Hey folks. Was wondering if you could take a look at this build? One of my SGmates made it for me, and I wanted to see if anyone would mind taking a look.
Note: I have influence issues, so I had to swap out the purples for Crushing Impact and Decimation, as well as getting rid of the Tough/Weave enhancements for Titanium Coating and Serendipity.
Quote:
Good resistances, you\'re not softcapped on your defenses but you have enough that you should be incredibly survivable. I also took Power Surge for the lol factor. Sub Vengeance for Conserve Power if necessary (I don\'t think you\'ll need it)
As far as Incarnates go: Alpha: Cardiac/Nerve (Nerve for the added defense if you really want to supplement what you have), Interface: Reactive, Destiny: Barrier/Rebirth, Judgement: Ionic (For RP concept, I guess), Lore: I believe it\'s the Phantoms that give you Adrenalin Boost.
Level 50 Mutation Scrapper Primary Power Set: Kinetic Melee Secondary Power Set: Electric Armor Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Body Mastery
Hey folks. Was wondering if you could take a look at this build? One of my SGmates made it for me, and I wanted to see if anyone would mind taking a look.
Note: I have influence issues, so I had to swap out the purples for Crushing Impact and Decimation, as well as getting rid of the Tough/Weave enhancements for Titanium Coating and Serendipity.
As far as Incarnates go: Alpha: Cardiac/Nerve (Nerve for the added defense if you really want to supplement what you have), Interface: Reactive, Destiny: Barrier/Rebirth, Judgement: Ionic (For RP concept, I guess), Lore: I believe it\'s the Phantoms that give you Adrenalin Boost.
Hero Plan by Mids\' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Body Blow
- (A) Kinetic Combat - Accuracy/Damage[/*]
- (3) Kinetic Combat - Damage/Endurance[/*]
- (3) Kinetic Combat - Damage/Recharge[/*]
- (5) Kinetic Combat - Damage/Endurance/Recharge[/*]
- (13) Crushing Impact - Accuracy/Damage/Recharge[/*]
Level 1: Charged Armor- (A) Reactive Armor - Resistance/Endurance[/*]
- (5) Reactive Armor - Resistance/Recharge[/*]
- (7) Reactive Armor - Endurance/Recharge[/*]
- (40) Reactive Armor - Resistance/Endurance/Recharge[/*]
Level 2: Smashing Blow- (A) Kinetic Combat - Accuracy/Damage[/*]
- (9) Kinetic Combat - Damage/Endurance[/*]
- (11) Kinetic Combat - Damage/Recharge[/*]
- (11) Kinetic Combat - Damage/Endurance/Recharge[/*]
- (13) Crushing Impact - Accuracy/Damage/Recharge[/*]
Level 4: Conductive Shield- (A) Reactive Armor - Resistance/Endurance[/*]
- (7) Reactive Armor - Endurance/Recharge[/*]
- (9) Reactive Armor - Resistance/Recharge[/*]
- (29) Reactive Armor - Resistance/Endurance/Recharge[/*]
Level 6: Power Siphon- (A) Gaussian\'s Synchronized Fire-Control - To Hit Buff[/*]
- (15) Gaussian\'s Synchronized Fire-Control - To Hit Buff/Recharge[/*]
- (15) Gaussian\'s Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[/*]
Level 8: Hasten- (A) Recharge Reduction IO[/*]
- (17) Recharge Reduction IO[/*]
- (17) Recharge Reduction IO[/*]
Level 10: Static Shield- (A) Reactive Armor - Resistance/Endurance[/*]
- (19) Reactive Armor - Resistance/Recharge[/*]
- (19) Reactive Armor - Endurance/Recharge[/*]
- (39) Reactive Armor - Resistance/Endurance/Recharge[/*]
Level 12: Super Speed- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[/*]
- (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/*]
Level 14: Combat Jumping- (A) Luck of the Gambler - Recharge Speed[/*]
- (21) Kismet - Accuracy +6%[/*]
Level 16: Grounded- (A) Steadfast Protection - Resistance/Endurance[/*]
