Shadow Maul
Its nice to slot 3-4 Eradications for great E/N defense and a higher +HP bonus.
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
Yeah, wrote that after hanging with a 50+ doing tip missions (currently 35) while I was trying to kill somebody i needed to hit my heal and was in animation hell. very bad. But after I wrote this I ran a Manti. Mobs surrounding me, (I was pretty much the Tank for half of it due to Stone's connection issue) and Shadow Maul was sweet on a packed crowd. Dark Melee is a very odd set. It is either very very nice, or you sit there going "Why do i not have more big attacks? Why don't I have more AoE?" of course, having the combat heal propping up Invul was really helping, and the End tool in the primary is a godsend. Ah, another night of ups and downs lol.
Shadow Maul, I think we are done. I have run many Dark/Invul characters over the last 4 years. On every character I coose Sands of Mu as a vet reward power. I never thought I'd say this, but I am thinking of completely building away from Shadow Maul on a Dark/Invul character. A core power that does high damage, sometimes to 3 or more opponents. I am very good at placing the cone. But in todays overcranked game it has no place in my build it seems. Long animation and meh DPS.
Any thoughts from the experts?