Agility Core and Ionic Radial, Preemptive
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I just double-checked, and you got it correct: Agility and Muscular will both boost Ion's Endurance Drain.
1. If I recall correctly, other than Recharge Reduction effects, Alpha Slot enhancements affect Judgement powers. If I take Ionic Radial Judgement (End Drain, -Recovery, chance of Mag4 Hold), is its EndDrain amount improved by the EndMod enhancement from Agility Alpha? If you're not sure, how does Ionic Radial interact with Musculature Radial (also has an EndMod boost)?
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2. Furthermore, trying to decide between the ever popular Reactive Interface and the new Preemptive. What is the magnitude of the -End effect in Preemptive Interface? And is this value affected by Agility Alpha (or Musculature Radial)?
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In PvE, Preemptive drain-over-time is up to 5 ticks of 1% base Endurance each, which for most enemies will be 1 Endurance per tick per activation for a total of -5 Endurance each activation.
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So that would stack to the usual 4 applications and thus be doing up to -4% End per tick?
In PvE, Preemptive drain-over-time is up to 5 ticks of 1% base Endurance each, which for most enemies will be 1 Endurance per tick per activation for a total of -5 Endurance each activation.
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Hmm, considering how popular Reactive Radial is, in league content just a small handful of players cap out its -Res and DoT effects. And even though -4% End per tick is still kind of a drop in the bucket compared to what Electric Melee with Ionic Radial Judgement and Agility Core Alpha dishes out already, that drain over time would probably be useful (in conjunction with -Recovery effects) for keeping drained enemies from recovering.
Musculature Core and Reactive Radial
+Dmg, -Res, fire DoT
versus
Agility Core and Preemptive Radial/Core
+RchRdx, +EndMod, +DefBuff, -End, Energy DoT
Okay CoH community, which looks better, purely from an effectiveness perspective? I'm personally leaning toward Agility/Preemptive right now.
50 Bots/Traps MM, 50 Thugs/Pain MM, 50 Demons/Thermal MM
*Stuck in a single-AT rut since 2006*
Yeah I agree, go with Agility/Preempive. Preemptive really only helps those that drain end already and is completely unnoticeable for others. Your stalker is already going to get damage buffs with Issue 22.
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I'm coming back to the game after a short time away and dusting off my 48 Elec/Nin stalker (Mechanos) in anticipation of the possible i22 stalker changes.
I'm trying to decide between the new Agility Core Alpha and the tried and true Musculature Core. Musculature offers the obvious advantage of a permanent ~30% damage enhancement in all powers, but given my stalker's power set combo, significant chunks of EndMod, Recharge, and DefBuff are an attractive alternative.
Which way would you go?
Now onto the questions referenced in the title.
1. If I recall correctly, other than Recharge Reduction effects, Alpha Slot enhancements affect Judgement powers. If I take Ionic Radial Judgement (End Drain, -Recovery, chance of Mag4 Hold), is its EndDrain amount improved by the EndMod enhancement from Agility Alpha? If you're not sure, how does Ionic Radial interact with Musculature Radial (also has an EndMod boost)?
2. Furthermore, trying to decide between the ever popular Reactive Interface and the new Preemptive. What is the magnitude of the -End effect in Preemptive Interface? And is this value affected by Agility Alpha (or Musculature Radial)?
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I'm just trying to weigh my options of crazy stacked End Drain (and recharge) versus more damage on my defense-softcapped electroninja, and I really need to know how much drain power I'm getting for the cost to my damage multiplier.
(Yes, I'm aware that the Recharge Reduction modifier significantly mitigates the loss of the damage buff from Musculature and may even outscale it for overall dps in the presence of team damage buffs.)
50 Bots/Traps MM, 50 Thugs/Pain MM, 50 Demons/Thermal MM
*Stuck in a single-AT rut since 2006*