So...are my numbers like everyone elses numbers? Are they too small?
I've got a Electrical blast/pain dom corrupter. He is fun to play. I like him. Done some funky stuff with him for near perma WoP (Perma with incarnate powers), I can get some nice heals going and he is generally fun to play (if he moves like very slow snail).
Anyway, what kind of number should a corrupter like that be putting out? I've put my build below and I'm wondering if I'm doing anything wrong or any ways to improve damage over all.
So...are my numbers like everyone elses numbers? Are they too small?
I've got a Electrical blast/pain dom corrupter. He is fun to play. I like him. Done some funky stuff with him for near perma WoP (Perma with incarnate powers), I can get some nice heals going and he is generally fun to play (if he moves like very slow snail).
Anyway, what kind of number should a corrupter like that be putting out? I've put my build below and I'm wondering if I'm doing anything wrong or any ways to improve damage over all.
Thanks
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
pnp: Level 50 Magic Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Pain Domination
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Electricity Mastery
Villain Profile:
Level 1: Charged Bolts -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(3), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(5)
Level 1: Nullify Pain -- Dct'dW-Rchg(A), Dct'dW-Heal(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx(9), Dct'dW-Heal/EndRdx/Rchg(9)
Level 2: Lightning Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(13)
Level 4: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(19)
Level 6: Short Circuit -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(25)
Level 8: Aim -- GSFC-ToHit/Rchg(A), AdjTgt-ToHit(25), AdjTgt-ToHit/Rchg(27)
Level 10: Soothe -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(27), Dct'dW-Rchg(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(31)
Level 12: Conduit of Pain -- RechRdx-I(A)
Level 14: Boxing -- Dmg-I(A)
Level 16: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(31), Aegis-ResDam/Rchg(31), Aegis-ResDam/EndRdx/Rchg(33), Aegis-Psi/Status(33)
Level 18: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(33), LkGmblr-Def/EndRdx(34)
Level 20: Soothing Aura -- HO:Golgi(A)
Level 22: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(34), BasGaze-Rchg/Hold(34), BasGaze-Slow%(36)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 26: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Rchg/EndRdx(39), GSFC-Build%(39)
Level 28: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39)
Level 30: World of Pain -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(40), Aegis-EndRdx/Rchg(40), Aegis-ResDam/EndRdx/Rchg(40), Aegis-ResDam(42)
Level 32: Hover -- LkGmblr-Rchg+(A)
Level 35: Anguishing Cry -- ShldBrk-DefDeb(A), ShldBrk-%Dam(42), ShldBrk-Acc/EndRdx/Rchg(42), ShldBrk-Acc/DefDeb(43), ShldBrk-Acc/Rchg(43), ShldBrk-DefDeb/EndRdx/Rchg(43)
Level 38: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-%Dam(45), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(46)
Level 41: Charged Armor -- ResDam(A), S'fstPrt-ResKB(46), S'fstPrt-ResDam/Def+(48)
Level 44: Electric Fence -- GravAnch-Acc/Rchg(A), GravAnch-Immob/Rchg(48), GravAnch-Immob/EndRdx(48), GravAnch-Acc/Immob/Rchg(50), GravAnch-Hold%(50)
Level 47: Painbringer -- RechRdx-I(A), RechRdx-I(50)
Level 49: Power Sink -- EndMod-I(A)
Level 50: Ion Core Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Cimeroran Core Superior Ally
Level 50: Spiritual Radial Paragon
------------
Level 2: Swift -- Flight(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(15)
Level 1: Brawl -- Dmg-I(A)
Level 1: Scourge
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run