DM/WP Scrapper


AF_Bill

 

Posted

I have a DM/WP scrapper I've been enjoying lately, unfortunately he was bested by my new alt so he is in need of a respec to stay relevant. I did some toying around in mids and this is what I came up with. Its by no means a perfect build, but its better than what I had and I'd appreciate some input in making it better. I do not plan to use purples or pvp IOs.


Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Speed
Power Pool: Presence
Power Pool: Leadership
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Smite

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Recharge
  • (3) Kinetic Combat - Damage/Endurance/Recharge
  • (5) Kinetic Combat - Damage/Endurance
  • (5) Dampened Spirits - Recharge
  • (7) Dampened Spirits - To Hit Debuff/Recharge
Level 1: High Pain Tolerance
  • (A) Healing IO
  • (7) Healing IO
  • (9) Steadfast Protection - Resistance/+Def 3%
Level 2: Shadow Punch
  • (A) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Recharge
  • (11) Kinetic Combat - Damage/Endurance/Recharge
  • (40) Dampened Spirits - To Hit Debuff/Recharge
  • (42) Kinetic Combat - Damage/Endurance
  • (45) Dampened Spirits - Recharge
Level 4: Mind Over Body
  • (A) Reactive Armor - Resistance
  • (25) Reactive Armor - Resistance/Endurance
  • (25) Reactive Armor - Resistance/Endurance/Recharge
Level 6: Fast Healing
  • (A) Healing IO
  • (11) Healing IO
Level 8: Siphon Life
  • (A) Healing IO
  • (15) Healing IO
  • (17) Kinetic Combat - Damage/Endurance
  • (17) Kinetic Combat - Damage/Endurance/Recharge
  • (19) Kinetic Combat - Damage/Recharge
  • (23) Kinetic Combat - Accuracy/Damage
Level 10: Indomitable Will
  • (A) Luck of the Gambler - Recharge Speed
  • (13) Luck of the Gambler - Defense/Endurance
Level 12: Boxing
  • (A) Damage Increase IO
Level 14: Super Speed
  • (A) Run Speed IO
Level 16: Rise to the Challenge
  • (A) Healing IO
  • (27) Healing IO
Level 18: Provoke
  • (A) Mocking Beratement - Recharge
  • (19) Mocking Beratement - Taunt
  • (27) Mocking Beratement - Taunt/Recharge
  • (40) Mocking Beratement - Taunt/Range
  • (40) Mocking Beratement - Taunt/Recharge/Range
  • (43) Mocking Beratement - Accuracy/Recharge
Level 20: Quick Recovery
  • (A) Endurance Modification IO
  • (21) Endurance Modification IO
  • (21) Endurance Modification IO
Level 22: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 24: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 26: Soul Drain
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (31) Obliteration - Chance for Smashing Damage
  • (31) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage
Level 28: Shadow Maul
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (29) Obliteration - Chance for Smashing Damage
  • (29) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage
Level 30: Heightened Senses
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense
Level 32: Midnight Grasp
  • (A) Kinetic Combat - Accuracy/Damage
  • (33) Kinetic Combat - Damage/Recharge
  • (34) Kinetic Combat - Damage/Endurance/Recharge
  • (34) Kinetic Combat - Damage/Endurance
  • (34) Dampened Spirits - Recharge
  • (37) Dampened Spirits - To Hit Debuff/Recharge
Level 35: Caltrops
  • (A) Positron's Blast - Accuracy/Damage
  • (36) Positron's Blast - Damage/Recharge
  • (36) Positron's Blast - Chance of Damage(Energy)
  • (36) Positron's Blast - Damage/Endurance
  • (37) Positron's Blast - Accuracy/Damage/Endurance
Level 38: Strength of Will
  • (A) Resist Damage IO
Level 41: Targeting Drone
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 44: Exploding Shuriken
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (45) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Recharge
  • (46) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Positron's Blast - Damage/Endurance
Level 47: Tough
  • (A) Reactive Armor - Resistance
  • (48) Reactive Armor - Resistance/Endurance
  • (48) Reactive Armor - Resistance/Endurance/Recharge
  • (48) Reactive Armor - Resistance/Recharge
Level 49: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Regenerative Tissue - +Regeneration
  • (43) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod/Accuracy
  • (13) Performance Shifter - EndMod
  • (15) Performance Shifter - Chance for +End
Level 1: Brawl
  • (A) Empty
Level 1: Critical Hit
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run


