Inv/TW
Try this on for size...
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Jennifer Knight: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Titan Weapons
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam/Rchg(5)
Level 1: Defensive Sweep -- LkGmblr-Rchg+(A)
Level 2: Crushing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(5), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), C'ngImp-Dmg/EndRdx/Rchg(19)
Level 4: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 6: Titan Sweep -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(7), Erad-Dmg/Rchg(15), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dmg/EndRdx(17)
Level 8: Super Jump -- Winter-ResSlow(A)
Level 10: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(11), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(21)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(23), Mocking-Taunt/Rchg/Rng(25), Mocking-Acc/Rchg(25), Mocking-Taunt/Rng(27), Mocking-Rchg(27)
Level 14: Dull Pain -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Rchg(29), Dct'dW-Heal(31), Dct'dW-EndRdx/Rchg(31)
Level 16: Follow Through -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Dmg/EndRdx(33)
Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(34), LkGmblr-EndRdx/Rchg(34)
Level 20: Resist Energies -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(37)
Level 22: Resist Elements -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam(39)
Level 24: Build Momentum -- RechRdx-I(A), RechRdx-I(39), Rec'dRet-ToHit(43), Rec'dRet-ToHit/Rchg(43)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(40)
Level 28: Rend Armor -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(42), C'ngImp-Acc/Dmg/Rchg(42)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(45)
Level 32: Kick -- Empty(A)
Level 35: Whirling Smash -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(36), Erad-Dmg/Rchg(43), Sciroc-Dmg/EndRdx(46), Sciroc-Acc/Dmg/EndRdx(46)
Level 38: Arc of Destruction -- Erad-Dmg(A), Erad-Dmg/Rchg(42), Erad-Acc/Dmg/Rchg(48), Erad-Acc/Dmg/EndRdx/Rchg(48), Sciroc-Dmg/EndRdx(48), Sciroc-Acc/Dmg/EndRdx(50)
Level 41: Tough -- S'fstPrt-ResDam/Def+(A), HO:Ribo(50)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(46)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- P'Shift-End%(A)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Core Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(9), RgnTis-Regen+(33), Mrcl-Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(7), P'Shift-EndMod(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 1: Momentum
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Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
Interesting modifications. I like that it's hitting both caps, rather than being just below the cap in my original build. Without a doubt, it's a stronger build, but my only issue with it is that Arc of Destruction's set becomes non-replacable. Not a huge loss, but if I were to try to put Armageddon into Arc of Destruction, I'd be 2% below E/N cap. Then again, with the number of respecs they're giving us these days...
I think I'll go with the build you put up. If I ever manage to pick up the Armageddon set, I'll go ahead and switch the build back to something resembling my original, but in the meantime, I'll have stronger defenses. Thanks!
Ghostveil, as drawn by Shia
Np. This is with one in range of Invincibility. Hope you have fun with it.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
New build, based on a few things I noticed. Namely that one of my defense powers was not using optimal defense IOs, and that if I switched my Taunt set to Perfect Zinger I could get a little more S/L defense out of the build. The result is 45.1% S/L and E/N defense, at the cost of 3% F/C defense and 2.5% recharge. All in all, well worth the cost I think.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Jennifer Knight: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Titan Weapons
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam/Rchg(5)
Level 1: Defensive Sweep -- LkGmblr-Rchg+(A)
Level 2: Crushing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(5), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11)
Level 4: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 6: Titan Sweep -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(7), Erad-Dmg/Rchg(15), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dmg/EndRdx(17)
Level 8: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19)
Level 10: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(11), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(21)
Level 12: Taunt -- Zinger-Taunt/Rchg(A), Zinger-Taunt(23), Zinger-Taunt/Rchg/Rng(25), Zinger-Acc/Rchg(25), Zinger-Dam%(27), Zinger-Taunt/Rng(27)
Level 14: Dull Pain -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Rchg(29), Dct'dW-Heal(31), Dct'dW-EndRdx/Rchg(31)
Level 16: Follow Through -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Dmg/EndRdx(33)
Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(34)
Level 20: Resist Energies -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(37)
Level 22: Resist Elements -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam(39)
Level 24: Build Momentum -- RechRdx-I(A), RechRdx-I(39)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(40)
Level 28: Rend Armor -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(42), C'ngImp-Acc/Dmg/Rchg(42)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def/Rchg(43), LkGmblr-Def(45)
Level 32: Kick -- Empty(A)
Level 35: Whirling Smash -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(36), Erad-Dmg/Rchg(43), Sciroc-Dmg/EndRdx(46), Sciroc-Acc/Dmg/EndRdx(46)
Level 38: Arc of Destruction -- Oblit-Acc/Dmg/Rchg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(48), Oblit-Dmg(48), Oblit-Acc/Dmg/EndRdx/Rchg(48), EndRdx-I(50)
Level 41: Tough -- S'fstPrt-ResDam/Def+(A), HO:Ribo(50)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(46)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- EndMod-I(A)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Core Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(9), RgnTis-Regen+(33), Mrcl-Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(7), P'Shift-EndMod(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 1: Momentum
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Ghostveil, as drawn by Shia
I'd recommend a few additional changes.
