Zenithalia - Warshade - Virtue (Currently)
You've underslotted gravitic emanation and essence drain, overslotted stygian circle, and eclipse/dark extraction would be better slotted differently. I also notice you have only one -kb IO. Intentional?
Can't comment on the rest of your build, not at a computer with mids' at the moment.
You've underslotted gravitic emanation and essence drain, overslotted stygian circle, and eclipse/dark extraction would be better slotted differently. I also notice you have only one -kb IO. Intentional?
Can't comment on the rest of your build, not at a computer with mids' at the moment. |
Gravitic Emanation is a 17 second aoe stun with a recharge of 12 seconds. Why slot it more - for loldamage? Combined with Inky Aspect, that's more than enough to permastun bosses. Two slots I thought was plenty - it isnt a damage power, after all.
Essence drain, if you have no other recourse, is better than nothing. Not worth slotting for a heal, or a damage power, imo.
Stygian was tricky, but I had the slots. I really wanted the melee def, but didnt want to take the auto away from the Panacea proc (The 6th piece is in Health).
All in all, 30% to positional defense is good. With Barrier and a teammate for our inhernent, youre good to go. If you went Clarion, then you really dont need the -kb IOs at all. One worked.
Thanks for taking the time out to critique before you could really look at it. Appreciate it.
To expand (I was posting from my phone earlier):
Eclipse is best slotted using 2 acc/dam HO's and 2 recharge IOs. (This is covered in a number of other posts, it's somewhat exasperating repeating it )
For orbiting death, the FotG proc for -resistance will serve you a bit better than the chance for energy damage.
I wouldn't take dark detonation, but as you said this suits your playstyle, I won't make any suggestions for a replacement.
Stygian Circle really only needs a basic recharge IO. Anything more than that is wasted, unless you can find nothing else do to with those slots.
For inky aspect, if you need to slot it with more than it's basic slot, Stupefy is a good way to go for the recharge bonus. You can get the defenses that razzle dazzle provides via other ways that don't take as many slots.
Dark Extraction: Remove the proc and dam/end from expedient, and slap in the Dam/Rech and chance for build up from the purple pet set.
Gravitic Emanation really needs slotted more than it is--if anything, swap out the slotting on Inky for those slots.
Essence drain is not worth picking if it isn't enhanced well enough to matter. If you can't find the slots for it, a mule with a LotG would serve you better.
You've kinda overslotted health and stamina. You really don't need that many procs (I know, the end consumption on your warshade can be scary, but keep in mind you get a full bar of endurance every time you use Stygian Circle in combat), let alone the +regen one.
Gravitic Emanation is a 17 second aoe stun with a recharge of 12 seconds. Why slot it more - for loldamage? Combined with Inky Aspect, that's more than enough to permastun bosses. Two slots I thought was plenty - it isnt a damage power, after all.
Essence drain, if you have no other recourse, is better than nothing. Not worth slotting for a heal, or a damage power, imo. |
Essence Drain is actually worse than nothing, if it isn't enhanced well enough to hit the enemy. No accuracy, no hit, no heal. (It does make a decent filler attack, by the way. Not a great one, but it works into the DPS chain.)
I'll ignore the not so subtle insults you've chosen to toss out (because I agree that my first post was somewhat terse), but if you don't wish for my opinion you need only ask.
GE is your main mezz device. Unless you don't plan on using it, it's kind of silly to underslot it for what it's supposed to be used for.
Essence Drain is actually worse than nothing, if it isn't enhanced well enough to hit the enemy. No accuracy, no hit, no heal. (It does make a decent filler attack, by the way. Not a great one, but it works into the DPS chain.) I'll ignore the not so subtle insults you've chosen to toss out (because I agree that my first post was somewhat terse), but if you don't wish for my opinion you need only ask. |
Youre right about essence drain. It was picked at 49.
Please don't ignore my not so subtle insults. I specifically said in the original post please use Mids and look at the numbers. I wrestled with myself for quite sometime before deciding to post my build for all of Paragon to view, and I'd appreciate it if you were a little more constructive.
