FF/Archery Build help, Plz!!!
I will start this out stating: I know a good deal about Forcefields. My very first hero is a forcefileds/psychic attack defender. I know about Archery, but I haven't paired the two - so far. It's an unusual pairing. I am sure you have your theme in mind.
The first thing I do is pop up Mids. I then put in my powers that are MUST HAVEs like a backbone for the build. I also popped in what I would determine as the minimal slotting:
Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 49 Magic Defender
Primary Power Set: Force Field
Secondary Power Set: Archery
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Deflection Shield -- Empty(A), Empty(3), Empty(3), Empty(5)
Level 1: Snap Shot -- Empty(A), Empty(5)
Level 2: Aimed Shot -- Empty(A), Empty(9)
Level 4: Fistful of Arrows -- Empty(A)
Level 6: Insulation Shield -- Empty(A), Empty(7), Empty(7), Empty(9)
Level 8: [Empty]
Level 10: Blazing Arrow -- Empty(A), Empty(11), Empty(11)
Level 12: Dispersion Bubble -- Empty(A), Empty(13), Empty(13), Empty(15), Empty(15)
Level 14: [Empty]
Level 16: [Empty]
Level 18: [Empty]
Level 20: [Empty]
Level 22: [Empty]
Level 24: [Empty]
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: Mass Hypnosis -- Empty(A), Empty(36)
Level 38: Rain of Arrows -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40)
Level 41: Mind Over Body -- Empty(A), Empty(42), Empty(42), Empty(42)
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
this rant continues in my next post
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
After I have the must-have powers. By the way, MY must haves do not necessarily have to be YOUR must haves. I see I have a lot of flexibility here for travel, pool support and such. Often my forcefielders will go the team taxibot route. The speedy travel is either TP or superspeed. You also asked about stealth, so going for some concealment is in order.
I banged out more powers in the template, picked up more archery. I slotted out the effectiveness in a 'grower' build. So, after this growth build, you can rebuild for purples, HOs, max this feature or that aspect to go with the incarnate powers you decide on. I slotted spots for IO enhancements I have in my head to increase your effectiveness like this:
Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Force Field
Secondary Power Set: Archery
Power Pool: Flight
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Teleportation
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Deflection Shield -- Empty(A), Empty(3), Empty(3), Empty(5)
Level 1: Snap Shot -- Empty(A), Empty(5), Empty(34), Empty(37), Empty(46)
Level 2: Aimed Shot -- Empty(A), Empty(9), Empty(36), Empty(37), Empty(40)
Level 4: Fistful of Arrows -- Empty(A), Empty(21), Empty(27), Empty(34), Empty(36), Empty(37)
Level 6: Insulation Shield -- Empty(A), Empty(7), Empty(7), Empty(9)
Level 8: Hover -- Empty(A), Empty(17)
Level 10: Blazing Arrow -- Empty(A), Empty(11), Empty(11), Empty(40)
Level 12: Dispersion Bubble -- Empty(A), Empty(13), Empty(13), Empty(15), Empty(15)
Level 14: Maneuvers -- Empty(A), Empty(17), Empty(19), Empty(19), Empty(46)
Level 16: Stealth -- Empty(A)
Level 18: Force Bolt -- Empty(A), Empty(21)
Level 20: Explosive Arrow -- Empty(A), Empty(23), Empty(23), Empty(25), Empty(25)
Level 22: Personal Force Field -- Empty(A)
Level 24: Recall Friend -- Empty(A)
Level 26: Teleport -- Empty(A), Empty(27), Empty(31)
Level 28: Aim -- Empty(A), Empty(29), Empty(29), Empty(31), Empty(33), Empty(50)
Level 30: Tactics -- Empty(A), Empty(31), Empty(33), Empty(33), Empty(34)
Level 32: Vengeance -- Empty(A), Empty(43), Empty(43)
Level 35: Mass Hypnosis -- Empty(A), Empty(36)
Level 38: Rain of Arrows -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40)
Level 41: Mind Over Body -- Empty(A), Empty(42), Empty(42), Empty(42), Empty(43)
Level 44: Stunning Shot -- Empty(A), Empty(45), Empty(45), Empty(45), Empty(46)
Level 47: Repulsion Bomb -- Empty(A), Empty(48), Empty(48), Empty(48), Empty(50)
Level 49: Detention Field -- Empty(A), Empty(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Thank you SO much for your help Psylenz!! I never even pondered Psychic Mastery. That would be very beneficial! I am super excited about this build! It looks like a LOT of fun and versatile. Thank you for your speedy response!
