Voltium [KM/Elec/Body]


SentinelBeta

 

Posted

Hey folks. Was wondering if you could take a look at this build? One of my SGmates made it for me, and I wanted to see if anyone would mind taking a look.

Note: I have influence issues, so I had to swap out the purples for Crushing Impact and Decimation, as well as getting rid of the Tough/Weave enhancements for Titanium Coating and Serendipity.

Quote:
Good resistances, you\'re not softcapped on your defenses but you have enough that you should be incredibly survivable. I also took Power Surge for the lol factor. Sub Vengeance for Conserve Power if necessary (I don\'t think you\'ll need it)

As far as Incarnates go: Alpha: Cardiac/Nerve (Nerve for the added defense if you really want to supplement what you have), Interface: Reactive, Destiny: Barrier/Rebirth, Judgement: Ionic (For RP concept, I guess), Lore: I believe it\'s the Phantoms that give you Adrenalin Boost.

Hero Plan by Mids\' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Body Blow
  1. (A) Kinetic Combat - Accuracy/Damage[/*]
  2. (3) Kinetic Combat - Damage/Endurance[/*]
  3. (3) Kinetic Combat - Damage/Recharge[/*]
  4. (5) Kinetic Combat - Damage/Endurance/Recharge[/*]
  5. (13) Crushing Impact - Accuracy/Damage/Recharge[/*]
Level 1: Charged Armor
  1. (A) Reactive Armor - Resistance/Endurance[/*]
  2. (5) Reactive Armor - Resistance/Recharge[/*]
  3. (7) Reactive Armor - Endurance/Recharge[/*]
  4. (40) Reactive Armor - Resistance/Endurance/Recharge[/*]
Level 2: Smashing Blow
  1. (A) Kinetic Combat - Accuracy/Damage[/*]
  2. (9) Kinetic Combat - Damage/Endurance[/*]
  3. (11) Kinetic Combat - Damage/Recharge[/*]
  4. (11) Kinetic Combat - Damage/Endurance/Recharge[/*]
  5. (13) Crushing Impact - Accuracy/Damage/Recharge[/*]
Level 4: Conductive Shield
  1. (A) Reactive Armor - Resistance/Endurance[/*]
  2. (7) Reactive Armor - Endurance/Recharge[/*]
  3. (9) Reactive Armor - Resistance/Recharge[/*]
  4. (29) Reactive Armor - Resistance/Endurance/Recharge[/*]
Level 6: Power Siphon
  1. (A) Gaussian\'s Synchronized Fire-Control - To Hit Buff[/*]
  2. (15) Gaussian\'s Synchronized Fire-Control - To Hit Buff/Recharge[/*]
  3. (15) Gaussian\'s Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[/*]
Level 8: Hasten
  1. (A) Recharge Reduction IO[/*]
  2. (17) Recharge Reduction IO[/*]
  3. (17) Recharge Reduction IO[/*]
Level 10: Static Shield
  1. (A) Reactive Armor - Resistance/Endurance[/*]
  2. (19) Reactive Armor - Resistance/Recharge[/*]
  3. (19) Reactive Armor - Endurance/Recharge[/*]
  4. (39) Reactive Armor - Resistance/Endurance/Recharge[/*]
Level 12: Super Speed
  1. (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[/*]
  2. (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/*]
Level 14: Combat Jumping
  1. (A) Luck of the Gambler - Recharge Speed[/*]
  2. (21) Kismet - Accuracy +6%[/*]
Level 16: Grounded
  1. (A) Steadfast Protection - Resistance/Endurance[/*]
  2. (23) Steadfast Protection - Resistance/+Def 3%[/*]
  3. (25) Steadfast Protection - Knockback Protection[/*]
Level 18: Super Jump
  1. (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[/*]
  2. (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/*]
  3. (40) Winter\'s Gift - Slow Resistance (20%)[/*]
Level 20: Energize
  1. (A) Doctored Wounds - Heal/Endurance[/*]
