Have a few suggestions for Mission Architect which may be a bit tricky for the devs, but I think would really improve the overall experience.
1. Specific Map Placement - As it stands right now, when you add in a boss or an object to a map, you're given a general placement area, and the program randomly places the object(s) there.
But there are some map locations where you should have a specific placement of objects or characters. For instance, in Tyrant's cave, you should be able to put a boss character in front of his throne, if not sitting ON the throne itself. Or having a giant monster be where you would EXPECT a threat like that to be instead of some distant corner of the map.
I don't suggest being able to do that to all objects, but certainly for "Defeat a boss" or "Giant Monster" options we should be able to specifically place them on the map.
2. Mob-Generator - I would love to add mobs as an option to a mission to add a little confusion, or to make things a challenge. (The TPN mission inspired this one.) You would be able to customize the mobs so they can be generated after a certain event, or be already on the map.
Kinds of mobs:
Passive - crowds of people just standing in the area. (See City Hall in the "new" Atlas Park.)
Rally - crowds standing and cheering. (The "Going Rogue" launch video for an example.)
Protest - crowds holding picket signs. (See the protesters in the "new" Atlas Park.)
Scattered - the people are all running around. (This is currently in some of the normal missions already.)
Riot - the crowds will actually attack you with rocks and pipes. (This is similar to the "Call Posse" power in the Thug mastermind powerset.)
3. New Maps - I love seeing the old Atlas Park go through the changes, but I would really love seeing the NEW Atlas Park in missions as well. Also, maybe the devs can bring back the Outbreak map? There was A LOT of that area that really went unused back when it was the tutorial for heroes that would be a great option for MA designers. Speaking of which, I would also like to see the new Galaxy City map as an option.
Okay guys, what do you think?
Battlerock X - inv/str tank, Justice Server
http://battlerockx.blogspot.com - The Battlerock X Chronicles
http://guardiansofthedawn.wordpress.com - fan-based comic book series "The Guardian Powers"
http://twitter.com/BattlerockX
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"With Me - Against Me" Mission Arc 230667
Have a few suggestions for Mission Architect which may be a bit tricky for the devs, but I think would really improve the overall experience.
1. Specific Map Placement - As it stands right now, when you add in a boss or an object to a map, you're given a general placement area, and the program randomly places the object(s) there.
But there are some map locations where you should have a specific placement of objects or characters. For instance, in Tyrant's cave, you should be able to put a boss character in front of his throne, if not sitting ON the throne itself. Or having a giant monster be where you would EXPECT a threat like that to be instead of some distant corner of the map.
I don't suggest being able to do that to all objects, but certainly for "Defeat a boss" or "Giant Monster" options we should be able to specifically place them on the map.
2. Mob-Generator - I would love to add mobs as an option to a mission to add a little confusion, or to make things a challenge. (The TPN mission inspired this one.) You would be able to customize the mobs so they can be generated after a certain event, or be already on the map.
Kinds of mobs:
Passive - crowds of people just standing in the area. (See City Hall in the "new" Atlas Park.)
Rally - crowds standing and cheering. (The "Going Rogue" launch video for an example.)
Protest - crowds holding picket signs. (See the protesters in the "new" Atlas Park.)
Scattered - the people are all running around. (This is currently in some of the normal missions already.)
Riot - the crowds will actually attack you with rocks and pipes. (This is similar to the "Call Posse" power in the Thug mastermind powerset.)
3. New Maps - I love seeing the old Atlas Park go through the changes, but I would really love seeing the NEW Atlas Park in missions as well. Also, maybe the devs can bring back the Outbreak map? There was A LOT of that area that really went unused back when it was the tutorial for heroes that would be a great option for MA designers. Speaking of which, I would also like to see the new Galaxy City map as an option.
Okay guys, what do you think?
Battlerock X - inv/str tank, Justice Server
http://battlerockx.blogspot.com - The Battlerock X Chronicles
http://guardiansofthedawn.wordpress.com - fan-based comic book series "The Guardian Powers"
http://twitter.com/BattlerockX
--
"With Me - Against Me" Mission Arc 230667