Now I am presenting a level 50 build including the IOs and the sets. You notice I did some tweaking to where slots are. I move a lost from maneuvers, teleport, and vengeance to Aim/tactics and stamina - oops, but that's what the build program is for
My set emphases are +damage +regeneration and +hit points. If you notice, I also I have some special bonuses to status and psychic damage. Psychic blast damage and SLEEP are the arch enemies of a forcefielder. I have the sleep status resistance boosted to 83.4%.
There are other ways to go: +recharge, ranged/aoe defense, more offensive procs. By the way, with a hero doing 10 hero alignment tip missions every 2 days, none of these recipes or enhancements are far out of reach.
Detention field is no mistake. It is situational, but very helpful, especially against towers in the statesman taskforce. If you care to solo, it brings even more utility.
Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Force Field
Secondary Power Set: Archery
Power Pool: Flight
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Teleportation
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Deflection Shield
- (A) Red Fortune - Defense/Endurance
- (3) Red Fortune - Defense/Recharge
- (3) Red Fortune - Defense
- (5) Red Fortune - Defense/Endurance/Recharge
- (A) Devastation - Accuracy/Damage
- (5) Devastation - Chance of Hold
- (34) Devastation - Accuracy/Damage/Endurance/Recharge
- (37) Devastation - Damage/Recharge
- (46) Devastation - Accuracy/Damage/Recharge
- (A) Devastation - Accuracy/Damage
- (9) Devastation - Chance of Hold
- (36) Devastation - Damage/Recharge
- (37) Devastation - Accuracy/Damage/Recharge
- (40) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (21) Positron's Blast - Damage/Endurance
- (27) Positron's Blast - Damage/Recharge
- (34) Positron's Blast - Damage/Range
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (37) Positron's Blast - Chance of Damage(Energy)
- (A) Red Fortune - Defense/Endurance
- (7) Red Fortune - Defense/Recharge
- (7) Red Fortune - Defense/Endurance/Recharge
- (9) Red Fortune - Defense
- (A) Freebird - FlySpeed
- (17) Freebird - +Stealth
- (A) Devastation - Accuracy/Damage
- (11) Devastation - Accuracy/Damage/Recharge
- (11) Devastation - Accuracy/Damage/Endurance/Recharge
- (40) Devastation - Damage/Recharge
- (A) Red Fortune - Defense/Endurance
- (13) Red Fortune - Defense/Endurance/Recharge
- (13) Red Fortune - Defense
- (15) Red Fortune - Endurance
- (15) Karma - Knockback Protection
- (A) Red Fortune - Defense/Endurance
- (17) Red Fortune - Defense/Endurance/Recharge
- (19) Red Fortune - Defense
- (19) Red Fortune - Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Accuracy IO
- (21) Accuracy IO
- (A) Positron's Blast - Accuracy/Damage
- (23) Positron's Blast - Damage/Endurance
- (23) Positron's Blast - Damage/Recharge
- (25) Positron's Blast - Accuracy/Damage/Endurance
- (25) Positron's Blast - Chance of Damage(Energy)
- (A) Luck of the Gambler - Recharge Speed
- (A) Interrupt Reduction IO
- (A) Range IO
- (27) Range IO
- (A) Adjusted Targeting - To Hit Buff
- (29) Adjusted Targeting - To Hit Buff/Recharge
- (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (31) Adjusted Targeting - Endurance/Recharge
- (33) Adjusted Targeting - To Hit Buff/Endurance
- (50) Adjusted Targeting - Recharge
