MrInfernal

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  1. Hello, all.

    I've recently returned to the game and made an SS/FA Brute before discovering that it was an FOTM farm choice. Oh well, I'm enjoying him at level 20 so far.

    Anyway, I've been browing through the forums and looking at builds and I've noticed that a staggering majority lack travel powers. Is the lack of movement compensated by using jetpacks, rocket boards or ninja run?

    I'm also trying to create a good non-farm build, especially in the early game to help with leveling, and with pretty much just SOs to look forward to, could anybody help me out with some build ideas?

    And then, for later on, a possible build. I've heard that aiming for soft-capping S/L is the way to go for resist based sets, right?

    Thank you in advance.
  2. This is exactly the kind of insight that I was looking for. I will definitely implement all of these suggestions and I'm looking forward to seeing how it develops.

    Thank you very much, ClawsandEffect. You've helped me immeasurably.
  3. Hello, everyone. I have been away from the game for a while due to real life obligations, and there's so much that I need to get caught up on. Such as which IO set bonuses are most desirable and the best way to get them. I also know very little about the Incarnate system, other than the fact that it sounds incredibly interesting.

    Ok, so about the character. Fire/Will Power scrapper is currently level 27, and I've been playing him with my brother's 28 Super Reflexes/Fire tanker. We both prefer to focus on AoE attacks, but love having enough attacks to deal with single targets, as well. After seeing him reach the softcap for positional defense, I began to wonder which set bonus direction I should take my own character.

    I played around with Mid's (excellent program, by the way) and attempted to find a way to get as close to the soft cap for typed defense as I could. I appreciate any and all criticism, though constructive is preferred. I do enjoy this character very much, but I'm seeking ways to tweak him and squeeze out as much performance as I can.

    Thank you all in advance.


    Build follows:
    __________________________

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
    Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(17), Dct'dW-Heal(17), Dct'dW-Heal/EndRdx(21), Dct'dW-EndRdx/Rchg(21)
    Level 2: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(5), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7)
    Level 4: Fast Healing -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(25), Dct'dW-EndRdx/Rchg(36)
    Level 6: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
    Level 8: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(11), Zephyr-ResKB(13)
    Level 10: Indomitable Will -- LkGmblr-Rchg+(A), GftotA-Def(29), GftotA-Def/EndRdx(31), GftotA-Def/Rchg(31)
    Level 12: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/EndRdx/Rchg(15)
    Level 14: Boxing -- Empty(A)
    Level 16: Rise to the Challenge -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/EndRdx(37), Dct'dW-Heal/Rchg(37)
    Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(42)
    Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc/Rchg(42), P'Shift-EndMod(42)
    Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(25)
    Level 24: Build Up -- HO:Membr(A), HO:Membr(48)
    Level 26: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(27), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(29)
    Level 28: Heightened Senses -- LkGmblr-Rchg+(A), GftotA-Def(31), GftotA-Def/Rchg(34), GftotA-Def/EndRdx(34)
    Level 30: Weave -- LkGmblr-Rchg+(A), GftotA-Def(34), GftotA-Def/EndRdx(36), GftotA-Def/Rchg(36)
    Level 32: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/EndRdx/Rchg(33)
    Level 35: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
    Level 38: Strength of Will -- RctvArm-ResDam(A), RctvArm-EndRdx/Rchg(39), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/EndRdx/Rchg(39)
    Level 41: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(43), P'Shift-EndMod/Rchg(46), Dct'dW-Heal(46), Dct'dW-Heal/EndRdx(46), Dct'dW-EndRdx/Rchg(48)
    Level 44: Maneuvers -- LkGmblr-Rchg+(A), GftotA-Def(45), GftotA-Def/EndRdx(45), GftotA-Def/Rchg(45)
    Level 47: Focused Accuracy -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit(50), HO:Cyto(50), HO:Cyto(50)
    Level 49: Resurgence -- EndMod-I(A)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19), RgnTis-Regen+(19)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43), P'Shift-EndMod/Rchg(43)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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