  2. (25) Doctored Wounds - Heal[/*]
  3. (27) Doctored Wounds - Endurance/Recharge[/*]
  4. (27) Doctored Wounds - Heal/Recharge[/*]
  5. (29) Doctored Wounds - Heal/Endurance/Recharge[/*]
Level 22: Boxing
  1. (A) Stupefy - Accuracy/Recharge[/*]
  2. (46) Stupefy - Endurance/Stun[/*]
  3. (50) Stupefy - Accuracy/Endurance[/*]
Level 24: Tough
  1. (A) Gladiator\'s Armor - TP Protection +3% Def (All)[/*]
  2. (31) HamiO:Ribosome Exposure[/*]
  3. (31) HamiO:Ribosome Exposure[/*]
Level 26: Focused Burst
  1. (A) Apocalypse - Damage[/*]
  2. (37) Apocalypse - Damage/Recharge[/*]
  3. (37) Apocalypse - Accuracy/Damage/Recharge[/*]
  4. (37) Apocalypse - Chance of Damage(Negative)[/*]
  5. (39) Apocalypse - Accuracy/Recharge[/*]
  6. (39) Force Feedback - Chance for +Recharge[/*]
Level 28: Lightning Reflexes
  1. (A) Run Speed IO[/*]
Level 30: Weave
  1. (A) Shield Wall - +Res (Teleportation), +3% Res (All)[/*]
  2. (34) Luck of the Gambler - Recharge Speed[/*]
  3. (34) HamiO:Enzyme Exposure[/*]
  4. (40) HamiO:Enzyme Exposure[/*]
Level 32: Concentrated Strike
  1. (A) Hecatomb - Accuracy/Damage/Recharge[/*]
  2. (33) Hecatomb - Damage/Recharge[/*]
  3. (33) Hecatomb - Accuracy/Recharge[/*]
  4. (33) Hecatomb - Damage/Endurance[/*]
  5. (34) Hecatomb - Chance of Damage(Negative)[/*]
Level 35: Maneuvers
  1. (A) Luck of the Gambler - Recharge Speed[/*]
Level 38: Power Surge
  1. (A) Reactive Armor - Resistance/Endurance[/*]
  2. (43) Reactive Armor - Endurance/Recharge[/*]
  3. (46) Reactive Armor - Resistance/Recharge[/*]
  4. (48) Reactive Armor - Resistance/Endurance/Recharge[/*]
Level 41: Focused Accuracy
  1. (A) Gaussian\'s Synchronized Fire-Control - To Hit Buff[/*]
  2. (42) Gaussian\'s Synchronized Fire-Control - To Hit Buff/Recharge[/*]
  3. (42) Gaussian\'s Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[/*]
  4. (42) Gaussian\'s Synchronized Fire-Control - Recharge/Endurance[/*]
  5. (43) Gaussian\'s Synchronized Fire-Control - To Hit Buff/Endurance[/*]
  6. (43) Gaussian\'s Synchronized Fire-Control - Chance for Build Up[/*]
Level 44: Tactics
  1. (A) Gaussian\'s Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[/*]
  2. (45) Gaussian\'s Synchronized Fire-Control - To Hit Buff[/*]
  3. (45) Gaussian\'s Synchronized Fire-Control - To Hit Buff/Recharge[/*]
  4. (45) Gaussian\'s Synchronized Fire-Control - Recharge/Endurance[/*]
  5. (46) Gaussian\'s Synchronized Fire-Control - To Hit Buff/Endurance[/*]
Level 47: Physical Perfection
  1. (A) Performance Shifter - Chance for +End[/*]
  2. (48) Performance Shifter - EndMod[/*]
  3. (48) Performance Shifter - EndMod/Recharge[/*]
  4. (50) Performance Shifter - EndMod/Accuracy/Recharge[/*]
  5. (50) Performance Shifter - EndMod/Accuracy[/*]
Level 49: Vengeance
  1. (A) Luck of the Gambler - Recharge Speed[/*]
------------
Level 2: Swift
  1. (A) Empty[/*]
Level 2: Health
  1. (A) Numina\'s Convalescence - +Regeneration/+Recovery[/*]
  2. (31) Panacea - +Hit Points/Endurance[/*]
  3. (36) Miracle - +Recovery[/*]
Level 2: Hurdle
  1. (A) Empty[/*]
Level 2: Stamina
  1. (A) Performance Shifter - Chance for +End[/*]
  2. (36) Efficacy Adaptor - EndMod[/*]
  3. (36) Efficacy Adaptor - EndMod/Accuracy[/*]
Level 1: Brawl
  1. (A) Empty[/*]
Level 1: Critical Hit
Level 1: Sprint
  1. (A) Empty[/*]
Level 2: Rest
  1. (A) Empty[/*]
Level 4: Ninja Run