First, consider swapping the order of Dull Pain and RPD, and move ResEl & ResEn to where Tough and Weave are now. That will allow you to take DP and the Fighting Pool earlier, and IMO that is much more beneficial than taking the resistance passives early.
Also, swap the slotting of RPD and Tough. Tough has a higher base resistance value and needs endurance reduction slotting, where RPD does not. That will allow you to drop the Hami-O and use a resistance common in RPD. You can even pull the second slot from RPD if you like, and you'd be just a hair under the S/L resistance cap.
I'd also pull a slot from Combat Jumping and put it in Crushing Blow. As it is, CB is underslotted for accuracy and end reduction. CJ doesn't need end reduction to speak of, and dropping down to 3 slots reduces your defense total only .1% (Actually, if you're going to four slot either CJ or TH, TH is the better choice since it has a much higher base defense value.)
Here's your build with those changes:
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Jennifer Knight: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Titan Weapons
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/EndRdx/Rchg:40(3), RctvArm-ResDam/Rchg:40(5)
Level 1: Defensive Sweep -- LkGmblr-Rchg+:50(A)
Level 2: Crushing Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(5), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(11), Mako-Acc/Dmg/EndRdx/Rchg:50(15)
Level 4: Dull Pain -- Dct'dW-Heal/Rchg:50(A), Dct'dW-Heal/EndRdx/Rchg:50(13), Dct'dW-Rchg:50(13), Dct'dW-Heal:50(31), Dct'dW-EndRdx/Rchg:50(31)
Level 6: Titan Sweep -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(7), Erad-Dmg/Rchg:30(15), Sciroc-Acc/Dmg/EndRdx:50(17), Sciroc-Dmg/EndRdx:50(17)
Level 8: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(19)
Level 10: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(11), RctvArm-ResDam/Rchg:40(21), RctvArm-ResDam/EndRdx/Rchg:40(21)
Level 12: Taunt -- Zinger-Taunt/Rchg:50(A), Zinger-Taunt:50(23), Zinger-Taunt/Rchg/Rng:50(25), Zinger-Acc/Rchg:50(25), Zinger-Dam%:50(27), Zinger-Taunt/Rng:50(27)
Level 14: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A), ResDam-I:30(36)
Level 16: Follow Through -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(23), C'ngImp-Dmg/Rchg:50(31), C'ngImp-Acc/Dmg/Rchg:50(33), C'ngImp-Dmg/EndRdx:50(33)
Level 18: Invincibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx:50(34), LkGmblr-Def/EndRdx/Rchg:50(34)
Level 20: Kick -- Empty(A)
Level 22: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(29), RctvArm-ResDam/Rchg:40(29), RctvArm-ResDam/EndRdx/Rchg:40(36)
Level 24: Build Momentum -- RechRdx-I:50(A), RechRdx-I:50(39)
Level 26: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39), LkGmblr-Def/EndRdx:50(40)
Level 28: Rend Armor -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Dmg/EndRdx:50(34), C'ngImp-Dmg/Rchg:50(40), C'ngImp-Acc/Dmg/EndRdx:50(42), C'ngImp-Acc/Dmg/Rchg:50(42)
Level 30: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(37), LkGmblr-Def/EndRdx:50(37), LkGmblr-Def/EndRdx/Rchg:50(39)
Level 32: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(37), LkGmblr-Def/EndRdx:50(43)
Level 35: Whirling Smash -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(36), Erad-Dmg/Rchg:30(43), Sciroc-Dmg/EndRdx:50(46), Sciroc-Acc/Dmg/EndRdx:50(46)
Level 38: Arc of Destruction -- Oblit-Acc/Dmg/Rchg:50(A), Oblit-Acc/Rchg:50(42), Oblit-Dmg/Rchg:50(48), Oblit-Dmg:50(48), Oblit-Acc/Dmg/EndRdx/Rchg:50(48), EndRdx-I:50(50)
Level 41: Resist Energies -- RctvArm-ResDam/Rchg:40(A), RctvArm-ResDam/EndRdx/Rchg:40(43), RctvArm-ResDam:40(45), RctvArm-ResDam/EndRdx:40(50)
