The Glass Cannon Blaster - New Blaster Secondary Idea


Adelie

 

Posted

I miss the original defiance blasters had, and that inspired this idea for a new blaster secondary. Glass cannon takes blasters to the extreme, sacrificing everything for tons and tons of damage. This powerset is capable of working alone but will truly shine when on a team with good support and control.

1 - toggle, can't heal hp, more damage the lower the hp
2 - sacrifice just under 1/2 max hp for big short damage buff (hit twice and drop to 1hp)
3 - location based slow movement patch
4 - single target sleep, minimal damage (sleeps minions and lts)
5 - pbaoe placate (without making you invis - like the ninjitsu power)
6 - toggle, use more end, do more damage
7 - toggle, intangibility, more end required the longer you keep it up (like the power pool)
8 - click, longer recharge, do more damage
9 - targeted aoe sleep, no damage (can sleep bosses if stacked with single target sleep)

I'd really like to play a character like this. When I play a blaster I want to truly be a glass cannon, running around with 1hp and uber damage.

The set adds no melee attacks, so it truly is cannon and not blapper oriented. It makes all your standard blasts better instead of adding any melee.

I was considering a targetted aoe placate but that felt overpowered. The pbaoe one will only really be useful when fighting enemies with no splash damage or just after firing off a nuke.


 

Posted

...
That's not a 'Glass Cannon' set, that's a 'I'm commiting suicide every mob' set.

There was a REASON old defiance got changed; it was ****. Terrible. It encouraged sucking.

You're basically asking for a set that half-neuters a Blaster and...

Yeah. Sorry, but no. The Balance on this just seems non-existent. And that's not even from a number point of view.


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Posted

It would neuter nothing if you pumped up the damage accordingly. It would just make for very risky play solo and make a lot of use of allies who buff/debuff and control.

How would you improve it? Or are you just dead set against the concept of a glass cannon?

I put the self damaging power at 1/2 your health so that you could have the option of playing at half health (doing considerably more damage than other blasters) or nearly zero health (doing ridiculously high damage). Perhaps instead make it 1/3, so you can use the buff 3 times and giving you the option of playing at 2/3 health for a moderate damage buff? In my view the problem with original defiance wasn't that it gave you more damage as you lost hp, but that it gave you no way to lose hp other than getting hit, and it gave you no way to guage how much hp you'd lose (and not faceplant) and gave you no way not to heal back that damage.

It may have been a mistake to force or encourage all blasters into this mold (as defiance 1.0 may have done), but why not have it as an optional secondary set, with a few control powers thrown in for making it soloabe.

Or, alternatively, how about doing this with a Dominator attack set? Make it so you better control well because you have no margin of error, but have a ton of damage (but not as much as the blaster above, because this will be far less of a challenge).


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
...
That's not a 'Glass Cannon' set, that's a 'I'm commiting suicide every mob' set.

There was a REASON old defiance got changed; it was ****. Terrible. It encouraged sucking.

You're basically asking for a set that half-neuters a Blaster and...

Yeah. Sorry, but no. The Balance on this just seems non-existent. And that's not even from a number point of view.
Old Defiance was pretty darn awesome. I actually played my blasters then. Being able to flirt with death while KILLINATING things to death was amazingly fun, and seriously kept me on my toes.

With Defiance 2.0, I don't even play my blasters anymore. I can do similar damage with my corruptors, and they get fun fiddly bits in their secondaries.

I support a secondary that gives some of that crazy Old Defiance feel back, though whether it looks like the OP or not, does not matter to me.


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Posted

Some revisions after I've thought this through a bit more

1 - toggle, can't heal hp, more damage the lower the hp
2 - sacrifice just under 1/3 max hp for big short damage buff (hit thrice and drop to 1 hp)
3 - location based slow movement patch
4 - single target sleep, minimal damage (sleeps minions and lts only, good for solo)
5 - single target placate, quick recharge, very short duration (good for when teaming)
6 - targetted aoe placate, longer recharge, very short duration (good for teaming)
7 - toggle, use more end, do more damage
8 - toggle, intangibility, more end required the longer you keep it up (like the power pool)
9 - targeted aoe sleep, no damage (can sleep bosses if stacked with single target sleep)

The sleeps should be good solo but not so useful when teaming and the placates will be such short duration (hardly a second) to be useless solo but useful on teams (they will choose another target other than you).

The concept is seat of your pants, zero margin for error play. High risk and high reward. A fire/this blaster would do the most damage in the game but be team dependent and easily killed. Other primaries would also be very risky. What would you suggest the theme and name be?

Some ideas:

Self Sacrifice
Overcharge
Risk Taker


 

Posted

I don't think they'll ever bring back old defiance. It was too niche for a lot of players (see the first reply to my OP). But I think if it was brought back in a blaster secondary that'd give people the option to play this white knuckle edge of your seat style.