Rain of Arrows


Codewalker

 

Posted

Based on what I am reading on the wiki, enemies have a resistance modifier that scales by level. If your debuff is unresistable, it should not matter what the level is or whether or not the Purple Patch is active (the purple patch is a resistance to effects after all) as it should bypass it entirely.

Looking at AVs, the difference between a 50 and 54 AV is 0.02% resist so it would not be very significant even if level entered into equation (unless I am terribly wrong in how all that works)

http://wiki.cohtitan.com/wiki/Archvillain


@Viper Kinji
Currently working on:
Turtle Snapper - SD/MA/Ice Tanker

 

Posted

Quote:
Originally Posted by viper_kinji View Post
Based on what I am reading on the wiki, enemies have a resistance modifier that scales by level. If your debuff is unresistable, it should not matter what the level is or whether or not the Purple Patch is active (the purple patch is a resistance to effects after all) as it should bypass it entirely.
Combat mods (aka the Purple Patch) are not related to resistance. They're a separate calculation and even unresistable effects are modified by them.

There is a flag for whether or not a particular effect applies combat modifiers, however it's extremely rare for a player power to not have it set, excepting summons and buffs to self. I checked Flash Arrow and it is set to be affected by combat modifiers.

This should be fairly easy to verify in-game with a power analyzer and a higher level enemy.

I suspect that one of the reasons the debuff in Flash Arrow is so low is because the power doesn't aggro enemies. Personally I'd rather it be set to notify and have a bigger debuff than be able to use it as a poor man's stealth, but that's just my opinion.