Need help with this Elec/EA scrapper


Hindenburg

 

Posted

Been staring at mids trying to figure out this build and could use some help. Looks like my def is just not getting there. Also was trying to figure out if I can squeeze out any more dmg on it. Any help would be appreciated.

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Energy Aura
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 1: Kinetic Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), S'dpty-Def(5), S'dpty-Def/EndRdx(5), S'dpty-Def/EndRdx/Rchg(7)
Level 2: Jacobs Ladder -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-Acc/Rchg(48), Oblit-Dmg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(50)
Level 4: Dampening Field -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-EndRdx/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-EndRdx(11), RctvArm-ResDam(11)
Level 6: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(13)
Level 8: Thunder Strike -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-Dmg(15), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(17)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Power Shield -- S'dpty-Def(A), S'dpty-Def/EndRdx(19), S'dpty-Def/EndRdx/Rchg(31)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Energy Protection -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(34), S'fstPrt-ResKB(36)
Level 18: Chain Induction -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Acc/Dmg(37), T'Death-Dmg/EndRdx(37), T'Death-Dmg/Rchg(39), T'Death-Acc/Dmg/EndRdx(39)
Level 20: Energy Cloak -- Ksmt-ToHit+(A), Ksmt-Def/EndRdx(39), S'dpty-Def(40), S'dpty-Def/EndRdx(40), S'dpty-Def/EndRdx/Rchg(40)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def(25)
Level 26: Assault -- EndRdx-I(A)
Level 28: Energize -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Rchg(31)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 32: Lightning Rod -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34)
Level 35: Energy Drain -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-EndMod/Rchg(43)
Level 38: Focused Accuracy -- GSFC-Build%(A), GSFC-ToHit/EndRdx(45), GSFC-ToHit(45), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46)
Level 41: Physical Perfection -- Mrcl-Rcvry+(A), Mrcl-Heal(42), Mrcl-Heal/EndRdx(42)
Level 44: Boxing -- Acc-I(A)
Level 47: Tough -- TtmC'tng-ResDam(A)
Level 49: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(50), RedFtn-Def/EndRdx/Rchg(50)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(19), Numna-Heal(42), Numna-Heal/Rchg(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run

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Posted

your defense is impeccable!

did you "turn on" your toggles in mids? (the green button)

I'm seeing
57.4% s/l
45.1% fire/cold
48.8% energy
39% negative
21% psi
41.9% melee
24.1% ranged

soft cap is 45% so you could drop some s/l defense


perma jump is ---> /up 1

 

Posted

I thought I had them all on. Appears I had missed 2. Thats what I get for not looking more closely. Thanks man.

So any thoughts on changes?


 

Posted

Also how useful is Overload anyone? Debating its usefulness compared to the penalty you suffer after it.