Stone has offered nothing but solid advice, and has been met with open hostility. If you didn't want differing opinions, you shouldn't have posted the build. If you can't at least be civil, please go away.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
To expand (I was posting from my phone earlier):
Eclipse is best slotted using 2 acc/dam HO's and 2 recharge IOs. (This is covered in a number of other posts, it's somewhat exasperating repeating it ) For orbiting death, the FotG proc for -resistance will serve you a bit better than the chance for energy damage. I wouldn't take dark detonation, but as you said this suits your playstyle, I won't make any suggestions for a replacement. Stygian Circle really only needs a basic recharge IO. Anything more than that is wasted, unless you can find nothing else do to with those slots. For inky aspect, if you need to slot it with more than it's basic slot, Stupefy is a good way to go for the recharge bonus. You can get the defenses that razzle dazzle provides via other ways that don't take as many slots. Dark Extraction: Remove the proc and dam/end from expedient, and slap in the Dam/Rech and chance for build up from the purple pet set. Gravitic Emanation really needs slotted more than it is--if anything, swap out the slotting on Inky for those slots. Essence drain is not worth picking if it isn't enhanced well enough to matter. If you can't find the slots for it, a mule with a LotG would serve you better. You've kinda overslotted health and stamina. You really don't need that many procs (I know, the end consumption on your warshade can be scary, but keep in mind you get a full bar of endurance every time you use Stygian Circle in combat), let alone the +regen one. |
Stone has offered nothing but solid advice, and has been met with open hostility. If you didn't want differing opinions, you shouldn't have posted the build. If you can't at least be civil, please go away.
|
I did not see the second post. I do appreciate the elaboration.
lol@cyberbullies
GE is not the warshade primary mez, Inky Aspect is. You need only to hit a boss with GE, and even then I try not to throw the rest of the crowd along with him/them. Even if someone did use it as primary mez, and throw an entire crowd with it, why slot it more when you can perma stun them with just the two slots?
Please don't ignore my not so subtle insults. I specifically said in the original post please use Mids and look at the numbers. I wrestled with myself for quite sometime before deciding to post my build for all of Paragon to view, and I'd appreciate it if you were a little more constructive. |
Good luck with your build.
Be nice to Stone if you want my help. That's my buddy.
Had a fiddle with the build got the defences more uniform 32.7% m/r 30.5% a
better recharge
better end management (agility core, the move speed increase isnt really needed)
slotted pets,the stuns and eclipse better (only went one rech IO because its perma with the enh boosters)
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Zenithalia: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Hero Profile:
Level 1: Shadow Bolt -- Apoc-Acc/Dmg/Rchg(A), Apoc-Dmg/Rchg(3), Apoc-Dam%(3), Apoc-Dmg/EndRdx(5), Apoc-Acc/Rchg(5)
Level 1: Absorption -- Aegis-Psi/Status(A), Aegis-ResDam(36), Aegis-ResDam/EndRdx(50)
Level 2: Gravity Shield -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(7)
Level 4: Orbiting Death -- Armgdn-Dmg/EndRdx(A), Armgdn-Dam%(13), Armgdn-Acc/Dmg/Rchg(13), FotG-ResDeb%(15), Armgdn-Dmg(15), Armgdn-Acc/Rchg(17)
Level 6: Shadow Blast -- Thundr-Acc/Dmg/Rchg(A), Thundr-Dmg/EndRdx/Rchg(17), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx(19), Thundr-Acc/Dmg(21), Thundr-Dmg/Rchg(21)
Level 8: Boxing -- Empty(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 12: Sunless Mire -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(23), Oblit-Dmg/Rchg(25), Oblit-Acc/Rchg(25), Oblit-%Dam(27), Oblit-Dmg(27)
Level 14: Dark Detonation -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(29), Posi-Dmg/Rchg(29), Posi-Dam%(31), JavVoll-Dam%(31), Posi-Dmg/EndRdx(31)