Level 44: Resist Elements -- RctvArm-ResDam/EndRdx/Rchg:40(A), RctvArm-ResDam/Rchg:40(45), RctvArm-ResDam/EndRdx:40(45), RctvArm-ResDam:40(46)
Level 47: Conserve Power -- RechRdx-I:50(A)
Level 49: Physical Perfection -- EndMod-I:50(A)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Core Paragon
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(9), RgnTis-Regen+:30(33), Mrcl-Rcvry+:40(40)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), EndMod-I:50(7), P'Shift-EndMod:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 1: Momentum
------------
Set Bonus Totals:
- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 16.13% Defense(Smashing)
- 16.13% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 16.13% Defense(Energy)
- 16.13% Defense(Negative)
- 3% Defense(Psionic)
- 9.56% Defense(Melee)
- 10.5% Defense(Ranged)
- 3% Defense(AoE)
- 3.6% Max End
- 41% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 62.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 133.5 HP (7.13%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 12.65%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 4.95%
- 62% (4.84 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 5% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1533;710;1420;HEX;| |78DA6594C972125114866F431302818484249D81102003613494AE7561A26512143| |5EACAA29A7883AD5483340E71E72B58A5712CF72E7C18E761E10368D4BD437BE8F3| |4B28E9AAE4BBF770A6FFDCDB5DBCB5127871FCCE11A1048ED674CB2A6FEAE655D9F| |414F5AAB125E8195A93A6696CCB666CDD34AA975B5EB245D9A9BC22B7A569C9FC09| |F3C6F59A299B7AC5A819AD9D29FC5C943529F39B464B37CB17A4DEA89B960894EAF| |55A7E837686590D3A9B63EDB4B41BE05DADBD1D76D694D7B00C4E1A5E6D185BF955| |AA52DD291775AB259B3B13D44B86FE5EF9E89FD2EED6768B042D92AA7045C138539| |D65DED3049C6D21C6880555DCD7102E6C55291112E47F96D97F9AE93FC31CBC229C| |98D754D38D187791F3044E822566F414B8C1DCA53A1EC478F65C42CCA8A2EF2B73F| |00B33749BF3876E32351AB8976314EF4797631BF9C47C4B3DF8A0DB07BD7EE81F85| |DE51E87F40B507388F67A0CEF1E32673A2015E634E596093F992EA04B98E12D414A| |7CFB9AC70F890F20E41D390E49EC72F31A315666C0BD499EF29DFB0E29C817B1867| |3032CA8C87C030D345E2C39C5F846D7A84DBCB07D78E1E83DA08D447A07A0EAA1F5| |1771AA6A765B8FA22F881BA98E43CAE4974B1882E92E8E231054F43DD34D4C5A122| |097529A84D41A54AFDCDA0BF19E49D47DE79E45D84BA71F29D450FB3FFF9A6E1FB8| |47A48A087046ECD1C6E4D1AB72687DB92C3ED794A310B38ED853F7C8AA95FCC03BF| |C19FA0CD2CC439F61DCD6509FD2F619E69CC338B791730EF37E49B816FE69F0F62B| |2F0C921E619BD2E799C641E67F03C28C432C78BE518DBF6FCF436C2A6E4D8F67DDF| |E656CEF35CFACF316387F94626D7B8CEB7EEF8258EFFB16F7329BBACB70FF50A777| |91F51051EFA3238372DA576BE2B76BAE7D7E51E4BA1C772B0C772A8C7B2D16329A9| |9DEF915030295FA8F3BDB13F6B9D08FBA2DF8973D67AD7BAD2B52E75ADD7E9652A6| |0FD174D6EEEFB| |-------------------------------------------------------------------|
My Characters
Knight Court--A CoH Story Complete 2/3/2012
With the IOs I have, I have a global 50% accuracy bonus, so I'm really not concerned with Crushing Blow's accuracy. If anything I'd slot a recharge/end IO in there instead. That said, you're right about switching RPD and Tough's slotting, and making Combat Jumping 3 slot instead of 4. Adding a fourth slot to Tough Hide makes it the end defensive values just a little bit higher.
If I remove one slot from Combat Jumping with those changes, my defense drops just below soft cap. Not a huge deal, but I don't think Crushing Blow really needs the extra endurance or recharge reduction. Crushing Blow is one of my weaker attacks (Rend Armor, Arc of Destruction and Follow Through all do more damage), so since it will be the attack I go to the least in any sort of attack chain I use, I'm fine with it being underslotted.