 

Posted

Greetings,

Sorry for the delay in posting on this thread, but I lost my hard drive a while back and no longer had my build ready. Ok, so I think I got it at least mostly correct. Yes, this is an expensive build and might not be what you're looking for. Maybe gives you some ideas?

I have all of the accolade bonuses and I took Judgment and Spiritual. Remember, one of the defenses for a DM build is the healing in siphon life. Needless to say, I don’t have endurance issue and I set dark consumption for AoE damage. I can get fire ball off 3 times before soul drain wears off, which is a lot of damage. I also have judgment when I want some extra damage.

What I don’t like is using 6 slots for ring of fire, but the bonuses from enfeebled operations was too much to pass up.

I have not tweaked the build for some time and there is always areas for improvement, but I’m impressed with this combo and build.

I hope you’re enjoying yours!


Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Darklore': Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Smite -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg/Rchg(3), Hectmb-Dmg(3), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(5)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(7)
Level 2: Mind Over Body -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(13), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(15), RctvArm-EndRdx(17)
Level 4: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal(17), Mrcl-Heal/EndRdx(19), Numna-Regen/Rcvry+(19), Numna-Heal(25), Numna-Heal/EndRdx(25)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(13)
Level 10: Indomitable Will -- Ksmt-ToHit+(A), LkGmblr-Rchg+(31)
Level 12: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(37)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/EndRdx/Rchg(37), KntkC'bat-Dmg/Rchg(40)
Level 16: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(48), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam/EndRdx/Rchg(50)
Level 18: Rise to the Challenge -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(31), Mrcl-Heal/Rchg(31)
Level 20: Dark Consumption -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(21), Armgdn-Dmg/EndRdx(21), Armgdn-Acc/Dmg/Rchg(23), Armgdn-Acc/Rchg(23)
Level 22: Quick Recovery -- P'Shift-End%(A)
Level 24: Super Jump -- Winter-ResSlow(A)
Level 26: Soul Drain -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(27), Erad-Acc/Dmg/EndRdx/Rchg(27), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/Rchg(29)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), GS-Acc/Dmg/End/Rech(34), GS-Dam/End/Rech(34)
Level 35: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(36)
Level 38: Ring of Fire -- Enf'dOp-Acc/EndRdx(A), Enf'dOp-EndRdx/Immob(39), Enf'dOp-Immob/Rng(39), Enf'dOp-Acc/Immob(39), Enf'dOp-Acc/Immob/Rchg(40), Enf'dOp-Acc/Rchg(40)
Level 41: Fire Blast -- Mael'Fry-Acc/Dmg(A), Mael'Fry-Dmg/EndRdx(42), Mael'Fry-Dmg/Rchg(42), Thundr-Dmg/EndRdx/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Acc/Dmg/Rchg(43)
Level 44: Fire Ball -- Ragnrk-Acc/Rchg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Dmg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Knock%(46), Ragnrk-Dmg/EndRdx(46)
Level 47: Strength of Will -- GA-3defTpProc(A)
Level 49: Resurgence -- P'Shift-End%(A)
Level 0: Eye of the Magus
Level 0: Geas of the Kind Ones
Level 0: The Atlas Medallion
Level 0: Vanguard Medal
Level 0: Task Force Commander
Level 0: Elusive Mind
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Spiritual Core Paragon
Level 50: Void Core Final Judgement
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)
Level 1: Brawl -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(43), KntkC'bat-Dmg/EndRdx/Rchg(46), KntkC'bat-Dmg/Rchg(48)
Level 1: Critical Hit
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run



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Posted

Thanks for your response AF_Bill, and that is an interesting build you have but I don't believe it is right for me. First off I noticed your build does not include shadow punch, or shadow maul this means that in order to have a non-stop attack chain I would need to use boxing (or one of the ancillary powers) which is not ideal. Second, you used more than a few purple enhancements in the build, and tbh I don't think most of them are needed as it only decreases the recharge of soul drain by about 1 second over my non-purple build in the OP. Your build does come much closer to the softcap than the one I posted by about 7%.