- (23) Steadfast Protection - Resistance/+Def 3%[/*]
- (25) Steadfast Protection - Knockback Protection[/*]
Level 18: Super Jump- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[/*]
- (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/*]
- (40) Winter\'s Gift - Slow Resistance (20%)[/*]
Level 20: Energize- (A) Doctored Wounds - Heal/Endurance[/*]
- (25) Doctored Wounds - Heal[/*]
- (27) Doctored Wounds - Endurance/Recharge[/*]
- (27) Doctored Wounds - Heal/Recharge[/*]
- (29) Doctored Wounds - Heal/Endurance/Recharge[/*]
Level 22: Boxing- (A) Stupefy - Accuracy/Recharge[/*]
- (46) Stupefy - Endurance/Stun[/*]
- (50) Stupefy - Accuracy/Endurance[/*]
Level 24: Tough- (A) Gladiator\'s Armor - TP Protection +3% Def (All)[/*]
- (31) HamiO:Ribosome Exposure[/*]
- (31) HamiO:Ribosome Exposure[/*]
Level 26: Focused Burst- (A) Apocalypse - Damage[/*]
- (37) Apocalypse - Damage/Recharge[/*]
- (37) Apocalypse - Accuracy/Damage/Recharge[/*]
- (37) Apocalypse - Chance of Damage(Negative)[/*]
- (39) Apocalypse - Accuracy/Recharge[/*]
- (39) Force Feedback - Chance for +Recharge[/*]
Level 28: Lightning Reflexes- (A) Run Speed IO[/*]
Level 30: Weave- (A) Shield Wall - +Res (Teleportation), +3% Res (All)[/*]
- (34) Luck of the Gambler - Recharge Speed[/*]
- (34) HamiO:Enzyme Exposure[/*]
- (40) HamiO:Enzyme Exposure[/*]
Level 32: Concentrated Strike- (A) Hecatomb - Accuracy/Damage/Recharge[/*]
- (33) Hecatomb - Damage/Recharge[/*]
- (33) Hecatomb - Accuracy/Recharge[/*]
- (33) Hecatomb - Damage/Endurance[/*]
- (34) Hecatomb - Chance of Damage(Negative)[/*]
Level 35: Maneuvers- (A) Luck of the Gambler - Recharge Speed[/*]
Level 38: Power Surge- (A) Reactive Armor - Resistance/Endurance[/*]
- (43) Reactive Armor - Endurance/Recharge[/*]
- (46) Reactive Armor - Resistance/Recharge[/*]
- (48) Reactive Armor - Resistance/Endurance/Recharge[/*]
Level 41: Focused Accuracy- (A) Gaussian\'s Synchronized Fire-Control - To Hit Buff[/*]
- (42) Gaussian\'s Synchronized Fire-Control - To Hit Buff/Recharge[/*]
- (42) Gaussian\'s Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[/*]
- (42) Gaussian\'s Synchronized Fire-Control - Recharge/Endurance[/*]
- (43) Gaussian\'s Synchronized Fire-Control - To Hit Buff/Endurance[/*]
- (43) Gaussian\'s Synchronized Fire-Control - Chance for Build Up[/*]
Level 44: Tactics- (A) Gaussian\'s Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[/*]
- (45) Gaussian\'s Synchronized Fire-Control - To Hit Buff[/*]
- (45) Gaussian\'s Synchronized Fire-Control - To Hit Buff/Recharge[/*]
- (45) Gaussian\'s Synchronized Fire-Control - Recharge/Endurance[/*]
- (46) Gaussian\'s Synchronized Fire-Control - To Hit Buff/Endurance[/*]
Level 47: Physical Perfection- (A) Performance Shifter - Chance for +End[/*]
- (48) Performance Shifter - EndMod[/*]
- (48) Performance Shifter - EndMod/Recharge[/*]
- (50) Performance Shifter - EndMod/Accuracy/Recharge[/*]
- (50) Performance Shifter - EndMod/Accuracy[/*]
Level 49: Vengeance- (A) Luck of the Gambler - Recharge Speed[/*]
------------Level 2: Swift
- (A) Empty[/*]
Level 2: Health- (A) Numina\'s Convalescence - +Regeneration/+Recovery[/*]
- (31) Panacea - +Hit Points/Endurance[/*]
- (36) Miracle - +Recovery[/*]
Level 2: Hurdle- (A) Empty[/*]
Level 2: Stamina- (A) Performance Shifter - Chance for +End[/*]
- (36) Efficacy Adaptor - EndMod[/*]
- (36) Efficacy Adaptor - EndMod/Accuracy[/*]
Level 1: Brawl- (A) Empty[/*]
Level 1: Critical HitLevel 1: Sprint
- (A) Empty[/*]
Level 2: Rest- (A) Empty[/*]
Level 4: Ninja Run