Level 16: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(36)
Level 18: Gravity Well -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Dam%(33), Hectmb-Dmg/Rchg(33), UbrkCons-Dam%(33), Hectmb-Acc/Rchg(34), Hectmb-Dmg/EndRdx(34)
Level 20: Tough -- GA-3defTpProc(A)
Level 22: Stygian Circle -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/EndRdx(34)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Unchain Essence -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Dmg/Rchg(36), Ragnrk-Acc/Rchg(37), Ragnrk-Dmg/EndRdx(37), Ragnrk-Knock%(37)
Level 28: Gravitic Emanation -- Amaze-Stun(A), Amaze-Stun/Rchg(39), Amaze-Acc/Stun/Rchg(39), Amaze-Acc/Rchg(39), Amaze-EndRdx/Stun(40)
Level 30: Shadow Cloak -- LkGmblr-Rchg+(A), HO:Enzym(40), HO:Enzym(40)
Level 32: Dark Extraction -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(42), ExRmnt-Acc/Dmg/Rchg(42), ExRmnt-EndRdx/Dmg/Rchg(42), S'bndAl-Build%(43), S'bndAl-Dmg/Rchg(43)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(43), HO:Enzym(45)
Level 38: Eclipse -- HO:Nucle(A), HO:Nucle(45), RechRdx-I(45)
Level 41: Inky Aspect -- RzDz-EndRdx/Stun(A), RzDz-Stun/Rng(46), RzDz-Acc/EndRdx(46), RzDz-Immob%(46), RzDz-Acc/Stun/Rchg(48), RzDz-Acc/Rchg(48)
Level 44: Weave -- LkGmblr-Rchg+(A), HO:Enzym(48), HO:Enzym(50)
Level 47: Tactics -- Rec'dRet-Pcptn(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Void Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Agility Core Paragon
------------
Level 1: Brawl -- P'ngS'Fest-Stun%(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- IntRdx-I(A)
Level 1: Shadow Step -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(50)
Level 10: Shadow Recall -- Winter-ResSlow(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(7), Panac-Heal/+End(9)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(9), P'Shift-EndMod/Rchg(11), P'Shift-EndMod/Acc(11)
Level 1: Dark Sustenance
Level 4: Ninja Run
------------
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[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.
[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child
Good morning, everyone. I have played Zenithalia since kheldians first came out, having seen another warshade whose purply glow inspired me to pursue the rest of what was to be the most rewarding character ever.
Confusing, possibly, but it makes sense to me. I just read a post where AlienOne and TwoHeadedBoy swap ideas, and figured I would post my build and request similar critiques.
Originally I had replied to that thread, but didnt want to step on any toes. I've always admired AlienOne's position on human only, and lately reading TwoHeadedBoy's replies, seems to be on the up and up. I appreciate you two.
I believe this to be the best build for my playstyle, hands down. Please turn everything on including incarnates and accolade auto powers, as I do have them all. (Agility Radial or Spiritual Radial)
Here goes, and please be gentle:
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Zenithalia: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Hero Profile:
Level 1: Shadow Bolt
- (A) Apocalypse - Accuracy/Damage/Recharge: Level 50
- (3) Apocalypse - Damage/Recharge: Level 50
- (3) Apocalypse - Chance of Damage(Negative): Level 50
- (5) Apocalypse - Damage/Endurance: Level 50
- (5) Apocalypse - Accuracy/Recharge: Level 50
Level 1: Absorption- (A) Aegis - Psionic/Status Resistance: Level 43
Level 2: Gravity Shield- (A) Steadfast Protection - Resistance/+Def 3%: Level 10
- (7) Steadfast Protection - Knockback Protection: Level 16
Level 4: Orbiting Death- (A) Armageddon - Damage/Endurance: Level 50
- (7) Armageddon - Chance for Fire Damage: Level 50
- (9) Armageddon - Accuracy/Damage/Recharge: Level 50
- (9) Eradication - Chance for Energy Damage: Level 30
- (11) Armageddon - Damage: Level 50
- (11) Armageddon - Accuracy/Recharge: Level 50
Level 6: Shadow Blast- (A) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (13) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (13) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (15) Thunderstrike - Damage/Endurance: Level 50
