edwashere

Citizen
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  1. I have an old energy blaster from just after IO's and am returning.

    I have no real idea of where to start on re-building the character.
    The character always runs with a great tank and a great defender. Soft capping defense or the like is not a priority maximizing damage is.

    I would like the stealth pool and I like the Electric epic pool. But, these are not set in stone.

    Lastly, I am newly returning so I am not super rich keeping a build to less than 300 million or so would be nice. Thanks for any help you are able to provide.
  2. I have managed to get the ThunderStrike and the mocking sets so far. I discovered my bank was full of fairly valuable salvage.

    With the advice taken I respec'd and ran an architect mission I designed specifically as a test for him. I was rather pleased with his performance. Thanks again for all the input.

    Anybody know any good Architect missions for an Invul tanker?
  3. Thanks a ton for the input. I also read Call Me Awesome's posts before making my post.

    I am not in love with energy torrent but it seems to have about the same damage as Laser beam eyes and hits more than 1 target. It's knockback can be an issue so I typically try to aim it at near by walls and don't use it while tanking for a group. Sometimes I find having an extra soft control useful for thing like Sappers and those @%^&# psi monkeys.

    Perhaps another power altogether in that slot?

    My biggest concern was how to slot and what IO's to get that I can. It does seem that it is far easier to make millions of Inf than it used to be. Frankly having a Billion Influence was unheard of last I played regularly.

    I had the Combat jumping to try and eek out some defense, and of course weave. I still hate that tough is required to max S/L resist, I try to run it only as needed.

    I do not think I will ever wrap my mind around swapping unstoppable for Resist elements. I understand and agree with the logic yet it seems somehow wrong.

    Thanks again.
  4. My beloved Invul/SS tank was started in Issue 2 and was last played regularly in I10, (with a couple months here and there in the intervening issues). Obviously, he is in desperate need of a respec.

    When last I played he still felt terribly squishy for a tank to any damage type aside from S/L. Given at the time everything 45+ seemed to be Psi or energy He was also the victim of horrendous endurance issues. He could either use his shield or he could hit stuff. But, he could not do both for very long.

    So, that said, I am looking to the community for help on making my tank worth playing once more. I am posting the build I am considering.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability -- ResDam-I(A), ResDam-I(3), ResDam-I(5)
    Level 1: Jab -- Dmg-I(A), Dmg-I(3), RechRdx-I(5), Acc-I(7), EndRdx-I(36)
    Level 2: Dull Pain -- Heal-I(A), Heal-I(7), RechRdx-I(11), RechRdx-I(11)
    Level 4: Haymaker -- Dmg-I(A), Dmg-I(13), EndRdx-I(13), Acc-I(17), RechRdx-I(36)
    Level 6: Fly -- Frbd-Fly(A), Frbd-EndRdx(15)
    Level 8: Unyielding -- ResDam-I(A), ResDam-I(9), ResDam-I(9)
    Level 10: Kick -- Dmg-I(A), Dmg-I(17), Acc-I(19), EndRdx-I(37)
    Level 12: Taunt -- Range-I(A)
    Level 14: Tough -- ResDam-I(A), ResDam-I(15), EndRdx-I(19)
    Level 16: Weave -- DefBuff-I(A), DefBuff-I(21), EndRdx-I(21)
    Level 18: Invincibility -- DefBuff-I(A), DefBuff-I(23), ToHit-I(23)
    Level 20: Knockout Blow -- Dmg-I(A), Dmg-I(25), Acc-I(25), RechRdx-I(27), EndRdx-I(27)
    Level 22: Resist Physical Damage -- ResDam-I(A), ResDam-I(29)
    Level 24: Resist Energies -- ResDam-I(A), ResDam-I(29)
    Level 26: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), DefBuff-I(31)
    Level 28: Rage -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33), ToHit-I(33)
    Level 30: Combat Jumping -- DefBuff-I(A), DefBuff-I(33)
    Level 32: Unstoppable -- RechRdx-I(A), EndMod-I(34)
    Level 35: Conserve Power -- RechRdx-I(A)
    Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(39), Dmg-I(39), Acc-I(39), EndRdx-I(40), RechRdx-I(40)
    Level 41: Physical Perfection -- Heal-I(A), Heal-I(42), EndMod-I(42), EndMod-I(42)
    Level 44: Energy Torrent -- Dmg-I(A), Dmg-I(45), Acc-I(45), EndRdx-I(45)
    Level 47: Punch -- Dmg-I(A), Dmg-I(48), Acc-I(48), EndRdx-I(48)
    Level 49: Hurl -- Dmg-I(A), Dmg-I(50), EndRdx-I(50), Acc-I(50)
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Heal-I(A), Heal-I(36)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(34), EndMod-I(34)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)

    Code:
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     |4C47D8B6746DF86F03F458BB867|
     |-------------------------------------------------------------------|
    I am certain this build is bad. I also realize not all my slots are used. So advice on how to make him tough and do damage would be helpful.

    Some Considerations: I am not a VIP but am a premium with IO access.

    I do not have hundreds of millions in influence, nor the time or inclination to get that much. the set pieces I do have are from drops.

    I should likely put punch in earlier to have it for bruising when running with lower level teams.

    I'd like hasten but did not see where to put it.

    Thanks for any help, criticism or scorn provided.