Rain of Arrows
Rain of Arrows summons a pseudopet, so uses the pet damage modifier instead of Corruptor modifier. The pet created was based on the damage of the Blaster version, and they reduced the damage by taking the Blaster modifier (1.125) and converting it to the Corruptor modifier (0.75), so it does 2/3 (66.7%) of the damage of the Blaster version.
When Archery was originally created for Blasters and Defenders, they got a separate pseudopet so that it would do different damage based on their damage modifiers - for Blasters at the time it was scale 1.0, for Defenders it was 0.65.
When Blasters got a ranged damage modifier buff to 1.125 as part of Defiance 2.0, Rain of Arrows was never changed and retained the same damage (none of the Blaster rain powers were changed, so Ice Storm, Rain of Fire, Ignite, and Blizzard are similarly "nerfed by negligence"). Thus, the Corruptor version is an effective 0.667 modifier instead of 0.75 - explaining why it barely does any more damage than the 0.65 modifier Defender version.
Yes, it's pre-nerfed for Corruptors because the Blaster version was the base used instead of taking the Defender version and making it do 15.4% (0.75 / 0.65) more damage.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Rain of Arrows summons a pseudopet, so uses the pet damage modifier instead of Corruptor modifier. The pet created was based on the damage of the Blaster version, and they reduced the damage by taking the Blaster modifier (1.125) and converting it to the Corruptor modifier (0.75), so it does 2/3 (66.7%) of the damage of the Blaster version.
When Archery was originally created for Blasters and Defenders, they got a separate pseudopet so that it would do different damage based on their damage modifiers - for Blasters at the time it was scale 1.0, for Defenders it was 0.65. When Blasters got a ranged damage modifier buff to 1.125 as part of Defiance 2.0, Rain of Arrows was never changed and retained the same damage (none of the Blaster rain powers were changed, so Ice Storm, Rain of Fire, Ignite, and Blizzard are similarly "nerfed by negligence"). Thus, the Corruptor version is an effective 0.667 modifier instead of 0.75 - explaining why it barely does any more damage than the 0.65 modifier Defender version. Yes, it's pre-nerfed for Corruptors because the Blaster version was the base used instead of taking the Defender version and making it do 15.4% (0.75 / 0.65) more damage. |
Blaster seems to get the worst end when it comes to "pseudopet" damage.
By the way, Blaster's Voltaic Sentinel needs to be buffed. Is the damage based on 1.00 modifier? VS doesn't get defiance damage buff and MIds shows that both Blaster/Corr version does the same damage 44.49?
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
This is for Kioshi:
"So I was thinking about making an Archery Corr, but both Mid's and CoD are telling me that Rain of Arrows only does a little more damage than the Defender version (I know it scourges and all, but the base damage look almost the same).
So is Archery on a Corr not that good or using a similar modifier to Defs in the tier 9? I want an Archery toon that's not a Blaster and I was never able to like Defender damage. Or am I missing something?
Thanks! "
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