Crab Build?
It's fairly easy to soft-cap a Crab Spider's positional defenses, not so easy to soft-cap Smashing/Lethal. You've made some serious sacrifices to squeeze every bit of S/L defense out of this build, and ended up well short of soft cap. I would really start over and look for positional defense IO sets.
A major feature of all Soldiers of Arachnos is Leadership. They get superior versions of the normal Leadership pool powers AND they enjoy very high bonuses from the Leadership pool itself... as good as Defenders in some cases. I strongly recommend taking all of the Tactical Training powers (which are superior versions of Maneuvers, Tactics and Assault) and urge you to consider the regular Leadership pool as well.
I'm not sure if you really want to fight in melee or if you just needed mule powers for three sets of Kinetic Combat, but it does seem like you want pets. This is one of my own (unused) builds that has loads of pets and soft-capped ranged defense. You may not want to run Super Jump 24/7 like I do, but it may still be useful as an example of a pet-heavy build.
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I dunno why you went for pummel and burst, when I find suppression to be superior and lack the redraw. Try and focus on positional defence. You can get 6.25% recharge from 5 slots in all your AoE's, meaning you can save a slot on omegabomb (PS the taunt in omegabomb does nothing)
Much appreciated for the help. I know nothing about the spider Arch so this all is rather new. Thanks for the lesson and the build.
I am trying to build a Crab. I know nothing about them so I was seeing if anyone would have a look at this build to see if I am doing anything right.
Any help is appreciated.