach perma hasten please, if its just not physically possible with keeping my toon with high defenses and res tell me, I dont mind if its not possible. But i feel I am missing something that is obvious.
EDIT: As well, I was hoping someone could shed some advise on whether to take CJ or veng? I use ninja run as my primary power of speed in missions, and rocket board/jet pack temp power for flying around. CJ gives a small boost of def, while CJ cuts my run speed in missions by almost half due to NR being toggled off and on with other travel powers.
So same slotting, but CJ or Veng?
Cheers