Help My Blind Eyes Find the Missing Slots


DreadShinobi

 

Posted

I'm having a moment. I just did a respec of one of my 50s and seem to have misplaced two slots. Thing is, I've looked over the build in game versus Mids for thirty minutes and can't figure out where the missing slots went. One is missing from Super Speed and another from Weave. I'm sure it's something obvious, but can someone spot where the slots are? I can verify that this character is level 50.


The slotting in Mids:




In game (with extension of tert powers; I can verify none of the powers not shown have more any additional slots):







Here is the Mid's build if it helps:

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Cold reader: Level 50 Natural Dominator
Primary Power Set: Mind Control
Secondary Power Set: Icy Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Primal Forces Mastery

Villain Profile:
Level 1: Levitate -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(7)
Level 1: Ice Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/EndRdx/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/Rchg(11)
Level 2: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(13), BasGaze-Rchg/Hold(13), BasGaze-Acc/EndRdx/Rchg/Hold(15)
Level 4: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(50)
Level 6: Confuse -- CoPers-Conf(A), CoPers-Conf/EndRdx(15), CoPers-Conf%(17), CoPers-Conf/Rchg(17), CoPers-Acc/Conf/Rchg(19), CoPers-Acc/Rchg(19)
Level 8: Mass Hypnosis -- FtnHyp-Sleep/Rchg(A), FtnHyp-Sleep/EndRdx(21), FtnHyp-Plct%(21), FtnHyp-Acc/Sleep/Rchg(23), FtnHyp-Acc/Rchg(23)
Level 10: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(25), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(29)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(31)
Level 16: Power Boost -- RechRdx-I(A)
Level 18: Total Domination -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(31), UbrkCons-Acc/Rchg(31), UbrkCons-EndRdx/Hold(33), UbrkCons-Hold(33)
Level 20: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(34)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36)
Level 24: Telekinesis -- EndRdx-I(A)
Level 26: Terrify -- N'mare-Acc/Rchg(A), N'mare-Acc/Fear/Rchg(36), N'mare-Acc/Fear(36), HO:Perox(37)
Level 28: Burnout -- RechRdx-I(A)
Level 30: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(37), Stpfy-Acc/EndRdx(37), Stpfy-Stun/Rng(39), Stpfy-Acc/Stun/Rchg(39), Stpfy-KB%(39)
Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(40), Mlais-Acc/EndRdx(40), Mlais-Conf/Rng(40), Mlais-Acc/Conf/Rchg(42), RechRdx-I(42)
Level 35: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 38: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43), Thundr-Dmg/EndRdx(43), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45)
Level 41: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46), Posi-Dmg/Rchg(46)
Level 44: Tough -- S'fstPrt-ResDam/Def+(A)
Level 47: Weave -- LkGmblr-Rchg+(A), RedFtn-Def(48), RedFtn-EndRdx(48), RedFtn-Def/Rchg(48), RedFtn-EndRdx/Rchg(50), RedFtn-Def/EndRdx/Rchg(50)
Level 49: Temp Invulnerability -- GA-3defTpProc(A)
Level 50: Spiritual Core Paragon
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Posted

Just figured out--problem power is Dominate. Only took 45 minutes of looking. Thanks and disregard.


 

Posted

Random side note: you could get higher resist numbers if you switched the position of the glad armor proc and the steadfast proc in temp invul and tough respectively. Since Temp Invul has a higher base and steadfast gives resistance whereas the glad armor proc does not. Would also put the purple set in Dominate rather than total domination, but I'll stop there since you didnt come here for a build critique >_>


 

Posted

And ice (or fire) mastery too while we're at it >_>


 

Posted

Thanks for the critique. You're right about total resist. As for the APP choice, it's deliberate.

Fire APP is anti-concept. I started with Ice but doing that forces a near total rebuild, with a switch from Spiritual to Cardiac because of the loss of Conserve Power, which in turn affects all other power options and also the strength of the Rebirth Destiny. It also leaves me with very little burst AoE damage, and two powers that cause Afraid enemies to shoot at me during their duration, plus an (ugly) S/L armor instead of S/L resistance. Not an awful choice but not totally clear cut either. I do miss Fire's self rezz for trials, though.

Putting the purple set in Dominate instead of Total Domination costs at least one extra slot (no way I'm going with just 4 Basilisks in Total Dom). I don't use Dominate enough to justify purples there anyway. Total Domination is a live or die power for stuff like Lambda though, given the long recharge on Mass Confusion. Need it up as fast as possible.

Swords conflict with cones and the damage isn't high enough to justify in situations I actually need it given the slots required (since I'm not going to go melee a trial AV). If I were going to add anything to the build it would be Aid Self. Although I am beginning to eye Explosive Blast as a way to blow enemies away from terminals in Keyes. Levitate has already proven surprisingly great for leverage there, but sometimes there is one annoying enemy who just won't fall.