In a sea of melee characters, I'm trying to make use of the alternate builds system to give my melee characters something to distinguish them from others and provide some additional support to teams and leagues in the form of crowd control and pool power utilities. I have some ideas for my Broadsword/Invuln that involve using Weapon Mastery, Medicine, and Leadership to provide some potentially useful control and support. The problem is, I can't fit in all the powers I want. So here are some of my general thoughts, I'd like some opinions on what I can skip and what I should go for.
Leaping:
Combat Jumping and Super Jump have their uses for mobility, but Spring Attack is my main target. I greatly enjoy the attack conceptually and mechanically, but is it worth taking up three powers to get?
Medicine:
Aid Other provides a decent single target heal that I could use to save an ally in trouble or heal an NPC like Aurora in MoM. Stimulant would help free important squishies from status effects and help league members resist bizzare status effects. Aid Self provides an additional self heal. Resusicate could be handy in situations where other team members don't have a rez or in MoM. It seems like a good deal, but I'm not certain that it's worth it - especially since the exotic status resistance could also come from Leadership.
Leadership:
This pool is one of my favorite options. Assault and Tactics give the team useful (if small) buffs and exotic status resistance. They also avoid the problem of weapon redraw that Medicine would have. Vengeance, however, is the most attractive power. Not a lot of people seem to have it these days, but it does provide a powerful buff that lasts a long time. It would be good for iTrials since in the more difficult fights people tend to die. A lot. However, I again find myself wondering if the 3 power sacrifice is worth it for Vengeance.
Weapon Mastery:
Shuriken comes back pretty fast, and seems like a good spot for some damage procs for a buzzsaw-style ranged attack. Exploding Shuriken is cool conceptually, but doesn't seem that great numbers wise. Web Grenade and Caltrops both have good crowd control possibility. Targeting Drone doesn't seem terribly useful if I have Tactics, except for the debuff resistance.
I would also like to fit in the Fighting pool and Hasten if I can. So, keeping in mind my primary and secondary, what are your thoughts of what I should do? Conceptually, I am going for a weapon master sort of character. Naturally, I like Weapon Mastery for that. I also like the Medicine pool for that concept, it goes well with the "utility belt" idea.
In a sea of melee characters, I'm trying to make use of the alternate builds system to give my melee characters something to distinguish them from others and provide some additional support to teams and leagues in the form of crowd control and pool power utilities. I have some ideas for my Broadsword/Invuln that involve using Weapon Mastery, Medicine, and Leadership to provide some potentially useful control and support. The problem is, I can't fit in all the powers I want. So here are some of my general thoughts, I'd like some opinions on what I can skip and what I should go for.
Leaping:
Combat Jumping and Super Jump have their uses for mobility, but Spring Attack is my main target. I greatly enjoy the attack conceptually and mechanically, but is it worth taking up three powers to get?
Medicine:
Aid Other provides a decent single target heal that I could use to save an ally in trouble or heal an NPC like Aurora in MoM. Stimulant would help free important squishies from status effects and help league members resist bizzare status effects. Aid Self provides an additional self heal. Resusicate could be handy in situations where other team members don't have a rez or in MoM. It seems like a good deal, but I'm not certain that it's worth it - especially since the exotic status resistance could also come from Leadership.
Leadership:
This pool is one of my favorite options. Assault and Tactics give the team useful (if small) buffs and exotic status resistance. They also avoid the problem of weapon redraw that Medicine would have. Vengeance, however, is the most attractive power. Not a lot of people seem to have it these days, but it does provide a powerful buff that lasts a long time. It would be good for iTrials since in the more difficult fights people tend to die. A lot. However, I again find myself wondering if the 3 power sacrifice is worth it for Vengeance.
Weapon Mastery:
Shuriken comes back pretty fast, and seems like a good spot for some damage procs for a buzzsaw-style ranged attack. Exploding Shuriken is cool conceptually, but doesn't seem that great numbers wise. Web Grenade and Caltrops both have good crowd control possibility. Targeting Drone doesn't seem terribly useful if I have Tactics, except for the debuff resistance.
I would also like to fit in the Fighting pool and Hasten if I can. So, keeping in mind my primary and secondary, what are your thoughts of what I should do? Conceptually, I am going for a weapon master sort of character. Naturally, I like Weapon Mastery for that. I also like the Medicine pool for that concept, it goes well with the "utility belt" idea.
@Rorn ---- Blue Baron ---- Guardian