Storm/Fire


BlissfulChaos

 

Posted

Gonna try this combo as a hover-combatant, Ive played both sets to 50 but never together.

Its gonna be a concept toon based around thermal-energy conversion(think Saten from the Needless anime series) absorbing heat energy and manipulating temperature and air pressure to create localized storms and release concentrated energy in fiery bursts.

Plus Im a sucker for rain powers and FR + RoF makes me very excited.

I was planning to aim at building resistance with mist/tough/charged armor. Im wondering if I should go defense since I really dont want to get aid self.

Any helpful advice is much appreciated.


@Injenius~Virtue
Stonefather - 50 Stone/WP/Soul brute
Sable Affliction - Earth/Dark/Fire Dom
Wild Cipher - Beast/Time MM

 

Posted

Defense will make a more noticeable difference in survivability than resistance, but the nice thing on storm is that you don't need to choose between the two. Storm gets the most benefit from ranged defense since Hurricane essentially completes your melee defense. Since ranged defense can pretty much only be improved through set bonuses (after steamy mist, weave, hover, maneuvers) there is no need to choose your epic armor for defense. So Defenders can actually get very impressive defense/resistance numbers by building set bonuses for ranged defense and taking an epic armor for resistance.

Just be aware that the endurance costs will be high.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

This is the rough build I threw together...caps ranged defense and gives a healthy dose of s/l resistance if needed.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Fire Blast
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: O2 Boost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(46)
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(50), Thundr-Acc/Dmg/Rchg(50)
Level 2: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(9)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dam%(13), Posi-Acc/Dmg/EndRdx(13)
Level 6: Snow Storm -- EndRdx-I(A)
Level 8: Steamy Mist -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(15), TtmC'tng-ResDam(17), TtmC'tng-ResDam/EndRdx(17), TtmC'tng-ResDam/EndRdx/Rchg(19)
Level 10: Freezing Rain -- RechRdx-I(A), RechRdx-I(19)
Level 12: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(23), Posi-Dam%(23), Posi-Acc/Dmg/EndRdx(25), RechRdx-I(46)
Level 14: Fly -- Flight-I(A)
Level 16: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(25), DarkWD-ToHitdeb/Rchg/EndRdx(27), DarkWD-Rchg/EndRdx(27)
Level 18: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(21)
Level 20: Thunder Clap -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(29), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(31), Stpfy-KB%(31)
Level 22: Afterburner -- LkGmblr-Rchg+(A)
Level 24: Boxing -- Empty(A)
Level 26: Tornado -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(45)
Level 28: Blaze -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg(34), Thundr-Dmg/EndRdx(34), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(36)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(37), TtmC'tng-ResDam(48), TtmC'tng-ResDam/EndRdx(48), TtmC'tng-ResDam/EndRdx/Rchg(50)
Level 32: Lightning Storm -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg(37), Thundr-Dmg/EndRdx(37), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Dmg/EndRdx/Rchg(39)
Level 35: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(40), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(42), RedFtn-EndRdx(42)
Level 38: Inferno -- Erad-Dmg(A), Erad-Acc/Rchg(42), Erad-Dmg/Rchg(43), Erad-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43)
Level 41: Electric Fence -- Acc-I(A)
Level 44: Charged Armor -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-ResDam/EndRdx/Rchg(45)
Level 47: Aim -- RechRdx-I(A)
Level 49: Hasten -- RechRdx-I(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(46)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 24.25% Defense(Energy)
  • 24.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 25.81% Defense(Ranged)
  • 3% Defense(AoE)
  • 1.8% Max End
  • 4% Enhancement(Heal)
  • 39% Enhancement(Accuracy)
  • 62.5% Enhancement(RechargeTime)
  • 3% Enhancement(Stun)
  • 12% FlySpeed
  • 114.5 HP (11.25%) HitPoints
  • 12% JumpHeight
  • 12% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 4.7%
  • MezResist(Sleep) 9.1%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 4.7%
  • 19.5% (0.33 End/sec) Recovery
  • 30% (1.27 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 15.67% Resistance(Fire)
  • 15.67% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 12% RunSpeed



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@Injenius~Virtue
Stonefather - 50 Stone/WP/Soul brute
Sable Affliction - Earth/Dark/Fire Dom
Wild Cipher - Beast/Time MM

 

Posted

You're endurance numbers don't seem as bad as I would have thought, but I suspect you will still find that you have endurance problems. If you're planning to incarnate this character and take cardiac (which is what you should take if you do, since it will also increase your resistance) that will help reduce some of you're troubles, but probably not eliminate it.

At the very least, I recommend that you stick the performance shifter +end in stamina but I would also find a way to take an endurance recovery power (powersink)

If you're planning on incarnating this character, then I would probably be a little more careless with my endurance as well. I would probably swap afterburner for maneuvers. Yes, this takes more endurance, but it will also free up some of the slots that you are currently devoting to set bonuses so that another slot can be stuck in Freezing Rain (Achilles' Heel), Hasten, and some other powers you feel are underslotted. I would get a lot of these slots by reducing the number of slots in weave and using Luck of the Gamblers there instead.

Also depending on how much you are interested in investing, you can also free up slots by replacing your titanium coatings with Ribosomes (end/resistance Hamios) although you may decide that more hit points are more important than more slots. However, you should be pretty survivable to the point where either they can't touch you, or else you're going to smush and a few extra hit points won't matter a whole lot. (Unless you PvP).

I hope that gives you some things to consider.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

Clarion is really helpful on a Storm, to keep you from being mez'd and prevent toggle drops, which can be 100% fatal. Hurricane keeps you alive, it drops, you die. But at the same time, Rebirth is almost a necessity on Defenders without self heals, so I'm not sure what I'd do. If you go Clarion then make sure you have Aid Self slotted up because not having any self heal at all is teh sux.


"Look, personally I just want a new issue to feature changes that don't cause a mass exodus of players..."
Issue 17: We Didn't Break Anything!
How to suck at CoX
Literally the Best Build Ever: Years in the Making

 

Posted

Quote:
Originally Posted by NecroOmNomNomicon View Post
If you go Clarion then make sure you have Aid Self slotted up because not having any self heal at all is teh sux.
I'm going to disagree here. With a soft capped build, high resistance, and storm's inherent control, a self heal will rarely be necessary. If you're taking enough damage that your health is in danger aid self probably isn't going to do a ton to save you. Just carry around some greens (Although death is likely to be from cascade defense failure, so carrying around purples is usually more important).

If you're not going for high resistance on top of high defense, then aid self is more valuable. But with both, I think it's mostly a waste.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here