Time/Rad - Seeking scrutiny


Lazarillo

 

Posted

Okay folks, I've got this guy to 21 so far, and he's pretty fun, so I'm going to look into an IO build. That's where I'd like some opinions on the direction I'm taking here from those more knowledgeable in these two sets than myself. The name of the game (obviously) is recharge, and I've been trying to get Hasten perma sans Chrono Shift, but I'm not quite there yet.

Two questions to file under "things I should probably know and am slightly embarrassed I don't, but need to ask":

1.) Am I right in thinking the recharge portion of Chrono Shift is actually something like 90 seconds, where the other buffs it provides (recovery, HoT) are the 30 seconds listed in mids?

2.) I'm confusing myself on the recharge bonuses. I have 4 LotG procs, along with I think three actual set bonuses, all providing 7.5% recharge. Paragon Wiki has the proc as a set bonus, but these should all stack anyway yes? I believe Mids shows that they do, but I figure it can't hurt to get confirmation.

Anyway, I'm flexible on the build. Leadership might be overkill in lieu of perma Farsight. Thoughts? Cosmic Blast is there because it's a good IO mule (and I love the sound effects) but if there's something unilaterally agreed upon I should have in the build that I don't, I'm not married to the power. Temp Invuln AND Force of Nature? Am I smoking crack here? Thoughts on Time Crawl? Too late in the build, not necessary, a must have that's not slotted enough?

I'd appreciate any input anyone has to give. Thank you.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Radiation Blast
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(5)
Level 1: Neutrino Bolt -- HO:Nucle(A), Dev'n-Hold%(48), ShldBrk-%Dam(50), LdyGrey-%Dam(50), Achilles-ResDeb%(50)
Level 2: Time's Juncture -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(7), DarkWD-Rchg/EndRdx(7), DarkWD-ToHitDeb/EndRdx(9)
Level 4: X-Ray Beam -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(31), Decim-Dmg/Rchg(31), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(34), Achilles-ResDeb%(34)
Level 6: Super Jump -- Zephyr-ResKB(A)
Level 8: Temporal Selection -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Rchg(13)
Level 10: Irradiate -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Achilles-ResDeb%(37)
Level 12: Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(13), BasGaze-Rchg/Hold(15), BasGaze-EndRdx/Rchg/Hold(15)
Level 14: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(17), BasGaze-Rchg/Hold(17), BasGaze-EndRdx/Rchg/Hold(19)
Level 16: Stealth -- LkGmblr-Rchg+(A)
Level 18: Farsight -- LkGmblr-Rchg+(A), S'dpty-Def/Rchg(19), GftotA-Def/Rchg(21), RedFtn-Def/Rchg(21)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 22: Proton Volley -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(42), Mantic-Acc/ActRdx/Rng(42), Mantic-Dmg/ActRdx/Rchg(42), Mantic-Dmg/EndRdx/Rchg(43)
Level 24: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def(25), LkGmblr-Rchg+(27)
Level 26: Slowed Response -- UndDef-DefDeb/Rchg(A), UndDef-Rchg/EndRdx(27), ShldBrk-Acc/Rchg(29), ShldBrk-Acc/EndRdx/Rchg(29)
Level 28: Cosmic Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(40), Decim-Acc/Dmg/Rchg(40), Achilles-ResDeb%(40)
Level 30: Tactics -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/EndRdx(46), GSFC-ToHit/Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46)
Level 32: Chrono Shift -- H'zdH-Heal/Rchg(A), Mrcl-Heal/Rchg(33), Dct'dW-Heal/Rchg(33), Efficacy-EndMod/Rchg(33)
Level 35: Power Build Up -- RechRdx-I(A), RechRdx-I(36)
Level 38: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(43), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(45)
Level 41: Time Crawl -- P'ngTtl-Acc/Slow(A)
Level 44: Temp Invulnerability -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResKB(45)
Level 47: Force of Nature -- RechRdx-I(A), RechRdx-I(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(23)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(31)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Posted

1. Not sure on Chorno Shift, it's not recharging as intended for defenders.

2. You may have up to 5 of the 7.5% LotG recharge bonuses. Because you don't have to have 5 of a set to get this, you may also rack up 5 more IO sets like Basilisk Gaze that provide 7.5% recharge as a set bonus.

3. Leadership is really good on defenders. I suggest a few power selections to make Time Manipulation easier. I went with a Teleport/hover combo myself. When in a fight on a slope, stairs, ramp, etc, railings map objects like crates, containers can block the debuff and buff aspects of time manipulation. I like to hover above my teammates especially so that temporal mending hits all the characters and pets.