- (15) Thunderstrike - Accuracy/Damage: Level 50
- (17) Thunderstrike - Damage/Recharge: Level 50
Level 8: Boxing- (A) Pounding Slugfest - Disorient Bonus: Level 30
Level 10: Hasten- (A) Recharge Reduction IO: Level 50
- (17) Recharge Reduction IO: Level 50
Level 12: Sunless Mire- (A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (19) Obliteration - Accuracy/Damage/Recharge: Level 50
- (19) Obliteration - Damage/Recharge: Level 50
- (21) Obliteration - Accuracy/Recharge: Level 50
- (21) Obliteration - Chance for Smashing Damage: Level 50
- (23) Obliteration - Damage: Level 50
Level 14: Dark Detonation- (A) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (23) Positron's Blast - Damage/Range: Level 50
- (25) Positron's Blast - Damage/Recharge: Level 50
- (25) Positron's Blast - Chance of Damage(Energy): Level 50
- (27) Javelin Volley - Chance of Damage(Lethal): Level 50
- (27) Positron's Blast - Damage/Endurance: Level 50
Level 16: Super Speed- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 18: Gravity Well- (A) Hecatomb - Accuracy/Damage/Recharge: Level 50
- (29) Hecatomb - Chance of Damage(Negative): Level 50
- (29) Hecatomb - Damage/Recharge: Level 50
- (31) Unbreakable Constraint - Chance for Smashing Damage: Level 50
- (31) Hecatomb - Accuracy/Recharge: Level 50
- (31) Hecatomb - Damage/Endurance: Level 50
Level 20: Tough- (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
Level 22: Stygian Circle- (A) Panacea - Heal/Endurance/Recharge: Level 50
- (33) Panacea - Hea/Recharge: Level 50
- (33) Panacea - Endurance/Recharge: Level 50
- (33) Panacea - Heal/Endurance: Level 50
- (34) Panacea - Heal: Level 50
Level 24: Combat Jumping- (A) Luck of the Gambler - Recharge Speed: Level 50
- (34) Luck of the Gambler - Defense/Endurance: Level 50
Level 26: Unchain Essence- (A) Ragnarok - Accuracy/Damage/Recharge: Level 50
- (34) Ragnarok - Damage/Recharge: Level 50
- (36) Ragnarok - Accuracy/Recharge: Level 50
- (36) Ragnarok - Damage/Endurance: Level 50
- (36) Ragnarok - Chance for Knockdown: Level 50
Level 28: Inky Aspect- (A) Razzle Dazzle - Endurance/Stun: Level 30
- (37) Razzle Dazzle - Stun/Range: Level 30
- (37) Razzle Dazzle - Accuracy/Endurance: Level 30
- (37) Razzle Dazzle - Chance of Immobilize: Level 30
- (39) Razzle Dazzle - Accuracy/Stun/Recharge: Level 30
- (39) Razzle Dazzle - Accuracy/Recharge: Level 30
Level 30: Shadow Cloak- (A) Luck of the Gambler - Recharge Speed: Level 50
- (39) Luck of the Gambler - Defense/Endurance: Level 50
- (40) Luck of the Gambler - Defense: Level 50
Level 32: Dark Extraction- (A) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
- (40) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
- (40) Expedient Reinforcement - Damage/Endurance: Level 50
- (42) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
- (42) Expedient Reinforcement - Accuracy/Damage: Level 50
- (42) Expedient Reinforcement - Accuracy/Recharge: Level 50
Level 35: Maneuvers- (A) Luck of the Gambler - Recharge Speed: Level 50
- (43) Luck of the Gambler - Defense: Level 50
- (43) HamiO:Cytoskeleton Exposure
Level 38: Eclipse- (A) Impervious Skin - Resistance/Endurance/Recharge: Level 30
- (43) Impervious Skin - Resistance/Recharge: Level 30
- (45) Impervious Skin - Endurance/Recharge: Level 30
- (45) Impervious Skin - Resistance/Endurance: Level 30
- (45) Impervious Skin - Status Resistance: Level 30
Level 41: Weave- (A) Luck of the Gambler - Recharge Speed: Level 50
- (46) Luck of the Gambler - Defense/Endurance: Level 50
- (46) HamiO:Cytoskeleton Exposure
Level 44: Gravitic Emanation- (A) Stupefy - Accuracy/Stun/Recharge: Level 50
- (46) Stupefy - Accuracy/Recharge: Level 50
Level 47: Nebulous Form- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 49: Essence Drain- (A) Doctored Wounds - Heal/Endurance/Recharge: Level 50
Level 0: Freedom Phalanx ReserveLevel 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Clarion Core Epiphany