As for the order in which I take things, I don't really worry about the order of the build when I put it into Mids. My builds in the actual game take abilities like Dull Pain, Tough and Weave earlier, but I don't really need Mids to figure that part out.
Anyway, here's the build I'll be going with if I can't find any improvements in the next day or so:
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Jennifer Knight: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Titan Weapons
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam/Rchg(5)
Level 1: Defensive Sweep -- LkGmblr-Rchg+(A)
Level 2: Crushing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(5), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11)
Level 4: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), ResDam-I(13)
Level 6: Titan Sweep -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(7), Erad-Dmg/Rchg(15), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dmg/EndRdx(17)
Level 8: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19)
Level 10: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(11), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 12: Taunt -- Zinger-Taunt/Rchg(A), Zinger-Taunt(23), Zinger-Taunt/Rchg/Rng(25), Zinger-Acc/Rchg(25), Zinger-Dam%(27), Zinger-Taunt/Rng(27)
Level 14: Dull Pain -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Rchg(29), Dct'dW-Heal(31), Dct'dW-EndRdx/Rchg(31)
Level 16: Follow Through -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Dmg/EndRdx(33)
Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(34)
Level 20: Resist Energies -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(37)
Level 22: Resist Elements -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam(39)
Level 24: Build Momentum -- RechRdx-I(A), RechRdx-I(39)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(40), LkGmblr-Def/Rchg(43)
Level 28: Rend Armor -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(42), C'ngImp-Acc/Dmg/Rchg(42)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def(45)
Level 32: Kick -- Empty(A)
Level 35: Whirling Smash -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(36), Erad-Dmg/Rchg(36), Sciroc-Acc/Dmg/EndRdx(36), Sciroc-Dmg/EndRdx(43)
Level 38: Arc of Destruction -- Oblit-Acc/Dmg/Rchg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(48), Oblit-Dmg(48), Oblit-Acc/Dmg/EndRdx/Rchg(48), EndRdx-I(50)
Level 41: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(46), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam/Rchg(50)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(46)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- P'Shift-End%(A)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Core Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(9), RgnTis-Regen+(33), Mrcl-Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(7), P'Shift-EndMod(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 1: Momentum
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Ghostveil, as drawn by Shia
Huzzah for new Mids! I immediately went off to make a build for my Inv/TW tanker. My goals with this were to have softcap or near softcap S/L and E/N, while having high offense. So that means minimal use of Kinetic Combat, a nearly infinite endurance bar, good recharge, and high damage. The goal with this would be to eventually slot Follow Through and Arc of Destruction with purple sets, but to use Crushing Impact until I can afford those sets.
Critiques are definitely welcome.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Jennifer Knight: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Titan Weapons
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam/Rchg(5)
Level 1: Defensive Sweep -- LkGmblr-Rchg+(A)
Level 2: Crushing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(5), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11)
Level 4: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 6: Titan Sweep -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(7), Erad-Dmg/Rchg(15), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dmg/EndRdx(17)
Level 8: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19)
Level 10: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(11), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(21)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(23), Mocking-Taunt/Rchg/Rng(25), Mocking-Acc/Rchg(25), Mocking-Taunt/Rng(27), Mocking-Rchg(27)
Level 14: Dull Pain -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Rchg(29), Dct'dW-Heal(31), Dct'dW-EndRdx/Rchg(31)
Level 16: Follow Through -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Dmg/EndRdx(33)
Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(34), LkGmblr-EndRdx/Rchg(34)
Level 20: Resist Energies -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(37)
Level 22: Resist Elements -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam(39)
Level 24: Build Momentum -- RechRdx-I(A), RechRdx-I(39)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(40)
Level 28: Rend Armor -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(42), C'ngImp-Acc/Dmg/Rchg(42)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def/Rchg(43), LkGmblr-Def(45)
Level 32: Kick -- Empty(A)
Level 35: Whirling Smash -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(36), Erad-Dmg/Rchg(43), Sciroc-Dmg/EndRdx(46), Sciroc-Acc/Dmg/EndRdx(46)
Level 38: Arc of Destruction -- Oblit-Acc/Dmg/Rchg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(48), Oblit-Dmg(48), Oblit-Acc/Dmg/EndRdx/Rchg(48), EndRdx-I(50)
Level 41: Tough -- S'fstPrt-ResDam/Def+(A), HO:Ribo(50)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(46)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- EndMod-I(A)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Core Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(9), RgnTis-Regen+(33), Mrcl-Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(7), P'Shift-EndMod(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 1: Momentum
------------
Set Bonus Totals:
Ghostveil, as drawn by Shia