- (A) Adjusted Targeting - To Hit Buff
- (31) Adjusted Targeting - To Hit Buff/Recharge
- (33) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (33) Adjusted Targeting - Endurance/Recharge
- (34) Adjusted Targeting - To Hit Buff/Endurance
- (43) Adjusted Targeting - Recharge
- (A) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense
- (A) Call of the Sandman - Accuracy/Recharge
- (36) Call of the Sandman - Accuracy/Sleep/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (39) Positron's Blast - Damage/Endurance
- (39) Positron's Blast - Damage/Recharge
- (39) Positron's Blast - Accuracy/Damage/Endurance
- (40) Positron's Blast - Chance of Damage(Energy)
- (A) Aegis - Psionic/Status Resistance
- (42) Impervium Armor - Psionic Resistance
- (42) Impervium Armor - Resistance/Endurance
- (42) Impervium Armor - Resistance/Endurance/Recharge
- (43) Impervium Armor - Resistance
- (A) Stupefy - Accuracy/Recharge
- (45) Stupefy - Accuracy/Endurance
- (45) Stupefy - Stun/Range
- (45) Stupefy - Accuracy/Stun/Recharge
- (46) Stupefy - Endurance/Stun
- (A) Stupefy - Accuracy/Recharge
- (48) Stupefy - Endurance/Stun
- (48) Stupefy - Accuracy/Endurance
- (48) Stupefy - Stun/Range
- (50) Stupefy - Accuracy/Stun/Recharge
- (A) Accuracy IO
- (50) Accuracy IO
Level 1: Brawl
- (A) Empty
- (A) Empty
Level 2: Rest
- (A) Empty
Level 2: Swift
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Performance Shifter - EndMod
- (31) Performance Shifter - Chance for +End
- (46) Endurance Modification IO
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Ok, so I have been playing heroes off/on for 2-3 years now and have never made a Force Field Defender. I don't really have a build, but I know what I want. So ANY and ALL help would be appreciated. I would like to slide stealth in there, because it's a handy power and I would like to bring as close to def s/c as possible. Anything else that you think would help or benefit me I will definitely consider. So thanks in advance!! I don't really know which ancillary is best, or what alpha would be most advantageous to choose. So any and all help, suggestions, or critiques would be helpful as well.
Thanks ![]() |
Capped to E/N/Ranged/AoE and 35.8% S/L. Some decent S/L and Energy resists underneath that turn it into a mini-tank. It's also a fairly nasty sapper with LOTS of "Get the hell offa me" built in for damage mitigation.
As built, it doesn't exemp all that great, but at 47-50, it feels just as safe as one of my tanks.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Bubbleshot: Level 50 Magic Defender
Primary Power Set: Force Field
Secondary Power Set: Archery
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Flight
Power Pool: Teleportation
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: Personal Force Field -- DefBuff-I:50(A), DefBuff-I:50(3), Ksmt-ToHit+:30(3)
Level 1: Snap Shot -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(5), Thundr-Dmg/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(7), Thundr-Acc/Dmg/EndRdx:50(7), Thundr-Dmg/EndRdx/Rchg:50(9)
Level 2: Aimed Shot -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(9), Thundr-Dmg/Rchg:50(11), Thundr-Acc/Dmg/Rchg:50(11), Thundr-Acc/Dmg/EndRdx:50(13), Thundr-Dmg/EndRdx/Rchg:50(13)