Level 50: Void Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Agility Radial Paragon
------------
Level 1: Brawl
- (A) Pounding Slugfest - Disorient Bonus: Level 30
Level 1: Sprint- (A) Celerity - +Stealth: Level 15
Level 2: Rest- (A) Interrupt Reduction IO: Level 50
Level 1: Shadow Step- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 10: Shadow Recall- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 2: Swift- (A) HamiO:Microfilament Exposure
Level 2: Hurdle- (A) Jumping IO: Level 50
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (48) Miracle - +Recovery: Level 30
- (48) Panacea - +Hit Points/Endurance: Level 37
- (48) Regenerative Tissue - +Regeneration: Level 30
Level 2: Stamina- (A) Performance Shifter - Chance for +End: Level 50
- (50) Performance Shifter - EndMod: Level 50
- (50) Performance Shifter - EndMod/Recharge: Level 50
- (50) Performance Shifter - EndMod/Accuracy: Level 50
Level 1: Dark SustenanceLevel 4: Ninja Run
------------
------------
Set Bonus Totals:
- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 12.25% Defense(Melee)
- 9.13% Defense(Smashing)
- 9.13% Defense(Lethal)
- 7.25% Defense(Fire)
- 7.25% Defense(Cold)
- 11.31% Defense(Energy)
- 11.31% Defense(Negative)
- 6% Defense(Psionic)
- 12.88% Defense(Ranged)
- 8.5% Defense(AoE)
- 2% Enhancement(Stun)
- 70% Enhancement(Accuracy)
- 100% Enhancement(RechargeTime)
- 9% FlySpeed
- 112.4 HP (10.5%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 10%
- MezResist(Held) 10%
- MezResist(Immobilize) 10%
- MezResist(Sleep) 12.2%
- MezResist(Stun) 12.2%
- MezResist(Terrorized) 10%
- 27.5% (0.46 End/sec) Recovery
- 66% (2.95 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 19.14% Resistance(Fire)
- 19.14% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 13% Resistance(Psionic)
- 9% RunSpeed
- 2% XPDebtProtection
------------Set Bonuses:
Apocalypse
(Shadow Bolt)
- 16% (0.71 HP/sec) Regeneration
- 32.13 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
Aegis(Absorption)
- 3% Resistance(Psionic)
Steadfast Protection(Gravity Shield)
- 1.5% (0.03 End/sec) Recovery
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
- Knockback (Mag -4), Knockup (Mag -4)
Armageddon(Orbiting Death)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Thunderstrike(Shadow Blast)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Obliteration(Sunless Mire)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Positron's Blast(Dark Detonation)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Hecatomb(Gravity Well)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Gladiator's Armor(Tough)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Panacea(Stygian Circle)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Smashing,Lethal)
- 10% (0.45 HP/sec) Regeneration
- MezResist(Repel) 1000% (10% chance)
Luck of the Gambler(Combat Jumping)
- 10% (0.45 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Ragnarok(Unchain Essence)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Razzle Dazzle(Inky Aspect)
- 2% (0.03 End/sec) Recovery
- 16.06 HP (1.5%) HitPoints
- 2% Enhancement(Stun)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Luck of the Gambler(Shadow Cloak)
- 10% (0.45 HP/sec) Regeneration
- 12.05 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
Expedient Reinforcement(Dark Extraction)
- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
- 10% (0.45 HP/sec) Regeneration
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 10% Resistance(All)
Luck of the Gambler(Maneuvers)
- 10% (0.45 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Impervious Skin(Eclipse)
- MezResist(Sleep) 2.2%
- 16.06 HP (1.5%) HitPoints
- 2% XPDebtProtection
- 5% Enhancement(RechargeTime)
- Status Resistance 7.5%
Luck of the Gambler(Weave)
- 10% (0.45 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
- 7.5% Enhancement(RechargeTime)
Stupefy(Gravitic Emanation)
- 2.5% (0.04 End/sec) Recovery
Performance Shifter(Stamina)
Please use mids, and do not simply read the totals, as it doesnt take into account actual power effects.
Thanks in advance!