Returning player: Questions about SS/Fire Non-farm
Here's a mostly SO build with an eye towards levelling, sprinkled with a couple "IO essentials". Hero merits or regular reward merits are a good way to grab those if the cost is prohibitive.
There are plenty of IO builds on these boards, probably enough that sifting through them to find one you can work with a bit will be the hard part. I have 2 builds for mine, one high defense (I built for s/l/e/n, but just s/l will work for a majority of encounters) and one high recharge, medium defense. You'll figure out your own priorities as you play the toon. (edit to add: I find sprint + ninja run sufficient for travel, with occasional jet pack use, to answer another question).
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- Acc(A), EndRdx(3), RechRdx(7), Dmg(23), Dmg(39)
Level 1: Fire Shield -- EndRdx(A), ResDam(17), ResDam(31)
Level 2: Haymaker -- Acc(A), EndRdx(3), RechRdx(7), RechRdx(23), Dmg(39), Dmg(48)
Level 4: Healing Flames -- RechRdx(A), RechRdx(5), EndRdx(5), Heal(21), Heal(25), Heal(50)
Level 6: Hasten -- RechRdx(A), RechRdx(25), RechRdx(43)
Level 8: Knockout Blow -- Acc(A), EndRdx(9), RechRdx(9), RechRdx(11), Dmg(19), Dmg(39)
Level 10: Combat Jumping -- Krma-ResKB(A)
Level 12: Temperature Protection -- ResDam-I(A)
Level 14: Blazing Aura -- Acc-I(A), EndRdx(15), EndRdx(15), Dmg(36), Dmg(37), Dmg(37)
Level 16: Plasma Shield -- EndRdx-I(A), ResDam(17), ResDam(34)
Level 18: Rage -- RechRdx(A), RechRdx(19), RechRdx(40)
Level 20: Consume -- Acc(A), RechRdx(21), RechRdx(40), EndMod(40), RechRdx(50)
Level 22: Boxing -- Acc(A)
Level 24: Tough -- EndRdx(A), ResDam(31), ResDam(36)
Level 26: Weave -- EndRdx(A), DefBuff(27), DefBuff(27)
Level 28: Burn -- Acc(A), RechRdx(29), RechRdx(29), Dmg(31), Dmg(37), RechRdx(50)
Level 30: Taunt -- Range(A)
Level 32: Foot Stomp -- Acc(A), EndRdx(33), RechRdx(33), RechRdx(33), Dmg(34), Dmg(34)
Level 35: Fiery Embrace -- RechRdx(A), RechRdx(36), RechRdx(43)
Level 38: Rise of the Phoenix -- Dsrnt(A)
Level 41: Gloom -- Acc(A), EndRdx(42), RechRdx(42), RechRdx(42), Dmg(43), Dmg(46)
Level 44: Dark Obliteration -- Acc(A), EndRdx(45), RechRdx(45), RechRdx(45), Dmg(46), RechRdx(46)
Level 47: Darkest Night -- EndRdx(A), EndRdx(48), Range(48)
Level 49: Super Speed -- Empty(A)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod(11), EndMod(13)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Hello, all.
I've recently returned to the game and made an SS/FA Brute before discovering that it was an FOTM farm choice. Oh well, I'm enjoying him at level 20 so far.
Anyway, I've been browing through the forums and looking at builds and I've noticed that a staggering majority lack travel powers. Is the lack of movement compensated by using jetpacks, rocket boards or ninja run?
I'm also trying to create a good non-farm build, especially in the early game to help with leveling, and with pretty much just SOs to look forward to, could anybody help me out with some build ideas?
And then, for later on, a possible build. I've heard that aiming for soft-capping S/L is the way to go for resist based sets, right?
Thank you in advance.