Shadow Maul


Blue_Centurion

 

Posted

Shadow Maul, I think we are done. I have run many Dark/Invul characters over the last 4 years. On every character I coose Sands of Mu as a vet reward power. I never thought I'd say this, but I am thinking of completely building away from Shadow Maul on a Dark/Invul character. A core power that does high damage, sometimes to 3 or more opponents. I am very good at placing the cone. But in todays overcranked game it has no place in my build it seems. Long animation and meh DPS.

Any thoughts from the experts?


 

Posted

Its nice to slot 3-4 Eradications for great E/N defense and a higher +HP bonus.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Yeah, wrote that after hanging with a 50+ doing tip missions (currently 35) while I was trying to kill somebody i needed to hit my heal and was in animation hell. very bad. But after I wrote this I ran a Manti. Mobs surrounding me, (I was pretty much the Tank for half of it due to Stone's connection issue) and Shadow Maul was sweet on a packed crowd. Dark Melee is a very odd set. It is either very very nice, or you sit there going "Why do i not have more big attacks? Why don't I have more AoE?" of course, having the combat heal propping up Invul was really helping, and the End tool in the primary is a godsend. Ah, another night of ups and downs lol.