Critique of my Forcefield/Electric Defender build
I'm a fan of Hover/Fly for bubblers, but I suppose it's personal preference. As you know, as a Forcefielder, you're often the *least* protected member of the team, and hovering out of melee helps you avoid some of the more dangerous melee attacks and AoE's aimed at your compatriots on the ground.
I honestly can't recommend only slotting 26.5% damage into Ball Lightning; this is your best AoE attack. I realize it has the proc in it, but I slotted both BL and Short Circuit for damage, and that was on a Kin. I mention this because you described Defender damage as "anemic," (and rightly so). /Elec also lacks the traditional tier 3 single target blast, which doesn't make the problem any better.
Trouble with Force Field is that, as you know, it doesn't have any resistance debuffing to help you do more damage. You might consider Assault/Tactics as defenders get the best returns for those. And they help the entire team as opposed to you only.
You might not get much use out of Thunderous Blast b/c as you know it will shut off all your toggles, and you only do anemic Defender damage anyway, right? I'm not saying to replace it but I wouldn't expect it to be used often in real situations b/c you risk getting yourself killed.
I also don't see any damage enhancement in Thunder Strike. Admittedly Defenders have a terrible melee modifier, but TS is primarily a damage power; the other effects are secondary at best, and I can't see how you would be better served by enhancing those aspects over damage.
Honestly, if you want to control and drain the mobs, while still protecting the team, something like an Electric/Kin (for more damage and better drain) or Electric/FF (for better team defense) Controller could probably accomplish this better. (I can say this because we're not on the Defender forums; they're a feisty bunch.)
Just a few random thoughts. Hope that helps. o.0
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So... looking to dust off my old namesake bubbler, and finding myself having a hard time getting him to where I'd like him to be. The best I've managed to come up with is the build below; I play him as a sort of oddball hybrid Defentroller, doing my best to leverage the drains and holds to keep the incoming damage down once I've got my buffs up and running. Probably because after years of blasting, defender damage seems downright anemic
Aiming to have the strongest bubbles I can manage, strong drains, and decent damage.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Wall of Knight: Level 50 Technology Defender
Primary Power Set: Force Field
Secondary Power Set: Electrical Blast
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: Deflection Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(5), RedFtn-Def(5), RedFtn-EndRdx(7)
Level 1: Charged Bolts -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(34), Thundr-Dmg/Rchg(34), Thundr-Dmg/EndRdx(34)
Level 2: Lightning Bolt -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(29), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(31), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(33)
Level 4: Ball Lightning -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(7), P'Shift-Acc/Rchg(21), P'Shift-EndMod/Acc(27), Posi-Dmg/Rchg(27), Posi-Dam%(29)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(46)
Level 8: Insulation Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(9), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(11), RedFtn-Def(11), RedFtn-EndRdx(13)
Level 10: Short Circuit -- P'Shift-EndMod(A), P'Shift-End%(25), P'Shift-EndMod/Rchg(36), P'Shift-Acc/Rchg(36), P'Shift-EndMod/Acc(36), P'Shift-EndMod/Acc/Rchg(37)
Level 12: Dispersion Bubble -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(15), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(17), RedFtn-EndRdx(17)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19)
Level 16: Personal Force Field -- LkGmblr-Rchg+(A)
Level 18: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(23), LkGmblr-Rchg+(23)
Level 20: Boxing -- EndRdx-I(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(37)
Level 26: Aid Other -- Heal-I(A)
Level 28: Tesla Cage -- Lock-Acc/Hold(A), Lock-Acc/Rchg(37), Lock-Rchg/Hold(39), Lock-EndRdx/Rchg/Hold(39), Lock-Acc/EndRdx/Rchg/Hold(39), Lock-%Hold(45)
Level 30: Aid Self -- Heal-I(A)
Level 32: Force Bubble -- EndRdx-I(A)
Level 35: Voltaic Sentinel -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(43), ExRmnt-Dmg/EndRdx(43), ExRmnt-Acc/Dmg/Rchg(43), ExRmnt-EndRdx/Dmg/Rchg(45)
Level 38: Thunderous Blast -- Det'tn-Acc/Dmg/EndRdx(A), Det'tn-Dmg/EndRdx/Rng(40), Det'tn-Acc/Dmg(40), Det'tn-Dmg/Rchg(42), Det'tn-Dmg/Rng(42)
Level 41: Thunder Strike -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(42), Stpfy-Acc/EndRdx(45), Stpfy-Stun/Rng(46), Stpfy-Acc/Stun/Rchg(46), Stpfy-KB%(50)
Level 44: Charged Armor -- ResDam-I(A)
Level 47: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc/Rchg(48), P'Shift-Acc/Rchg(48)
Level 49: Shocking Bolt -- Lock-Acc/Hold(A), Lock-Acc/Rchg(50), Lock-Rchg/Hold(50)
Level 50: Nerve Core Paragon
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(25)
Level 2: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-End%(19), P'Shift-EndMod(21)
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