Level 4: Fistful of Arrows -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(15), Det'tn-Dmg/Rchg:50(15), Det'tn-Dmg/Rng:50(17), Det'tn-Acc/Dmg/EndRdx:50(17), Det'tn-Dmg/EndRdx/Rng:50(19)
Level 6: Deflection Shield -- DefBuff-I:50(A), DefBuff-I:50(19), Krma-ResKB:30(21)
Level 8: Insulation Shield -- DefBuff-I:50(A), DefBuff-I:50(21), Krma-ResKB:30(23)
Level 10: Blazing Arrow -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(23), Thundr-Dmg/Rchg:50(25), Thundr-Acc/Dmg/Rchg:50(25), Thundr-Acc/Dmg/EndRdx:50(27), Thundr-Dmg/EndRdx/Rchg:50(27)
Level 12: Dispersion Bubble -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(29), RedFtn-Def/EndRdx:50(29), RedFtn-Def/EndRdx/Rchg:50(31)
Level 14: Boxing -- Dsrnt-I:50(A)
Level 16: Aim -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(31), GSFC-ToHit/Rchg/EndRdx:50(31), GSFC-ToHit/EndRdx:50(33)
Level 18: Repulsion Field -- FrcFbk-Dmg/KB:50(A), FrcFbk-Acc/KB:50(33), FrcFbk-Rchg/KB:50(33), FrcFbk-Rchg/EndRdx:50(34), FrcFbk-Dmg/EndRdx/KB:50(34), FrcFbk-Rechg%:50(34)
Level 20: Explosive Arrow -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(36), Det'tn-Dmg/Rchg:50(36), Det'tn-Dmg/Rng:50(36), Det'tn-Acc/Dmg/EndRdx:50(37), Det'tn-Dmg/EndRdx/Rng:50(37)
Level 22: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 24: Weave -- DefBuff-I:50(A), DefBuff-I:50(37), DefBuff-I:50(39)
Level 26: Repulsion Bomb -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(39), Det'tn-Dmg/Rchg:50(39), Det'tn-Dmg/Rng:50(40), Det'tn-Acc/Dmg/EndRdx:50(40), Det'tn-Dmg/EndRdx/Rng:50(40)
Level 28: Maneuvers -- DefBuff-I:50(A), DefBuff-I:50(42), DefBuff-I:50(42)
Level 30: Hover -- DefBuff-I:50(A), DefBuff-I:50(42), DefBuff-I:50(43)
Level 32: Force Bubble -- EndRdx-I:50(A), EndRdx-I:50(43)
Level 35: Fly -- Flight-I:50(A)
Level 38: Rain of Arrows -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(43), Det'tn-Dmg/Rchg:50(45), Det'tn-Dmg/Rng:50(45), Det'tn-Acc/Dmg/EndRdx:50(45), Det'tn-Dmg/EndRdx/Rng:50(46)
Level 41: Thunder Strike -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(46), Erad-Acc/Dmg/Rchg:30(46), Erad-Acc/Dmg/EndRdx/Rchg:30(48)
Level 44: Charged Armor -- EndRdx-I:50(A)
Level 47: Power Sink -- P'Shift-EndMod/Acc/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(48)
Level 49: Recall Friend -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Dmg-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Heal-I:50(48), Heal-I:50(50)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(50), EndMod-I:50(50)
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Or if you want the crazy "I have more Inf than brains" build.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Bubbleshot: Level 50 Magic Defender
Primary Power Set: Force Field
Secondary Power Set: Archery
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Flight
Power Pool: Teleportation
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: Personal Force Field -- DefBuff-I:50(A), DefBuff-I:50(3), Ksmt-ToHit+:30(3)
Level 1: Snap Shot -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(5), Thundr-Dmg/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(7), Thundr-Acc/Dmg/EndRdx:50(7), Thundr-Dmg/EndRdx/Rchg:50(9)
Level 2: Aimed Shot -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(9), Thundr-Dmg/Rchg:50(11), Thundr-Acc/Dmg/Rchg:50(11), Thundr-Acc/Dmg/EndRdx:50(13), Thundr-Dmg/EndRdx/Rchg:50(13)
