Update sequence


Father Xmas

 

Posted

Watching the process that the launcher goes through when you get a new update, it seems to me that it's inherently kind of stupid. You click on the 'UPDATE' button, and it downloads the update, installs the update, then gives you the option to play or continue. The first time you click on a 'PLAY' button after an update is installed, the launcher hides, you see the 'Loading' bar... and then everything stops, and you get a pop-up window that says, essentially "Hi! You've applied an update, so I'm going to stop everything I was doing and check to make sure the update was applied correctly", holding everything up while it checks the game files. Wouldn't it be better, as far as esthetics go, to check to see whether the update applied correctly immediately after it was applied, rather than waiting an indeterminate amount of time for the user to click 'play', and only then check to see whether the patch went in correctly? It seems to me that having a Windows-style notification box pop up breaks the style of the launcher and the game launch, as well as throwing a delay into the start of the game.


"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers

 

Posted

it's the launcher that's applying the update and the game itself that's checking if it applied correctly


 

Posted

The game is essentially doing what "Repair" does on the updater, calculate all the checksums (or hashes) to verify the game. Note doing a "Repair" from the updater DOESN'T prevent this from happening but deleting the patch file before running the game (but after the update is done) does avoid it.


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