Here's the human-only PB build my husband came up with. I'm saying that he made if for me and I'm sticking with that story. :-)
I hate the market and don't have the influence to buy purples so it is specifically with no Purples or PVP IO's. It uses 5 LotG's and 5 Kinetic Combat sets which will cost about 800m, roughly equivalent to 1-2 purples (single IO's, not sets) and less than half of a Gladiator +3. It has +45% S/L defense, 85% resistance for all but Psionic and is perma-LF,IL,EB. The build uses Musculature Alpha for more DPS and endurance.
We may wind up trading some of the S/L defense for more balanced defense and/or more DPS by slotting some procs in Bolt, RS, and IS, and take Assault over a Tactics mule.
Level 50 Natural Peacebringer Primary Power Set: Luminous Blast Secondary Power Set: Luminous Aura Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting
Here's the human-only PB build my husband came up with. I'm saying that he made if for me and I'm sticking with that story. :-)
I hate the market and don't have the influence to buy purples so it is specifically with no Purples or PVP IO's. It uses 5 LotG's and 5 Kinetic Combat sets which will cost about 800m, roughly equivalent to 1-2 purples (single IO's, not sets) and less than half of a Gladiator +3. It has +45% S/L defense, 85% resistance for all but Psionic and is perma-LF,IL,EB. The build uses Musculature Alpha for more DPS and endurance.
We may wind up trading some of the S/L defense for more balanced defense and/or more DPS by slotting some procs in Bolt, RS, and IS, and take Assault over a Tactics mule.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Hero Profile:
Level 1: Gleaming Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(23)
Level 1: Incandescence -- S'fstPrt-ResDam/Def+(A)
Level 2: Gleaming Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(15), LdyGrey-%Dam(43)
Level 4: Essence Boost -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal/EndRdx(25), Dct'dW-Rchg(33), Dct'dW-Heal(37)
Level 6: Radiant Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(43)
Level 12: Inner Light -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(17), RechRdx-I(17)
Level 14: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(33), LkGmblr-Rchg+(37)
Level 16: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 18: Incandescent Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 20: Jump Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 22: Reform Essence -- HO:Golgi(A)
Level 24: Tactics -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(31)
Level 26: Solar Flare -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-%Dam(31), Oblit-Dmg(34), Oblit-Acc/Rchg(46)
Level 28: Proton Scatter -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(31), Posi-Dam%(34)
Level 30: Tough -- S'fstPrt-ResDam/EndRdx(A)
Level 32: Luminous Detonation -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(40), Posi-Dam%(42)
Level 35: Photon Seekers -- ExRmnt-Acc/Dmg/Rchg(A), ExRmnt-Dmg/EndRdx(36), ExRmnt-EndRdx/Dmg/Rchg(36), ExRmnt-Acc/Dmg(36)
Level 38: Light Form -- RctvArm-ResDam/Rchg(A), RctvArm-EndRdx/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(39), TtmC'tng-ResDam/Rchg(42)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(42), LkGmblr-Rchg+(46)
Level 44: Spring Attack -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-%Dam(45), Oblit-Acc/Rchg(46), Oblit-Dmg(48)
Level 47: Quantum Acceleration -- RedFtn-Def/EndRdx(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 50: Musculature Total Radial Revamp
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(15), Mrcl-Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(13), P'Shift-End%(48)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Knock%(50)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Srng-EndRdx/Fly(A)
Level 1: Sprint -- QckFt-EndRdx/RunSpd(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 10: Combat Flight -- LkGmblr-Rchg+(A)
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Set Bonus Totals:
- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 22.38% Defense(Melee)
- 30.5% Defense(Smashing)
- 30.5% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 4.25% Defense(Energy)
- 4.25% Defense(Negative)
- 3% Defense(Psionic)
- 3.63% Defense(Ranged)
- 3% Defense(AoE)
- 4.5% Max End
- 83.75% Enhancement(RechargeTime)
- 36% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 5% FlySpeed
- 128.5 HP (12%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 17.35%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 6.9%
- MezResist(Terrorized) 4.7%
- 5% (0.08 End/sec) Recovery
- 42% (1.87 HP/sec) Regeneration
- 4.41% Resistance(Fire)
- 4.41% Resistance(Cold)
- 5% RunSpeed
------------Set Bonuses:
Decimation
(Gleaming Bolt)
- MezResist(Immobilize) 2.75%
- 12.05 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
Steadfast Protection(Incandescence)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Decimation(Gleaming Blast)
- MezResist(Immobilize) 2.75%
- 12.05 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
Doctored Wounds(Essence Boost)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Kinetic Combat(Radiant Strike)
- MezResist(Immobilize) 2.75%
- 16.06 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler(Combat Jumping)
- 10% (0.45 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Rectified Reticle(Inner Light)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Luck of the Gambler(Maneuvers)
- 10% (0.45 HP/sec) Regeneration
- 12.05 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
Kinetic Combat(Boxing)
- MezResist(Immobilize) 2.75%
- 16.06 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Kinetic Combat(Incandescent Strike)
- MezResist(Immobilize) 2.75%
- 16.06 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Kinetic Combat(Jump Kick)
- MezResist(Immobilize) 2.75% (Exceeded 5 Bonus Cap)
- 16.06 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Rectified Reticle(Tactics)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Obliteration(Solar Flare)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Positron's Blast(Proton Scatter)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Positron's Blast(Luminous Detonation)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Expedient Reinforcement(Photon Seekers)
- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
Reactive Armor(Light Form)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler(Weave)
- 10% (0.45 HP/sec) Regeneration
- 12.05 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
Obliteration(Spring Attack)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler(Vengeance)
- 7.5% Enhancement(RechargeTime)
Numina's Convalescence(Health)
- 12% (0.54 HP/sec) Regeneration
Performance Shifter(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Kinetic Combat(Brawl)
- MezResist(Immobilize) 2.75% (Exceeded 5 Bonus Cap)
- 16.06 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler(Combat Flight)
***
Lumin (D4,50), Caelestes Lux (PB,50), Corpus Operandi (MM,50)