Since there were no responses in the first couple days after I posted this thread I did actually respec to the build I posted (with a few minor deviations) and I have been very pleased with it, my only real concern is that it is quite endurance hungry. I have been considering shuffling something around so that I could take Dark Consumption which would likely solve my endurance issues. I am also still not convinced I am making the best use of non-purple IO sets in my build, but that is something I can work on once I've stabilized the endurance on it.


 

Posted

My main is DM/Regen, so I have plenty of experience with the Primary set. I know nothing about WP, so I won't comment on any of that.

If you are willing to go Dark Side and back to get access to the Patron Pools, I have replaced Shadow Punch with Dark Blast and LOVE it. I can run an uninterrupted attack chain of Smite > MG > Smith > Siphon Life (or other combo of those 3), and when I have time for a 4th power, Dark Blast is solid dmg and offers a nice range option. I find Shadow Maul far too slow, form an animation standpoint, so I dropped it as well. It leaves me a bit short on multiple target DPS, but that hardly matters with how fast and efficient my attack chain is now. I replaced Shadow Maul with Soul Storm, just for a fun playstyle- or theme-based power, and paired with Touch of Fear, I have SO much fun 'holding' Lts and Bosses in big groups. I think your originally posted build has a few extra attack powers that you don't really need (unless they are set mules, which is fine). IMHO, you can't beat the utility of having a decent dmg range attack and a second hold for some dmg mitigation/crowd control, along with a solid, fast primary attack chain.

If you are interested, I can post my build here, though since it is not the exact same powersets, I wasn't sure if it would be useful.


- Xyzor, Lightning.Rod, Kagyx - Rubber Mulch / Wholesale Candy - Freedom Server

 

Posted

Sure go ahead and post your build, maybe I'll see something in it that can help improve mine. I looked at the soul mastery patron pool and dark blast does indeed look like it would be a great addition to my build, I'll mess around in mids and see if I can work any of the other powers into my build to find something that works. I know losing the targeting drone would probably fix the endurance issues I have been experiencing. Will post again once I have had a chance to test some things out later in mids.


 

Posted

May I ask, why Weapon Mastery?

If it is because you want it and I cannot convince you otherwise, then you cannot expect peak performance. If you just thought it was nifty... that is something we can work with.

I also want to mention. Gaussian set is a positional set, not a typed set. Why provoke? Taunt with a dark tentacle of death to the face! Also, +dam bonuses are candy not main courses. Don't go out of your way to get them. They are not really nutritious in the long run. And finally don't slot attacks for secondary effects like -to hit and -def and stuff like that.

