Energy blaster help.
You didn't mention your secondary.
I'm guessing it's Energy. If you really want to focus on damage with an Energy/Energy then the Epic pool you want is Munitions.
I'll put you a build together focusing on Damage output.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Assuming for the moment that you are an Energy/Energy blaster, you might consider reworking the character as a Blapper. I did that with an Energy/Energy guy I had that I'd neglected for some time, and it completely changed the way he played for me. There are some great melee attacks in the Energy secondary and there's a certain visceral fun (for me, anyway) in playing a glass cannon character in melee range.
Just throwing it out there as an option since it seems you're looking to retool the character anyway.
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Iscariot's Guide to the Tri-Form Warshade, version 2.1
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I'd go something like this.......
It will be cheaper than a defense based build by far. I'd work on amassing some A merits for the really pricey IOs like the LotG +7.5s, Numina +/+ and Miracle +.
41.5% boost to global damage and you add 10.5% to the damage your teammates do from Assault.
2 different chances for build up procs one of which is in your fastest animating and recharging power.
9.5% defense to all positions, 30ish % resistance to Smash, Lethal, and Energy and a 60% global boost to recharge.
Alpha Musculature Core Paragon adds another 45% damage boost and Cuts ED by 1/2.
If you hit Aim + Build up, then defiance buff yourself with Total Focus > Power Blast > Power Bolt > Nova. You should be able to just about wipe out an entire, even con, 8 player spawn including bosses. If either of the build up procs fire just prior to the nuke you will wipe out the entire spawn except for that 5% of mobs that you always miss.
Hero Plan by Mids' Hero Designer 1.953
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Level 50 Magic Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Power Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(3), Decim-Acc/Dmg/Rchg(5), Decim-Build%(5)
Level 1: Power Thrust -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(9), ExStrk-Dmg/KB(9), ExStrk-Dam%(11)
Level 2: Power Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(11), Dev'n-Dmg/Rchg(13), Dev'n-Acc/Dmg/Rchg(13), ExStrk-Dmg/KB(15), ExStrk-Dam%(15)
Level 4: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-Rchg(21)
Level 6: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(23), Posi-Dmg/Rng(23), Posi-Acc/Dmg/EndRdx(25), FrcFbk-Rechg%(25)
Level 8: Power Burst -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(27), Dev'n-Dmg/Rchg(27), Dev'n-Acc/Dmg/Rchg(29), ExStrk-Dmg/KB(29), ExStrk-Dam%(31)
Level 10: Combat Jumping -- Winter-ResSlow(A), LkGmblr-Rchg+(31), Ksmt-ToHit+(31)
Level 12: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-Rchg(33)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(34)
Level 18: Stealth -- LkGmblr-Rchg+(A)
Level 20: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 22: Phase Shift -- RechRdx-I(A)
Level 24: Assault -- EndRdx-I(A)
Level 26: Explosive Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(36), FrcFbk-Rechg%(36)
Level 28: Conserve Power -- RechRdx-I(A), RechRdx-I(37)
Level 30: Invisibility -- LkGmblr-Rchg+(A)
Level 32: Nova -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39)
Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(39)
Level 38: Total Focus -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(40), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(42), HO:Perox(42)
Level 41: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(43), GSFC-Build%(46)
Level 44: Shocking Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), Lock-Rchg/Hold(46), Lock-Acc/EndRdx/Rchg/Hold(46)
Level 47: Static Discharge -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Charged Armor -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx(50), ImpArm-ResDam(50)
Level 50: Musculature Core Paragon
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(17), P'Shift-End%(19)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
I have an old energy blaster from just after IO's and am returning.
I have no real idea of where to start on re-building the character.
The character always runs with a great tank and a great defender. Soft capping defense or the like is not a priority maximizing damage is.
I would like the stealth pool and I like the Electric epic pool. But, these are not set in stone.
Lastly, I am newly returning so I am not super rich keeping a build to less than 300 million or so would be nice. Thanks for any help you are able to provide.