Level 4: Fistful of Arrows -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(15), Det'tn-Dmg/Rchg:50(15), Det'tn-Dmg/Rng:50(17), Det'tn-Acc/Dmg/EndRdx:50(17), Det'tn-Dmg/EndRdx/Rng:50(19)
Level 6: Deflection Shield -- DefBuff-I:50(A), DefBuff-I:50(19), Krma-ResKB:30(21)
Level 8: Insulation Shield -- DefBuff-I:50(A), DefBuff-I:50(21), Krma-ResKB:30(23)
Level 10: Blazing Arrow -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(23), Thundr-Dmg/Rchg:50(25), Thundr-Acc/Dmg/Rchg:50(25), Thundr-Acc/Dmg/EndRdx:50(27), Thundr-Dmg/EndRdx/Rchg:50(27)
Level 12: Dispersion Bubble -- HO:Enzym(A), HO:Enzym(29)
Level 14: Boxing -- Dsrnt-I:50(A)
Level 16: Aim -- HO:Membr(A), HO:Membr(31), HO:Membr(31)
Level 18: Repulsion Field -- FrcFbk-Dmg/KB:50(A), FrcFbk-Acc/KB:50(33), FrcFbk-Rchg/KB:50(33), FrcFbk-Rchg/EndRdx:50(34), FrcFbk-Dmg/EndRdx/KB:50(34), FrcFbk-Rechg%:50(34)
Level 20: Explosive Arrow -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(36), Det'tn-Dmg/Rchg:50(36), Det'tn-Dmg/Rng:50(36), Det'tn-Acc/Dmg/EndRdx:50(37), Det'tn-Dmg/EndRdx/Rng:50(37)
Level 22: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(29)
Level 24: Weave -- HO:Enzym(A), HO:Enzym(31), SW-ResDam/Re TP:50(33)
Level 26: Repulsion Bomb -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(39), Det'tn-Dmg/Rchg:50(39), Det'tn-Dmg/Rng:50(40), Det'tn-Acc/Dmg/EndRdx:50(40), Det'tn-Dmg/EndRdx/Rng:50(40)
Level 28: Maneuvers -- HO:Enzym(A), HO:Enzym(37)
Level 30: Hover -- HO:Enzym(A), HO:Enzym(39)
Level 32: Force Bubble -- EndRdx-I:50(A), EndRdx-I:50(43)
Level 35: Fly -- Flight-I:50(A)
Level 38: Rain of Arrows -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(43), Det'tn-Dmg/Rchg:50(45), Det'tn-Dmg/Rng:50(45), Det'tn-Acc/Dmg/EndRdx:50(45), Det'tn-Dmg/EndRdx/Rng:50(46)
Level 41: Thunder Strike -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(42), Erad-Acc/Dmg/Rchg:30(42), Erad-Acc/Dmg/EndRdx/Rchg:30(42)
Level 44: Charged Armor -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(46), RctvArm-ResDam/Rchg:40(46), RctvArm-ResDam/EndRdx/Rchg:40(48)
Level 47: Power Sink -- P'Shift-EndMod/Rchg:50(A), Efficacy-EndMod/Rchg:50(48)
Level 49: Recall Friend -- RechRdx-I:50(A)
Level 50: Cardiac Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Warworks Core Superior Ally
------------
Level 1: Brawl -- Dmg-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(43), Numna-Heal:50(48), Heal-I:50(50)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(50), EndMod-I:50(50)
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Thank you both. I am gonna use that build for sure Psylenz. I also appreciate your help Hyperstrike. You guys are awesome! That build maybe out of my reach for some time Hyper.
Thanks again!
Ok, so I have been playing heroes off/on for 2-3 years now and have never made a Force Field Defender. I don't really have a build, but I know what I want. So ANY and ALL help would be appreciated. I would like to slide stealth in there, because it's a handy power and I would like to bring as close to def s/c as possible. Anything else that you think would help or benefit me I will definitely consider. So thanks in advance!! I don't really know which ancillary is best, or what alpha would be most advantageous to choose. So any and all help, suggestions, or critiques would be helpful as well.
Thanks