--Edit-- build

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Shadow Punch -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(3), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(7)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(40), Numna-Heal/Rchg(40), S'fstPrt-ResDam/Def+(43)
Level 2: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(43), RctvArm-ResDam/Rchg(46), RctvArm-ResDam/EndRdx/Rchg(46)
Level 4: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 6: Super Speed -- Winter-ResSlow(A)
Level 8: Siphon Life -- KntkC'bat-Dmg/Rchg(A), KntkC'bat-Acc/Dmg(9), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/EndRdx/Rchg(11), Numna-Heal(11), Numna-Heal/EndRdx/Rchg(15)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Boxing -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(48), KntkC'bat-Dmg/EndRdx(50), KntkC'bat-Dmg/Rchg(50)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/EndRdx/Rchg(17)
Level 18: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-ResDam(19), RctvArm-ResDam/EndRdx/Rchg(37)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21)
Level 22: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(23), Numna-Regen/Rcvry+(23)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def(25), HO:Enzym(48)
Level 26: Soul Drain -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(27), C'ngBlow-Dmg/Rchg(27), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-Acc/Rchg(48)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def(29), HO:Enzym(50)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(31)
Level 32: Midnight Grasp -- KntkC'bat-Dmg/Rchg(A), KntkC'bat-Acc/Dmg(33), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(34)
Level 35: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(36), Enf'dOp-Acc/EndRdx(36), Enf'dOp-Acc/Immob(36), Enf'dOp-Immob/Rng(37), Enf'dOp-Acc/Immob/Rchg(37)
Level 38: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39)
Level 41: Dark Consumption -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(42), Erad-Acc/Rchg(42), Erad-Dmg/Rchg(42)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dam%(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A)
Level 49: Strength of Will -- Empty(A)
Level 50: Agility Radial Paragon
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Well I went with weapon mastery because my first build (which I made when I was pretty clueless about set bonuses) included body mastery for focused accuracy, and physical perfection. I was essentially trying to fix an endurance problem which did not exist and when I made the build I posted in the OP I chose weapon mastery because I thought that caltrops would prove more useful than it actually did, also there is an error in mids which shows exploding shuriken as having a taunt effect. The reason I took provoke, besides the very nice set bonuses provided by mocking beratement, was at the time I was doing a lot of small (2-4) person teams and RTTC was not providing enough of a taunt to keep the squishies alive.

I checked out your build, and it definitely would be more effective than my current one however I am not a fan of blaze mastery. Xyzor mentioned soul mastery up thread, and after taking a look at it I think dark blast would make a fine addition to my attack chain.

So I took _Pine_'s build and modified it to work with the soul mastery patron pool. I was unsure about a few of the changes I made, but it puts me 3% short of the softcap on smashing/lethal, softcaps energy/negative, and lets me softcap everything (including psionic) 50% of the time while hastened. For what its worth, I did get some incarnate abilities on this character, I believe right now he has the Musculature Total Core Revamp, and Barrier Partial Radial Invocation, neither of which I included in the mids build.


Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Shadow Punch -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(3), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(7)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(40), Numna-Heal/Rchg(40), S'fstPrt-ResDam/Def+(43)
Level 2: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(43), RctvArm-ResDam/Rchg(46), RctvArm-ResDam/EndRdx/Rchg(46)
Level 4: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 6: Super Speed -- Winter-ResSlow(A)
Level 8: Siphon Life -- KntkC'bat-Dmg/Rchg(A), KntkC'bat-Acc/Dmg(9), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/EndRdx/Rchg(11), Numna-Heal(11), Numna-Heal/EndRdx/Rchg(15)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Boxing -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Acc/Dmg(48)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/EndRdx/Rchg(17)
Level 18: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-ResDam(19), RctvArm-ResDam/EndRdx/Rchg(37)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21)
Level 22: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(23), Numna-Regen/Rcvry+(23)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def(25), HO:Enzym(48)
Level 26: Soul Drain -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(27), C'ngBlow-Dmg/Rchg(27), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-Acc/Rchg(48)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def(29), HO:Enzym(39)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(31)
Level 32: Midnight Grasp -- KntkC'bat-Dmg/Rchg(A), KntkC'bat-Acc/Dmg(33), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(34)
Level 35: Dark Blast -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(36), Thundr-Acc/Dmg/Rchg(36), Mael'Fry-Dmg/Rchg(36), Mael'Fry-Acc/Dmg(37), Mael'Fry-Dmg/EndRdx/Rchg(37)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(39)
Level 41: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-EndRdx/Rchg(42), LkGmblr-Def/Rchg(42), HO:Membr(42)
Level 44: Soul Storm -- BasGaze-Acc/Rchg(A), BasGaze-EndRdx/Rchg/Hold(45), BasGaze-Rchg/Hold(45), BasGaze-Acc/EndRdx/Rchg/Hold(45)
Level 47: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50)
Level 49: Dark Consumption -- Erad-Acc/Dmg/Rchg(A), Erad-Dmg/Rchg(50), Erad-Acc/Rchg(50)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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