I like teleport because I can instantly begin applying time juncture to a spawn. I would still keep a stealth proc in sprint (or any of its cousin prestige sprints), and a stealth proc and a LotG in hover. I would fit in vengeance at fifty instead of combat jump for another LotG, and keep the -KB proc in TP.

Time Crawl is too essential to leave until level 41. It is also a one/two slot wonder. It recharges fast enough, doesn't cost much end, but sets up the other time debuffs. Also, you need the modest -regen for hard targets. There are a lot of suitable options to push up to 41 including tactics.

I certainly am in favor of using neutrino bolt for a proc 'tommy gun'. The fact that it recharges so quickly fits well with a clicky set like Time manipulation. Having fun with proton volley and the blam blam blam blam is what makes flexible builds so much fun in CoH.

Force of nature does cover the mezz hole in Time Manipulation. Good luck. I like my Time/rad defender a lot, too.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

1.) You know, I think I read this, but completely forgot about it. Thanks for the reminder. Hopefully this is corrected sooner rather than later.

2.) Thanks for the confirmation. It helps greatly.

3.) Then I'll keep Leadership. I knew Defender's got better boosts than most other AT's, but didn't know if it was erroneous with something like Farsight. As to TP/Hover, that's a phenomenal idea, and one I'm going to steal from you. Leaping has become my go to travel pool, so I've gotten used to defaulting to that. Teleport and Hover, however, makes too much sense in this toon. Thank you.

As to Hover, Mids won't let me place the Freebird stealth in it. It's telling me I can only have one such Stealth IO in the build. Is that actually the case or is Mids picking nits?

Anyway, here's an updated version. I'm still a little iffy on if I want both Temp Invuln and Force of Nature, however. And if anyone has any thoughts on Alpha slots for Incarnate levels, I'm all ears. I could see a couple of different ways to go on that.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Radiation Blast
Power Pool: Teleportation
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(5)
Level 1: Neutrino Bolt -- HO:Nucle(A), Dev'n-Hold%(48), ShldBrk-%Dam(50), LdyGrey-%Dam(50), Achilles-ResDeb%(50)
Level 2: Time's Juncture -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(7), DarkWD-Rchg/EndRdx(7), DarkWD-ToHitDeb/EndRdx(9)
Level 4: X-Ray Beam -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(31), Decim-Dmg/Rchg(31), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(34), Achilles-ResDeb%(34)
Level 6: Teleport -- Zephyr-ResKB(A)
Level 8: Temporal Selection -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Rchg(13)
Level 10: Irradiate -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Achilles-ResDeb%(37)
Level 12: Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(13), BasGaze-Rchg/Hold(15), BasGaze-EndRdx/Rchg/Hold(15)
Level 14: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(17), BasGaze-Rchg/Hold(17), BasGaze-EndRdx/Rchg/Hold(19)
Level 16: Hover -- LkGmblr-Rchg+(A), Empty(48)
Level 18: Farsight -- LkGmblr-Rchg+(A), S'dpty-Def/Rchg(19), GftotA-Def/Rchg(21), RedFtn-Def/Rchg(21)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 22: Time Crawl -- Acc-I(A)
Level 24: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def(25), LkGmblr-Rchg+(27)
Level 26: Slowed Response -- UndDef-DefDeb/Rchg(A), UndDef-Rchg/EndRdx(27), ShldBrk-Acc/Rchg(29), ShldBrk-Acc/EndRdx/Rchg(29)
Level 28: Cosmic Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(40), Decim-Acc/Dmg/Rchg(40), Achilles-ResDeb%(40)
Level 30: Tactics -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/EndRdx(46), GSFC-ToHit/Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46)
Level 32: Chrono Shift -- H'zdH-Heal/Rchg(A), Mrcl-Heal/Rchg(33), Dct'dW-Heal/Rchg(33), Efficacy-EndMod/Rchg(33)
Level 35: Power Build Up -- RechRdx-I(A), RechRdx-I(36)
Level 38: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(43), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(45)
Level 41: Proton Volley -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(42), Mantic-Acc/ActRdx/Rng(42), Mantic-Dmg/ActRdx/Rchg(42), Mantic-Dmg/EndRdx/Rchg(43)
Level 44: Temp Invulnerability -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResKB(45)
Level 47: Force of Nature -- RechRdx-I(A), RechRdx-I(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(23)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(31)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Posted

I'm not a particularly good judge of other people's builds, but I'll note that Chrono Shift has indeed been fixed for Defenders. And your assumption about its durations are correct. The +Recharge lasts the full time, but the Endurance buff and gradual heal do not.